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https://github.com/TomHarte/CLK.git
synced 2025-02-16 18:30:32 +00:00
Takes a stab at per-operator ADSR.
Heavy caveats apply: no KSR is applied, non-ADSR attenuation isn't applied, attenuation isn't voiced in general.
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@ -226,7 +226,7 @@ void OPLL::write_register(uint8_t address, uint8_t value) {
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switch(address & 0xf0) {
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case 0x30:
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// Select an instrument in the top nibble, set a channel volume in the lower.
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channels_[index].overrides.output_level = value & 0xf;
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channels_[index].overrides.attenuation = value & 0xf;
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channels_[index].modulator = &operators_[(value >> 4) * 2];
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break;
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@ -385,3 +385,129 @@ uint8_t OPL2::read(uint16_t address) {
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// b5 = timer 2 flag
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return 0xff;
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}
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// MARK: - Operators
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void Operator::update(OperatorState &state, bool key_on, int channel_frequency, int channel_octave, OperatorOverrides *overrides) {
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// Per the documentation:
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//
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// Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1)
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//
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// After experimentation, I think this gives rate calculation as formulated below.
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// This encodes the MUL -> multiple table given on page 12,
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// multiplied by two.
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constexpr int multipliers[] = {
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1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30
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};
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// Update the raw phase.
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const int octave_divider = 32 << channel_octave;
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state.divider_ %= octave_divider;
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state.divider_ += multipliers[frequency_multiple] * channel_frequency;
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state.raw_phase_ += state.divider_ / octave_divider;
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// Hence calculate phase (TODO: by also taking account of vibrato).
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constexpr int waveforms[4][4] = {
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{1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant.
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{511, 511, 0, 0}, // Half sine: keep the first half in tact, lock to 0 in the second half.
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{511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave.
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{255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0.
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};
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state.phase = state.raw_phase_ & waveforms[int(waveform)][(state.raw_phase_ >> 8) & 3];
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// Key-on logic: any time it is false, be in the release state.
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// On the leading edge of it becoming true, enter the attack state.
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if(!key_on) {
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state.adsr_phase_ = OperatorState::ADSRPhase::Release;
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state.time_in_phase_ = 0;
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} else if(!state.last_key_on_) {
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state.adsr_phase_ = OperatorState::ADSRPhase::Attack;
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state.time_in_phase_ = 0;
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}
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state.last_key_on_ = key_on;
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// Adjust the ADSR attenuation appropriately;
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// cf. http://forums.submarine.org.uk/phpBB/viewtopic.php?f=9&t=16 (primarily) for the source of the maths below.
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// "An attack rate value of 52 (AR = 13) has 32 samples in the attack phase, an attack rate value of 48 (AR = 12)
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// has 64 samples in the attack phase, but pairs of samples show the same envelope attenuation. I am however struggling to find a plausible algorithm to match the experimental results.
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const auto current_phase = state.adsr_phase_;
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switch(current_phase) {
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case OperatorState::ADSRPhase::Attack: {
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const int attack_rate = attack_rate_; // TODO: key scaling rate. Which I do not yet understand.
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// Rules:
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//
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// An attack rate of '13' has 32 samples in the attack phase; a rate of '12' has the same 32 steps, but spread out over 64 samples, etc.
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// An attack rate of '14' uses a divide by four instead of two.
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// 15 is instantaneous.
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if(attack_rate >= 56) {
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state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 2) - 1;
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} else {
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const int sample_length = 1 << (14 - (attack_rate >> 2)); // TODO: don't throw away KSR bits.
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if(!(state.time_in_phase_ & (sample_length - 1))) {
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state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ / 8) - 1;
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}
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}
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// Two possible terminating conditions: (i) the attack rate is 15; (ii) full volume has been reached.
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if(attack_rate > 60 || state.adsr_attenuation_ < 0) {
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state.adsr_attenuation_ = 0;
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state.adsr_phase_ = OperatorState::ADSRPhase::Decay;
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}
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} break;
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case OperatorState::ADSRPhase::Decay:
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case OperatorState::ADSRPhase::Release: {
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// Rules:
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//
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// (relative to a 511 scale)
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//
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// A rate of 0 is no decay at all.
