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Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.
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@@ -16,9 +16,11 @@
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#ifdef __APPLE__
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#if TARGET_OS_IPHONE
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#else
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// #include <OpenGL/OpenGL.h>
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// #include <OpenGL/gl3.h>
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// #include <OpenGL/gl3ext.h>
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// These remain so that I can, at least for now, build the kiosk version under macOS.
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// They can be eliminated if and when Apple fully withdraws OpenGL support.
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#endif
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#else
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#define GL_GLEXT_PROTOTYPES
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