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Add missing status storage; capture mode 2 sprite collision locations.

This commit is contained in:
Thomas Harte
2023-03-15 23:06:32 -04:00
parent aa4582956f
commit a5a36cb08e
4 changed files with 28 additions and 21 deletions
+2 -2
View File
@@ -575,10 +575,10 @@ template <Personality personality> struct Base: public Storage<personality> {
template <bool apply_blink> void draw_tms_text(int start, int end);
void draw_sms(int start, int end, uint32_t cram_dot);
template<ScreenMode mode> void draw_yamaha(LineBuffer &, int start, int end);
template<ScreenMode mode> void draw_yamaha(LineBuffer &, int y, int start, int end);
void draw_yamaha(int start, int end);
template <SpriteMode mode, bool double_width> void draw_sprites(LineBuffer &, int start, int end, const std::array<uint32_t, 16> &palette, int *colour_buffer = nullptr);
template <SpriteMode mode, bool double_width> void draw_sprites(LineBuffer &, int y, int start, int end, const std::array<uint32_t, 16> &palette, int *colour_buffer = nullptr);
};
#include "Fetch.hpp"