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Makes attempt at keyboard mapping.

This commit is contained in:
Thomas Harte 2021-02-15 15:00:12 -05:00
parent eccf5ca043
commit 99c21925f4
4 changed files with 319 additions and 36 deletions

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@ -13,46 +13,212 @@ using namespace Apple::ADB;
Keyboard::Keyboard(Bus &bus) : ReactiveDevice(bus, 2) {}
void Keyboard::perform_command(const Command &command) {
if(command.type == Command::Type::Talk) {
switch(command.reg) {
case 0:
// Post up to two key events, or nothing if there are
// no events pending.
//
// Events are:
//
// b7 = 0 for down 1, for up;
// b6b0: key code (mostly 7-bit ASCII)
// post_response({0x00, 0x00});
break;
switch(command.type) {
case Command::Type::Reset:
modifiers_ = 0xffff;
case Command::Type::Flush: {
std::lock_guard lock_guard(keys_mutex_);
pending_events_.clear();
} break;
case 2:
/*
In all cases below: 0 = pressed/on; 1 = released/off.
case Command::Type::Talk:
switch(command.reg) {
case 0: {
// Post up to two key events, or nothing if there are
// no events pending.
std::lock_guard lock_guard(keys_mutex_);
b15: None (reserved)
b14: Delete
b13: Caps lock
b12: Reset
b11: Control
b10: Shift
b9: Option
b8: Command
if(!pending_events_.empty()) {
if(pending_events_.size() > 1) {
post_response({pending_events_[0], pending_events_[1]});
pending_events_.erase(pending_events_.begin(), pending_events_.begin()+2);
} else {
// Two bytes are required; provide a key up of the fictional
// key zero as the second.
// That's arbitrary; verify with real machines.
post_response({pending_events_[0], 0x80});
pending_events_.clear();
}
}
} break;
-- From here onwards, available only on the extended keyboard.
case 2: {
std::lock_guard lock_guard(keys_mutex_);
post_response({uint8_t(modifiers_ >> 8), uint8_t(modifiers_)});
} break;
b7: Num lock/clear
b6: Scroll lock
b53: None (reserved)
b2: Scroll Lock LED
b1: Caps Lock LED
b0: Num Lock LED
*/
post_response({0xff, 0xff});
break;
default: break;
}
break;
default: break;
}
return;
default: break;
}
}
bool Keyboard::set_key_pressed(Key key, bool is_pressed) {
// ADB keyboard events: low 7 bits are a key code; bit 7 is either 0 for pressed or 1 for released.
std::lock_guard lock_guard(keys_mutex_);
pending_events_.push_back(uint8_t(key) | (is_pressed ? 0x00 : 0x80));
pressed_keys_[size_t(key)] = is_pressed;
// Track modifier state also.
/*
In all cases below: 0 = pressed/on; 1 = released/off.
b15: None (reserved)
b14: Delete
b13: Caps lock
b12: Reset
b11: Control
b10: Shift
b9: Option
b8: Command
-- From here onwards, available only on the extended keyboard.
b7: Num lock/clear
b6: Scroll lock
b53: None (reserved)
b2: Scroll Lock LED
b1: Caps Lock LED
b0: Num Lock LED
*/
#define SetModifierBit(x) modifiers_ = (modifiers_ & ~x) | (is_pressed ? 0 : x);
#define ToggleModifierBit(x) if(is_pressed) modifiers_ ^= x;
switch(key) {
default: break;
case Key::Delete: SetModifierBit(0x4000); break;
case Key::CapsLock: ToggleModifierBit(0x2000); break;
case Key::Power: SetModifierBit(0x1000); break;
case Key::LeftControl:
case Key::RightControl:
SetModifierBit(0x0800);
break;
case Key::LeftShift:
case Key::RightShift:
SetModifierBit(0x0400);
break;
case Key::LeftOption:
case Key::RightOption:
SetModifierBit(0x0200);
break;
case Key::Command:
SetModifierBit(0x0100);
break;
case Key::KeypadClear: ToggleModifierBit(0x0080); break;
case Key::Help: ToggleModifierBit(0x0040); break;
}
#undef SetModifierBit
return true;
}
void Keyboard::clear_all_keys() {
// For all keys currently marked as down, enqueue key-up actions.
std::lock_guard lock_guard(keys_mutex_);
for(size_t key = 0; key < pressed_keys_.size(); key++) {
if(pressed_keys_[key]) {
pending_events_.push_back(0x80 | uint8_t(key));
pressed_keys_[key] = false;
}
}
// Mark all modifiers as released.
modifiers_ |= 0xfff8;
}
// MARK: - KeyboardMapper
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) const {
using Key = Inputs::Keyboard::Key;
using ADBKey = Apple::ADB::Key;
switch(key) {
default: return MachineTypes::MappedKeyboardMachine::KeyNotMapped;
#define Bind(x, y) case Key::x: return uint16_t(ADBKey::y)
#define BindDirect(x) Bind(x, x)
BindDirect(BackTick);
BindDirect(k1); BindDirect(k2); BindDirect(k3); BindDirect(k4); BindDirect(k5);
BindDirect(k6); BindDirect(k7); BindDirect(k8); BindDirect(k9); BindDirect(k0);
BindDirect(Help);
BindDirect(Home);
BindDirect(PageUp);
BindDirect(Delete);
BindDirect(End);
BindDirect(PageDown);
BindDirect(Escape);
BindDirect(Hyphen);
BindDirect(Equals);
BindDirect(Backspace);
BindDirect(Tab);
BindDirect(F1); BindDirect(F2); BindDirect(F3); BindDirect(F4);
BindDirect(F5); BindDirect(F6); BindDirect(F7); BindDirect(F8);
BindDirect(F9); BindDirect(F10); BindDirect(F11); BindDirect(F12);
BindDirect(Q); BindDirect(W); BindDirect(E); BindDirect(R);
BindDirect(T); BindDirect(Y); BindDirect(U); BindDirect(I);
BindDirect(O); BindDirect(P); BindDirect(A); BindDirect(S);
BindDirect(D); BindDirect(F); BindDirect(G); BindDirect(H);
BindDirect(J); BindDirect(K); BindDirect(L); BindDirect(Z);
BindDirect(X); BindDirect(C); BindDirect(V); BindDirect(B);
BindDirect(N); BindDirect(M);
BindDirect(OpenSquareBracket);
BindDirect(CloseSquareBracket);
BindDirect(Semicolon);
BindDirect(Quote);
BindDirect(Comma);
BindDirect(FullStop);
BindDirect(ForwardSlash);
BindDirect(CapsLock);
BindDirect(LeftShift); BindDirect(RightShift);
BindDirect(LeftControl); BindDirect(RightControl);
BindDirect(LeftOption); BindDirect(RightOption);
Bind(LeftMeta, Command); Bind(RightMeta, Command);
BindDirect(Space);
BindDirect(Backslash);
Bind(Enter, Return);
BindDirect(Left); BindDirect(Right);
BindDirect(Up); BindDirect(Down);
Bind(KeypadDelete, KeypadClear);
BindDirect(KeypadEquals);
BindDirect(KeypadSlash);
BindDirect(KeypadAsterisk);
BindDirect(KeypadMinus);
BindDirect(KeypadPlus);
BindDirect(KeypadEnter);
BindDirect(KeypadDecimalPoint);
BindDirect(Keypad9);
BindDirect(Keypad8);
BindDirect(Keypad7);
BindDirect(Keypad6);
BindDirect(Keypad5);
BindDirect(Keypad4);
BindDirect(Keypad3);
BindDirect(Keypad2);
BindDirect(Keypad1);
BindDirect(Keypad0);
// Leaving unmapped:
// Power, F13, F14, F15
#undef BindDirect
#undef Bind
}
}

