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Take a first shot at magical instant blitting.
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@ -8,6 +8,8 @@
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#include "Blitter.hpp"
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#include "Minterms.h"
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//#define NDEBUG
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#define LOG_PREFIX "[Blitter] "
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#include "../../Outputs/Log.hpp"
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@ -36,6 +38,10 @@ void Blitter::set_size(uint16_t value) {
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width_ = (width_ & ~0x3f) | (value & 0x3f);
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height_ = (height_ & ~0x3ff) | (value >> 6);
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LOG("Set size to " << std::dec << width_ << ", " << height_);
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// Current assumption: writing this register informs the
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// blitter that it should treat itself as about to start a new line.
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a_ = b_ = 0;
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}
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void Blitter::set_minterms(uint16_t value) {
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@ -53,6 +59,7 @@ void Blitter::set_horizontal_size(uint16_t value) {
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void Blitter::set_modulo(int channel, uint16_t value) {
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LOG("Set modulo size " << channel << " to " << PADHEX(4) << value);
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modulos_[channel] = value;
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}
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void Blitter::set_data(int channel, uint16_t value) {
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@ -114,12 +121,39 @@ bool Blitter::advance() {
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printf("!!! Line %08x\n", pointer_[3]);
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// ram_[pointer_[3] & ram_mask_] = 0x0001 << shifts_[0];
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ram_[pointer_[3] & ram_mask_] = 0xffff;
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} else {
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// Copy mode.
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printf("!!! Copy %08x\n", pointer_[3]);
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ram_[pointer_[3] & ram_mask_] = 0x8000;
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// Quick hack: do the entire action atomically. Isn't life fabulous?
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for(int y = 0; y < height_; y++) {
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for(int x = 0; x < width_; x++) {
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a_ = (a_ << 16) | ram_[pointer_[0] & ram_mask_];
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b_ = (b_ << 16) | ram_[pointer_[1] & ram_mask_];
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const uint16_t c = ram_[pointer_[2] & ram_mask_];
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ram_[pointer_[3] & ram_mask_] =
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apply_minterm(
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uint16_t(a_ >> shifts_[0]),
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uint16_t(b_ >> shifts_[1]),
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c,
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minterms_);
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++pointer_[0];
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++pointer_[1];
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++pointer_[2];
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++pointer_[3];
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}
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pointer_[0] += modulos_[0];
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pointer_[1] += modulos_[1];
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pointer_[2] += modulos_[2];
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pointer_[3] += modulos_[3];
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}
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}
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ram_[pointer_[3] & ram_mask_] = 0xffff;
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height_ = 0;
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return true;
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@ -41,10 +41,12 @@ class Blitter: public DMADevice<4> {
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bool advance();
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private:
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uint8_t minterms_;
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uint8_t minterms_ = 0;
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int width_ = 0, height_ = 0;
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uint32_t a_ = 0, b_ = 0;
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uint16_t modulos_[4]{};
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int shifts_[2];
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int shifts_[2]{};
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bool line_mode_ = false;
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};
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