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Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.

This commit is contained in:
Thomas Harte
2020-08-10 21:43:32 -04:00
parent 8374a5e579
commit 8fa89baf54
2 changed files with 22 additions and 11 deletions
+5 -3
View File
@@ -16,9 +16,11 @@
#ifdef __APPLE__
#if TARGET_OS_IPHONE
#else
// #include <OpenGL/OpenGL.h>
// #include <OpenGL/gl3.h>
// #include <OpenGL/gl3ext.h>
// These remain so that I can, at least for now, build the kiosk version under macOS.
// They can be eliminated if and when Apple fully withdraws OpenGL support.
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#endif
#else
#define GL_GLEXT_PROTOTYPES