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https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Allocate buffers once, ahead of time, and reuse.
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@ -18,11 +18,18 @@
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#define IsDry(x) (x) < 2
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#define MaximumBacklog 4
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#define NumBuffers (MaximumBacklog + 1)
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@implementation CSAudioQueue {
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AudioQueueRef _audioQueue;
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NSLock *_deallocLock;
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NSLock *_queueLock;
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atomic_int _enqueuedBuffers;
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AudioQueueBufferRef _buffers[NumBuffers];
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int _bufferWritePointer;
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}
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#pragma mark - Status
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@ -73,19 +80,19 @@
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0,
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dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0),
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^(AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
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(void)inBuffer;
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CSAudioQueue *queue = weakSelf;
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if(!queue) {
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return;
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}
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if([queue->_deallocLock tryLock]) {
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[queue->_queueLock lock];
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OSSGuard(AudioQueueFreeBuffer(inAQ, inBuffer));
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[queue->_queueLock unlock];
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const int buffers = atomic_fetch_add(&queue->_enqueuedBuffers, -1) - 1;
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if(!buffers) {
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OSSGuard(AudioQueuePause(queue->_audioQueue));
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[queue->_queueLock lock];
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OSSGuard(AudioQueuePause(inAQ));
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[queue->_queueLock unlock];
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}
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id<CSAudioQueueDelegate> delegate = queue.delegate;
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@ -110,6 +117,13 @@
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_audioQueue = NULL;
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}
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for(size_t c = 0; c < NumBuffers; c++) {
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if(_buffers[c]) {
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OSSGuard(AudioQueueFreeBuffer(_audioQueue, _buffers[c]));
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_buffers[c] = NULL;
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}
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}
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// nil out the dealloc lock before entering the critical section such
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// that it becomes impossible for anyone else to acquire.
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NSLock *deallocLock = _deallocLock;
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@ -119,29 +133,45 @@
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#pragma mark - Audio enqueuer
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- (void)setBufferSize:(NSUInteger)bufferSize {
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_bufferSize = bufferSize;
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// Allocate future audio buffers.
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[_queueLock lock];
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const size_t bufferBytes = self.bufferSize * sizeof(int16_t);
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for(size_t c = 0; c < NumBuffers; c++) {
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if(_buffers[c]) {
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OSSGuard(AudioQueueFreeBuffer(_audioQueue, _buffers[c]));
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}
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OSSGuard(AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &_buffers[c]));
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_buffers[c]->mAudioDataByteSize = (UInt32)bufferBytes;
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}
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[_queueLock unlock];
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}
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- (void)enqueueAudioBuffer:(const int16_t *)buffer {
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const size_t bufferBytes = self.bufferSize * sizeof(int16_t);
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// Don't enqueue more than 4 buffers ahead of now, to ensure not too much latency accrues.
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if(atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) == 4) {
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// Don't enqueue more than the allowed number of future buffers,
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// to ensure not too much latency accrues.
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if(atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) == MaximumBacklog) {
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return;
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}
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const int enqueuedBuffers = atomic_fetch_add(&_enqueuedBuffers, 1) + 1;
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const int targetBuffer = _bufferWritePointer;
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_bufferWritePointer = (_bufferWritePointer + 1) % NumBuffers;
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memcpy(_buffers[targetBuffer]->mAudioData, buffer, bufferBytes);
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[_queueLock lock];
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OSSGuard(AudioQueueEnqueueBuffer(_audioQueue, _buffers[targetBuffer], 0, NULL));
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AudioQueueBufferRef newBuffer;
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OSSGuard(AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &newBuffer));
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memcpy(newBuffer->mAudioData, buffer, bufferBytes);
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newBuffer->mAudioDataByteSize = (UInt32)bufferBytes;
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OSSGuard(AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL));
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// Start the queue if it isn't started yet, and there are now some packets waiting.
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// Starting is a no-op if the queue is already playing, but it may not have been started
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// yet, or may have been paused due to a pipeline failure if the producer is running slowly.
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if(enqueuedBuffers > 1) {
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OSSGuard(AudioQueueStart(_audioQueue, NULL));
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}
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[_queueLock unlock];
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}
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