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Reverts the clear colour to black.
The change was related to debugging; it was not intentionally committed.
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@ -588,7 +588,7 @@ void ScanTarget::draw(bool synchronous, int output_width, int output_height) {
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// If this is start-of-frame, clear any untouched pixels and flush the stencil buffer
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// If this is start-of-frame, clear any untouched pixels and flush the stencil buffer
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if(line_metadata_buffer_[start_line].is_first_in_frame) {
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if(line_metadata_buffer_[start_line].is_first_in_frame) {
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if(stencil_is_valid_ && line_metadata_buffer_[start_line].previous_frame_was_complete) {
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if(stencil_is_valid_ && line_metadata_buffer_[start_line].previous_frame_was_complete) {
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full_display_rectangle_.draw(1.0f, 0.0f, 0.0f);
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full_display_rectangle_.draw(0.0f, 0.0f, 0.0f);
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}
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}
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stencil_is_valid_ = true;
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stencil_is_valid_ = true;
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test_gl(glClear, GL_STENCIL_BUFFER_BIT);
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test_gl(glClear, GL_STENCIL_BUFFER_BIT);
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