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Add windowed LED reappearance upon blink.
Also fix crash-at-startup for fullscreen.
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@ -187,10 +187,6 @@ class MachineDocument:
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updateActivityViewVisibility()
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}
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func windowDidExitFullScreen(_ notification: Notification) {
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updateActivityViewVisibility()
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}
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// MARK: - Connections Between Machine and the Outside World.
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private func setupMachineOutput() {
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@ -715,7 +711,7 @@ class MachineDocument:
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// pile up — allow there to be only one in flight at a time.
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if let led = leds[ledName] {
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DispatchQueue.main.async {
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if !led.isBlinking {
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if !led.isBlinking && led.isLit {
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led.levelIndicator.floatValue = 0.0
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led.isBlinking = true
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@ -723,6 +719,10 @@ class MachineDocument:
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led.levelIndicator.floatValue = led.isLit ? 1.0 : 0.0
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led.isBlinking = false
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}
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// Treat a new blink as potentially re-showing the activity
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// indicators, given windowed-mode behaviour.
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self.updateActivityViewVisibility()
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}
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}
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}
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@ -747,7 +747,7 @@ class MachineDocument:
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}
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private func updateActivityViewVisibility() {
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if let window = self.windowControllers.first?.window {
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if let window = self.windowControllers.first?.window, let activityFader = self.activityFader {
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// If in a window, show the activity view transiently to
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// acknowledge changes of state. In full screen show it
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// permanently as long as at least one LED is lit.
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