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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-25 16:31:42 +00:00

Starts sketching out an emulator interface for mice.

This commit is contained in:
Thomas Harte 2019-06-11 17:47:24 -04:00
parent 567feaac10
commit a0321aa6ff
5 changed files with 181 additions and 1 deletions

47
Inputs/Mouse.hpp Normal file
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@ -0,0 +1,47 @@
//
// Mouse.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef Mouse_h
#define Mouse_h
namespace Inputs {
/*!
Models a classic-era mouse: something that provides 2d relative motion plus
some quantity of buttons.
*/
class Mouse {
public:
/*!
Indicates a movement of the mouse.
*/
virtual void move(int x, int y) {}
/*!
@returns the number of buttons on this mouse.
*/
virtual int get_number_of_buttons() {
return 1;
}
/*!
Indicates that button @c index is now either pressed or unpressed.
The intention is that @c index be semantic, not positional:
0 for the primary button, 1 for the secondary, 2 for the tertiary, etc.
*/
virtual void set_button_pressed(int index, bool is_pressed) {}
/*!
Releases all depressed buttons.
*/
virtual void reset_all_buttons() {}
};
}
#endif /* Mouse_h */

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@ -0,0 +1,9 @@
//
// QuadratureMouse.cpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#include "QuadratureMouse.hpp"

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@ -0,0 +1,89 @@
//
// QuadratureMouse.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef QuadratureMouse_hpp
#define QuadratureMouse_hpp
#include "../Mouse.hpp"
#include <atomic>
namespace Inputs {
/*!
Provides a simple implementation of a Mouse, designed for simple
thread-safe feeding to a machine that accepts quadrature-encoded input.
*/
class QuadratureMouse: public Mouse {
public:
QuadratureMouse(int number_of_buttons) :
number_of_buttons_(number_of_buttons) {}
/*
Inputs, to satisfy the Mouse interface.
*/
void move(int x, int y) override {
// Accumulate all provided motion.
axes_[0] += x;
axes_[1] += y;
}
int get_number_of_buttons() override {
return number_of_buttons_;
}
void set_button_pressed(int index, bool is_pressed) override {
if(is_pressed)
button_flags_ |= (1 << index);
else
button_flags_ &= ~(1 << index);
}
void reset_all_buttons() override {
button_flags_ = 0;
}
/*
Outputs.
*/
/*!
Gets and removes a single step from the current accumulated mouse
movement for @c axis axis 0 is x, axis 1 is y.
@returns 0 if no movement is outstanding, -1 if there is outstanding
negative movement, +1 if there is outstanding positive movement.
*/
int get_step(int axis) {
if(!axes_[axis]) return 0;
if(axes_[axis] > 0) {
-- axes_[axis];
return 1;
} else {
++ axes_[axis];
return -1;
}
}
/*!
@returns a bit mask of the currently pressed buttons.
*/
int get_button_mask() {
return button_flags_;
}
private:
int number_of_buttons_ = 0;
std::atomic<int> button_flags_;
std::atomic<int> axes_[2];
};
}
#endif /* QuadratureMouse_hpp */

23
Machines/MouseMachine.hpp Normal file
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//
// MouseMachine.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef MouseMachine_hpp
#define MouseMachine_hpp
#include "../Inputs/Mouse.hpp"
namespace MouseMachine {
class Machine {
public:
virtual Mouse *get_mouse() = 0;
};
}
#endif /* MouseMachine_hpp */

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@ -295,6 +295,8 @@
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@ -1042,6 +1044,10 @@
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@ -2300,8 +2306,11 @@
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name = Inputs;
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@ -2955,6 +2964,7 @@
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