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// A rate of 1 means increase 4 per cycle.
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// A rate of 2 means increase 2 per cycle.
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// A rate of 3 means increase 1 per cycle.
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// A rate of 4 means increase 1 every other cycle.
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// (etc)
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const int decrease_rate = (state.adsr_phase_ == OperatorState::ADSRPhase::Decay) ? decay_rate_ : release_rate_; // TODO: again, key scaling rate.
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if(decrease_rate) {
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// TODO: don't throw away KSR bits.
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switch(decrease_rate >> 2) {
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case 1: state.adsr_attenuation_ += 4; break;
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case 2: state.adsr_attenuation_ += 2; break;
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default: {
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const int sample_length = 1 << ((decrease_rate >> 2) - 3);
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if(!(state.time_in_phase_ & (sample_length - 1))) {
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++state.adsr_attenuation_;
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}
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} break;
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}
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}
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// Clamp to the proper range.
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state.adsr_attenuation_ = std::min(state.adsr_attenuation_, 511);
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// Check for the decay exit condition.
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if(state.adsr_phase_ == OperatorState::ADSRPhase::Decay && state.adsr_attenuation_ > (sustain_level_ << 5)) {
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state.adsr_phase_ = hold_sustain_level ? OperatorState::ADSRPhase::Sustain : OperatorState::ADSRPhase::Release;
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}
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} break;
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case OperatorState::ADSRPhase::Sustain:
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// Nothing to do.
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break;
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}
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if(state.adsr_phase_ == current_phase) {
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++state.time_in_phase_;
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} else {
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state.time_in_phase_ = 0;
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}
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// TODO: calculate attenuation properly. Need to factor in channel attenuation, but presumably not through multiplication?
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state.attenuation = state.adsr_attenuation_;
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}
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@ -26,12 +26,19 @@ namespace OPL {
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struct OperatorState {
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public:
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int phase = 0; // Will be in the range [0, 1023], mapping into a 1024-unit sine curve.
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int volume = 0;
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int attenuation = 511;
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private:
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int divider_ = 0;
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int raw_phase_ = 0;
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enum class ADSRPhase {
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Attack, Decay, Sustain, Release
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} adsr_phase_ = ADSRPhase::Attack;
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int time_in_phase_ = 0;
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int adsr_attenuation_ = 511;
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bool last_key_on_ = false;
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friend class Operator;
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};
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@ -41,7 +48,7 @@ struct OperatorState {
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if the host is an OPLL or VRC7.
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*/
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struct OperatorOverrides {
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int output_level = 0;
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int attenuation = 0;
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bool hold_sustain_level = false;
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};
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@ -66,20 +73,20 @@ class Operator {
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public:
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/// Sets this operator's attack rate as the top nibble of @c value, its decay rate as the bottom nibble.
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void set_attack_decay(uint8_t value) {
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attack_rate = (value & 0xf0) >> 2;
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decay_rate = (value & 0x0f) << 2;
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attack_rate_ = (value & 0xf0) >> 2;
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decay_rate_ = (value & 0x0f) << 2;
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}
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/// Sets this operator's sustain level as the top nibble of @c value, its release rate as the bottom nibble.
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void set_sustain_release(uint8_t value) {
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sustain_level = (value & 0xf0) >> 2;
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release_rate = (value & 0x0f) << 2;
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sustain_level_ = (value & 0xf0) >> 4;
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release_rate_ = (value & 0x0f) << 2;
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}
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/// Sets this operator's key scale level as the top two bits of @c value, its total output level as the low six bits.
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void set_scaling_output(uint8_t value) {
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scaling_level = value >> 6;
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output_level = value & 0x3f;
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attenuation_ = value & 0x3f;
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}
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/// Sets this operator's waveform using the low two bits of @c value.
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@ -97,36 +104,15 @@ class Operator {
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frequency_multiple = value & 0xf;
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}
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void update(OperatorState &state, int channel_frequency, int channel_octave, OperatorOverrides *overrides = nullptr) {
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// Per the documentation:
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//
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// Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1)
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//
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// After experimentation, I think this gives rate calculation as formulated below.
