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https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
Possibly fixes ColecoVision input mapping.
Also provides symbolic input from the Mac.
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204d5cc964
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a074ee2071
@ -49,33 +49,33 @@ class Joystick: public Inputs::Joystick {
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else {
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uint8_t mask = 0xf;
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switch(digital_input.info.key.symbol) {
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case '0': mask = 0x5; break;
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case '1': mask = 0xb; break;
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case '2': mask = 0xe; break;
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case '3': mask = 0x3; break;
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case '4': mask = 0x4; break;
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case '5': mask = 0xc; break;
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case '6': mask = 0x7; break;
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case '7': mask = 0xa; break;
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case '8': mask = 0x8; break;
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case '9': mask = 0xd; break;
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case '*': mask = 0x9; break;
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case '8': mask = 0x1; break;
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case '4': mask = 0x2; break;
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case '5': mask = 0x3; break;
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case '7': mask = 0x5; break;
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case '#': mask = 0x6; break;
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case '2': mask = 0x7; break;
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case '*': mask = 0x9; break;
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case '0': mask = 0xa; break;
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case '9': mask = 0xb; break;
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case '3': mask = 0xc; break;
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case '1': mask = 0xd; break;
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case '6': mask = 0xe; break;
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default: break;
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}
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keypad_ = (keypad_ & 0xf0) | mask;
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keypad_ = (keypad_ & 0xf0) | (mask ^ 0xf);
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}
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break;
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case DigitalInput::Up: if(is_active) direction_ = direction_ &= ~0x08; else direction_ |= 0x08; break;
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case DigitalInput::Down: if(is_active) direction_ = direction_ &= ~0x02; else direction_ |= 0x02; break;
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case DigitalInput::Left: if(is_active) direction_ = direction_ &= ~0x01; else direction_ |= 0x01; break;
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case DigitalInput::Right: if(is_active) direction_ = direction_ &= ~0x04; else direction_ |= 0x04; break;
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case DigitalInput::Up: if(is_active) direction_ &= ~0x01; else direction_ |= 0x01; break;
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case DigitalInput::Right: if(is_active) direction_ &= ~0x02; else direction_ |= 0x02; break;
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case DigitalInput::Down: if(is_active) direction_ &= ~0x04; else direction_ |= 0x04; break;
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case DigitalInput::Left: if(is_active) direction_ &= ~0x08; else direction_ |= 0x08; break;
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case DigitalInput::Fire:
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switch(digital_input.info.control.index) {
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default: break;
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case 0: if(is_active) direction_ = direction_ &= ~0x10; else direction_ |= 0x10; break;
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case 1: if(is_active) keypad_ = keypad_ &= ~0x10; else keypad_ |= 0x10; break;
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case 0: if(is_active) direction_ &= ~0x40; else direction_ |= 0x40; break;
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case 1: if(is_active) keypad_ &= ~0x40; else keypad_ |= 0x40; break;
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}
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break;
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}
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@ -202,13 +202,15 @@ class ConcreteMachine:
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time_until_interrupt_ = vdp_->get_time_until_interrupt();
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break;
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case 7:
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case 7: {
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const std::size_t joystick_id = (address&2) >> 1;
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Joystick *joystick = static_cast<Joystick *>(joysticks_[joystick_id].get());
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if(joysticks_in_keypad_mode_) {
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*cycle.value = static_cast<Joystick *>(joysticks_[address&1].get())->get_keypad_input();
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*cycle.value = joystick->get_keypad_input();
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} else {
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*cycle.value = static_cast<Joystick *>(joysticks_[address&1].get())->get_direction_input();
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*cycle.value = joystick->get_direction_input();
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}
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break;
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} break;
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default:
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*cycle.value = 0xff;
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@ -216,10 +218,11 @@ class ConcreteMachine:
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}
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break;
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case CPU::Z80::PartialMachineCycle::Output:
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switch((address >> 5) & 7) {
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case CPU::Z80::PartialMachineCycle::Output: {
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const int eighth = (address >> 5) & 7;
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switch(eighth) {
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case 4: case 6:
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joysticks_in_keypad_mode_ = ((address >> 5) & 7) == 4;
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joysticks_in_keypad_mode_ = eighth == 4;
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break;
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case 5:
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@ -235,10 +238,9 @@ class ConcreteMachine:
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default: break;
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}
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break;
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} break;
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default:
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break;
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default: break;
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}
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time_since_vdp_update_ += cycle.length;
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@ -209,17 +209,17 @@ class MachineDocument:
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}
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func keyDown(_ event: NSEvent) {
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self.machine.setKey(event.keyCode, isPressed: true)
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self.machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
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}
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func keyUp(_ event: NSEvent) {
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self.machine.setKey(event.keyCode, isPressed: false)
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self.machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
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}
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func flagsChanged(_ newModifiers: NSEvent) {
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self.machine.setKey(VK_Shift, isPressed: newModifiers.modifierFlags.contains(.shift))
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self.machine.setKey(VK_Control, isPressed: newModifiers.modifierFlags.contains(.control))
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self.machine.setKey(VK_Command, isPressed: newModifiers.modifierFlags.contains(.command))
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self.machine.setKey(VK_Option, isPressed: newModifiers.modifierFlags.contains(.option))
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self.machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
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self.machine.setKey(VK_Control, characters: nil, isPressed: newModifiers.modifierFlags.contains(.control))
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self.machine.setKey(VK_Command, characters: nil, isPressed: newModifiers.modifierFlags.contains(.command))
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self.machine.setKey(VK_Option, characters: nil, isPressed: newModifiers.modifierFlags.contains(.option))
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}
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}
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@ -41,7 +41,7 @@
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- (void)setView:(CSOpenGLView *)view aspectRatio:(float)aspectRatio;
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- (void)drawViewForPixelSize:(CGSize)pixelSize onlyIfDirty:(BOOL)onlyIfDirty;
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- (void)setKey:(uint16_t)key isPressed:(BOOL)isPressed;
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- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed;
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- (void)clearAllKeys;
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@property (nonatomic, strong) CSAudioQueue *audioQueue;
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@ -192,7 +192,7 @@ struct MachineDelegate: CRTMachine::Machine::Delegate, public LockProtectedDeleg
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}
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}
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- (void)setKey:(uint16_t)key isPressed:(BOOL)isPressed {
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- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed {
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auto keyboard_machine = _machine->keyboard_machine();
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if(keyboard_machine) {
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@synchronized(self) {
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@ -267,8 +267,15 @@ struct MachineDelegate: CRTMachine::Machine::Delegate, public LockProtectedDeleg
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case VK_RightArrow: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Right, isPressed); break;
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case VK_UpArrow: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Up, isPressed); break;
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case VK_DownArrow: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Down, isPressed); break;
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case VK_Space: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Fire, isPressed); break;
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case VK_ANSI_A: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 0), isPressed); break;
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case VK_ANSI_S: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 1), isPressed); break;
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default:
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joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Fire, isPressed); break;
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if(characters) {
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joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput([characters characterAtIndex:0]), isPressed);
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} else {
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joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Fire, isPressed);
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}
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break;
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}
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}
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