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Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1.
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@ -78,7 +78,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
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"phaseAndAmplitudeVarying.x = (phaseCyclesPerTick * (extendedOutputPosition.x - phaseTime) + phaseAndAmplitude.x) * 2.0 * 3.141592654;"
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"phaseAndAmplitudeVarying.y = 0.33;" // TODO: reinstate connection with phaseAndAmplitude
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"vec2 eyePosition = 2.0*(extendedOutputPosition / outputTextureSize) - vec2(1.0) + vec2(0.5)/outputTextureSize;"
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"vec2 eyePosition = 2.0*(extendedOutputPosition / outputTextureSize) - vec2(1.0) + vec2(1.0)/outputTextureSize;"
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"gl_Position = vec4(eyePosition, 0.0, 1.0);"
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"}", sampler_type, input_variable);
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