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@ -10,16 +10,112 @@
#define Keyboard_hpp
#include "ReactiveDevice.hpp"
#include "../../../Inputs/Keyboard.hpp"
#include "../../KeyboardMachine.hpp"
#include <array>
#include <cstdint>
#include <mutex>
#include <vector>
namespace Apple {
namespace ADB {
/*!
Defines the keycodes that could be passed directly via set_key_pressed; these
are based on the Apple Extended Keyboard.
*/
enum class Key: uint16_t {
/*
These are transcribed from Page 19-11 of
the Macintosh Family Hardware Reference.
*/
BackTick = 0x32,
k1 = 0x12, k2 = 0x13, k3 = 0x14, k4 = 0x15, k5 = 0x17,
k6 = 0x16, k7 = 0x1a, k8 = 0x1c, k9 = 0x19, k0 = 0x1d,
Help = 0x72,
Home = 0x73,
PageUp = 0x74,
Delete = 0x75,
End = 0x77,
PageDown = 0x79,
Escape = 0x35,
Hyphen = 0x1b,
Equals = 0x18,
Backspace = 0x33,
Tab = 0x30,
Power = 0x7f,
F1 = 0x7a, F2 = 0x78, F3 = 0x63, F4 = 0x76,
F5 = 0x60, F6 = 0x61, F7 = 0x62, F8 = 0x64,
F9 = 0x65, F10 = 0x6d, F11 = 0x67, F12 = 0x6f,
F13 = 0x69, F14 = 0x6b, F15 = 0x71,
Q = 0x0c, W = 0x0d, E = 0x0e, R = 0x0f, T = 0x11, Y = 0x10, U = 0x20, I = 0x22, O = 0x1f, P = 0x23,
A = 0x00, S = 0x01, D = 0x02, F = 0x03, G = 0x05, H = 0x04, J = 0x26, K = 0x28, L = 0x25,
Z = 0x06, X = 0x07, C = 0x08, V = 0x09, B = 0x0b, N = 0x2d, M = 0x2e,
OpenSquareBracket = 0x21,
CloseSquareBracket = 0x1e,
Semicolon = 0x29,
Quote = 0x27,
Comma = 0x2b,
FullStop = 0x2f,
ForwardSlash = 0x2c,
CapsLock = 0x39,
LeftShift = 0x38, RightShift = 0x7b,
LeftControl = 0x36, RightControl = 0x7d,
LeftOption = 0x3a, RightOption = 0x7c,
Command = 0x37,
Space = 0x31,
Backslash = 0x2a,
Return = 0x24,
Left = 0x3b,
Right = 0x3c,
Up = 0x3e,
Down = 0x3d,
KeypadClear = 0x47,
KeypadEquals = 0x51,
KeypadSlash = 0x4b,
KeypadAsterisk = 0x43,
KeypadMinus = 0x4e,
KeypadPlus = 0x45,
KeypadEnter = 0x4c,
KeypadDecimalPoint = 0x41,
Keypad9 = 0x5c, Keypad8 = 0x5b, Keypad7 = 0x59,
Keypad6 = 0x58, Keypad5 = 0x57, Keypad4 = 0x56,
Keypad3 = 0x55, Keypad2 = 0x54, Keypad1 = 0x53,
Keypad0 = 0x52,
};
class Keyboard: public ReactiveDevice {
public:
Keyboard(Bus &);
bool set_key_pressed(Key key, bool is_pressed);
void clear_all_keys();
private:
void perform_command(const Command &command) override;
std::mutex keys_mutex_;
std::array<bool, 128> pressed_keys_;
std::vector<uint8_t> pending_events_;
uint16_t modifiers_ = 0xffff;
};
/*!
Provides a mapping from idiomatic PC keys to ADB keys.
*/
class KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final;
};
}

