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Edge towards not assuming graphics mode. Much more to do here.
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@ -584,10 +584,36 @@ template <Personality personality> struct Base: public Storage<personality> {
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return;
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}
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// TODO: undo assumption of Graphics Mode 5, pervasively but starting here.
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const unsigned int address =
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// Compute the affected address and pixel
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unsigned address;
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uint8_t mask;
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switch(this->screen_mode_) {
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default:
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case ScreenMode::YamahaGraphics4: // 256 pixels @ 4bpp
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address =
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(Storage<personality>::command_->location.v[0] >> 1) +
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(Storage<personality>::command_->location.v[1] << 7);
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mask = 0xf0 >> ((Storage<personality>::command_->location.v[0] & 1) << 2);
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break;
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case ScreenMode::YamahaGraphics5: // 512 pixels @ 2bpp
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address =
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(Storage<personality>::command_->location.v[0] >> 2) +
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(Storage<personality>::command_->location.v[1] << 7);
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mask = 0xc0 >> ((Storage<personality>::command_->location.v[0] & 3) << 1);
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break;
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case ScreenMode::YamahaGraphics6: // 512 pixels @ 4bpp
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address =
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(Storage<personality>::command_->location.v[0] >> 1) +
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(Storage<personality>::command_->location.v[1] << 8);
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mask = 0xf0 >> ((Storage<personality>::command_->location.v[0] & 1) << 2);
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break;
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case ScreenMode::YamahaGraphics7: // 256 pixels @ 8bpp
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address =
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(Storage<personality>::command_->location.v[0] >> 0) +
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(Storage<personality>::command_->location.v[1] << 8);
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mask = 0xff;
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break;
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}
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switch(Storage<personality>::next_command_step_) {
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// Duplicative, but keeps the compiler happy.
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@ -606,7 +632,6 @@ template <Personality personality> struct Base: public Storage<personality> {
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packed_colour |= packed_colour << 2;
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packed_colour |= packed_colour << 4;
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const uint8_t mask = 0xc0 >> ((Storage<personality>::command_->location.v[0] & 3) << 1);
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Storage<personality>::command_latch_ &= ~mask;
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Storage<personality>::command_latch_ |= packed_colour & mask;
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ram_[address] = Storage<personality>::command_latch_;
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