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void update(OperatorState &state, bool key_on, int channel_frequency, int channel_octave, OperatorOverrides *overrides = nullptr);
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// This encodes the MUL -> multiple table given on page 12,
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// multiplied by two.
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constexpr int multipliers[] = {
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1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30
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};
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// Update the raw phase.
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const int octave_divider = 32 << channel_octave;
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state.divider_ %= octave_divider;
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state.divider_ += multipliers[frequency_multiple] * channel_frequency;
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state.raw_phase_ += state.divider_ / octave_divider;
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// Hence calculate phase (TODO: by also taking account of vibrato).
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constexpr int waveforms[4][4] = {
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{1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant.
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{511, 511, 0, 0}, // Half sine: keep the first half in tact, lock to 0 in the second half.
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{511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave.
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{255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0.
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};
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state.phase = state.raw_phase_ & waveforms[int(waveform)][(state.raw_phase_ >> 8) & 3];
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// TODO: calculate output volume properly; apply: ADSR and amplitude modulation (tremolo, I assume?)
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state.volume = output_level;
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bool is_audible(OperatorState &state, OperatorOverrides *overrides = nullptr) {
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if(overrides) {
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if(overrides->attenuation == 0xf) return false;
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} else {
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if(attenuation_ == 0x3f) return false;
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}
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return state.adsr_attenuation_ != 511;
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}
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private:
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@ -152,17 +138,17 @@ class Operator {
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int frequency_multiple = 0;
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/// Sets the current output level of this modulator, as an attenuation.
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int output_level = 0;
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int attenuation_ = 0;
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/// Selects attenuation that is applied as a function of interval. Cf. p14.
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int scaling_level = 0;
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/// Sets the ADSR rates. These all provide the top four bits of a six-bit number;
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/// the bottom two bits... are 'RL'?
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int attack_rate = 0;
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int decay_rate = 0;
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int sustain_level = 0;
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int release_rate = 0;
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int attack_rate_ = 0;
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int decay_rate_ = 0;
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int sustain_level_ = 0;
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int release_rate_ = 0;
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/// Selects the generated waveform.
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enum class Waveform {
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@ -209,9 +195,9 @@ class Channel {
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/// This should be called at a rate of around 49,716 Hz; it returns the current output level
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/// level for this channel.
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int update(Operator *modulator, Operator *carrier) {
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modulator->update(modulator_state_, frequency << frequency_shift, octave);
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carrier->update(carrier_state_, frequency << frequency_shift, octave);
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int update(Operator *modulator, Operator *carrier, OperatorOverrides *modulator_overrides = nullptr, OperatorOverrides *carrier_overrides = nullptr) {
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modulator->update(modulator_state_, key_on, frequency << frequency_shift, octave, modulator_overrides);
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carrier->update(carrier_state_, key_on, frequency << frequency_shift, octave, carrier_overrides);
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// TODO: almost everything else. This is a quick test.
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if(!key_on) return 0;
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@ -219,8 +205,8 @@ class Channel {
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}
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/// @returns @c true if this channel is currently producing any audio; @c false otherwise;
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bool is_audible() {
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return key_on; // TODO: this is a temporary hack in lieu of ADSR. Fix.
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bool is_audible(Operator *carrier, OperatorOverrides *carrier_overrides = nullptr) {
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return carrier->is_audible(carrier_state_, carrier_overrides);
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}
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private:
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@ -324,13 +310,21 @@ struct OPLL: public OPLBase<OPLL> {
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// three channels configured for rhythm generation.
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struct Channel: public ::Yamaha::OPL::Channel {
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int update() {
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return Yamaha::OPL::Channel::update(modulator, modulator + 1, nullptr, &overrides);
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}
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bool is_audible() {
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return Yamaha::OPL::Channel::is_audible(modulator + 1, &overrides);
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}
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Operator *modulator; // Implicitly, the carrier is modulator+1.
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OperatorOverrides overrides;
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int level = 0;
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};
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void update_all_chanels() {
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for(int c = 0; c < 6; ++ c) { // Don't do anything with channels that might be percussion for now.
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channels_[c].level = channels_[c].update(channels_[c].modulator, channels_[c].modulator + 1);
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channels_[c].level = channels_[c].update();
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}
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}
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Channel channels_[9];
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