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"Doubles" the bandwidth given to composite signals.

Because I suspect it may inadvertently have been halved previously. I'm investigating.
This commit is contained in:
Thomas Harte 2018-01-14 20:44:53 -05:00
parent e12ab8fe2e
commit 93ece2aec7

View File

@ -413,7 +413,7 @@ void OpenGLOutputBuilder::set_gamma() {
}
float OpenGLOutputBuilder::get_composite_output_width() const {
return (static_cast<float>(colour_cycle_numerator_) * 4.0f) / static_cast<float>(colour_cycle_denominator_ * IntermediateBufferWidth);
return static_cast<float>(colour_cycle_numerator_ * 8) / static_cast<float>(colour_cycle_denominator_ * IntermediateBufferWidth);
}
void OpenGLOutputBuilder::set_output_shader_width() {