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@ -46,6 +46,10 @@ class GLU: public InstructionSet::M50740::PortHandler {
void set_vertical_blank(bool);
Apple::ADB::Keyboard &keyboard() {
return keyboard_;
}
private:
InstructionSet::M50740::Executor executor_;

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@ -51,6 +51,7 @@ class ConcreteMachine:
public MachineTypes::MediaTarget,
public MachineTypes::ScanProducer,
public MachineTypes::TimedMachine,
public MachineTypes::MappedKeyboardMachine,
public CPU::MOS6502Esque::BusHandler<uint32_t> {
public:
@ -909,6 +910,19 @@ class ConcreteMachine:
m65816_.set_irq_line(video_.last_valid()->get_interrupt_line() || sound_glu_.get_interrupt_line());
}
// MARK: - Keyboard input.
KeyboardMapper *get_keyboard_mapper() final {
return &keyboard_mapper_;
}
void set_key_state(uint16_t key, bool is_pressed) final {
adb_glu_.last_valid()->keyboard().set_key_pressed(Apple::ADB::Key(key), is_pressed);
}
void clear_all_keys() final {
adb_glu_.last_valid()->keyboard().clear_all_keys();
}
private:
CPU::WDC65816::Processor<ConcreteMachine, false> m65816_;
MemoryMap memory_;
@ -965,6 +979,9 @@ class ConcreteMachine:
};
friend AudioUpdater;
// MARK: - Keyboard.
Apple::ADB::KeyboardMapper keyboard_mapper_;
// MARK: - Cards.
// TODO: most of cards.