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https://github.com/TomHarte/CLK.git
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Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
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@ -36,7 +36,7 @@ const GLsizei InputBufferBuilderWidth = 2048;
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const GLsizei InputBufferBuilderHeight = 512;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const GLsizei IntermediateBufferWidth = 4096;
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const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferHeight = 512;
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// Some internal buffer sizes
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@ -383,26 +383,27 @@ void OpenGLOutputBuilder::set_timing_uniforms()
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float colour_subcarrier_frequency = (float)colour_cycle_numerator_ / (float)colour_cycle_denominator_;
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float output_width = ((float)colour_cycle_numerator_ * 4.0f) / (float)(colour_cycle_denominator_ * IntermediateBufferWidth);
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float sample_cycles_per_line = cycles_per_line_ / output_width;
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if(composite_separation_filter_program_)
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{
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composite_separation_filter_program_->set_width_scalers(output_width, output_width);
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composite_separation_filter_program_->set_separation_frequency(cycles_per_line_, colour_subcarrier_frequency);
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composite_separation_filter_program_->set_separation_frequency(sample_cycles_per_line, colour_subcarrier_frequency);
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}
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if(composite_y_filter_shader_program_)
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{
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composite_y_filter_shader_program_->set_width_scalers(output_width, output_width);
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composite_y_filter_shader_program_->set_filter_coefficients(cycles_per_line_, colour_subcarrier_frequency * 0.25f);
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composite_y_filter_shader_program_->set_filter_coefficients(sample_cycles_per_line, colour_subcarrier_frequency * 0.25f);
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}
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if(composite_chrominance_filter_shader_program_)
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{
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composite_chrominance_filter_shader_program_->set_width_scalers(output_width, output_width);
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composite_chrominance_filter_shader_program_->set_filter_coefficients(cycles_per_line_, colour_subcarrier_frequency * 0.5f);
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composite_chrominance_filter_shader_program_->set_filter_coefficients(sample_cycles_per_line, colour_subcarrier_frequency * 0.5f);
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}
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if(rgb_filter_shader_program_)
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{
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rgb_filter_shader_program_->set_width_scalers(output_width, output_width);
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rgb_filter_shader_program_->set_filter_coefficients(cycles_per_line_, (float)input_frequency_ * 0.5f);
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rgb_filter_shader_program_->set_filter_coefficients(sample_cycles_per_line, (float)input_frequency_ * 0.5f);
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}
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if(output_shader_program_)
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{
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