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Hacks to make RGB1 visible (in a fashion).
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@ -93,5 +93,5 @@ fragment half4 scanFragmentMain(ColouredVertex vert [[stage_in]], texture2d<floa
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address::clamp_to_zero, // This really makes no difference here; anything Metal will accept will do.
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filter::nearest);
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return half4(texture.sample(s, vert.textureCoordinates));
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return half4(texture.sample(s, vert.textureCoordinates) * 32.0f); // Multiply by 32 is _TEMPORARY TEST CODE_ [/ nonsense].
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}
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