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Add missing status storage; capture mode 2 sprite collision locations.
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@@ -575,10 +575,10 @@ template <Personality personality> struct Base: public Storage<personality> {
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template <bool apply_blink> void draw_tms_text(int start, int end);
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void draw_sms(int start, int end, uint32_t cram_dot);
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template<ScreenMode mode> void draw_yamaha(LineBuffer &, int start, int end);
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template<ScreenMode mode> void draw_yamaha(LineBuffer &, int y, int start, int end);
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void draw_yamaha(int start, int end);
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template <SpriteMode mode, bool double_width> void draw_sprites(LineBuffer &, int start, int end, const std::array<uint32_t, 16> &palette, int *colour_buffer = nullptr);
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template <SpriteMode mode, bool double_width> void draw_sprites(LineBuffer &, int y, int start, int end, const std::array<uint32_t, 16> &palette, int *colour_buffer = nullptr);
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};
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#include "Fetch.hpp"
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