mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-28 13:30:55 +00:00
Attempted to retain more player information, and removed the output cursor from class storage as I think it's acceptable as a temporary.
This commit is contained in:
parent
8545707b54
commit
abe04334c2
@ -20,7 +20,6 @@ namespace {
|
|||||||
|
|
||||||
TIA::TIA() :
|
TIA::TIA() :
|
||||||
horizontal_counter_(0),
|
horizontal_counter_(0),
|
||||||
output_cursor_(0),
|
|
||||||
pixel_target_(nullptr),
|
pixel_target_(nullptr),
|
||||||
output_mode_(0),
|
output_mode_(0),
|
||||||
background_{0, 0},
|
background_{0, 0},
|
||||||
@ -166,30 +165,57 @@ void TIA::set_playfield_ball_colour(uint8_t colour)
|
|||||||
|
|
||||||
void TIA::set_player_number_and_size(int player, uint8_t value)
|
void TIA::set_player_number_and_size(int player, uint8_t value)
|
||||||
{
|
{
|
||||||
|
switch(value & 7)
|
||||||
|
{
|
||||||
|
case 0: case 1: case 2: case 3: case 4:
|
||||||
|
player_[player].size = 0;
|
||||||
|
player_[player].copy_flags = value & 7;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
player_[player].size = 1;
|
||||||
|
player_[player].copy_flags = 0;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
player_[player].size = 0;
|
||||||
|
player_[player].copy_flags = 7;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
player_[player].size = 2;
|
||||||
|
player_[player].copy_flags = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
missile_[player].size = (value >> 4)&3;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_graphic(int player, uint8_t value)
|
void TIA::set_player_graphic(int player, uint8_t value)
|
||||||
{
|
{
|
||||||
|
player_[player].graphic = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_reflected(int player, bool reflected)
|
void TIA::set_player_reflected(int player, bool reflected)
|
||||||
{
|
{
|
||||||
|
player_[player].reverse_mask = reflected ? 7 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_delay(int player, bool delay)
|
void TIA::set_player_delay(int player, bool delay)
|
||||||
{
|
{
|
||||||
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_position(int player)
|
void TIA::set_player_position(int player)
|
||||||
{
|
{
|
||||||
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_motion(int player, uint8_t motion)
|
void TIA::set_player_motion(int player, uint8_t motion)
|
||||||
{
|
{
|
||||||
|
player_[player].motion = motion >> 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_player_missile_colour(int player, uint8_t colour)
|
void TIA::set_player_missile_colour(int player, uint8_t colour)
|
||||||
{
|
{
|
||||||
|
player_[player].colour = colour;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::set_missile_enable(int missile, bool enabled)
|
void TIA::set_missile_enable(int missile, bool enabled)
|
||||||
@ -234,7 +260,7 @@ void TIA::clear_motion()
|
|||||||
|
|
||||||
uint8_t TIA::get_collision_flags(int offset)
|
uint8_t TIA::get_collision_flags(int offset)
|
||||||
{
|
{
|
||||||
return 0xff;
|
return 0x00;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::clear_collision_flags()
|
void TIA::clear_collision_flags()
|
||||||
@ -266,21 +292,22 @@ void TIA::output_for_cycles(int number_of_cycles)
|
|||||||
8 cycles: blank or pixels, depending on whether the blank extend bit is set
|
8 cycles: blank or pixels, depending on whether the blank extend bit is set
|
||||||
152 cycles: pixels
|
152 cycles: pixels
|
||||||
*/
|
*/
|
||||||
|
int output_cursor = horizontal_counter_;
|
||||||
horizontal_counter_ += number_of_cycles;
|
horizontal_counter_ += number_of_cycles;
|
||||||
|
|
||||||
#define Period(function, target) \
|
#define Period(function, target) \
|
||||||
if(output_cursor_ < target) \
|
if(output_cursor < target) \
|
||||||
{ \
|
{ \
|
||||||
if(horizontal_counter_ <= target) \
|
if(horizontal_counter_ <= target) \
|
||||||
{ \
|
{ \
|
||||||
crt_->function((unsigned int)((horizontal_counter_ - output_cursor_) * 2)); \
|
crt_->function((unsigned int)((horizontal_counter_ - output_cursor) * 2)); \
|
||||||
output_cursor_ = horizontal_counter_; \
|
output_cursor = horizontal_counter_; \
|
||||||
return; \
|
return; \
|
||||||
} \
|
} \
|
||||||
else \
|
else \
|
||||||
{ \
|
{ \
|
||||||
crt_->function((unsigned int)((target - output_cursor_) * 2)); \
|
crt_->function((unsigned int)((target - output_cursor) * 2)); \
|
||||||
output_cursor_ = target; \
|
output_cursor = target; \
|
||||||
} \
|
} \
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -308,26 +335,26 @@ void TIA::output_for_cycles(int number_of_cycles)
|
|||||||
crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
|
crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
|
||||||
pixel_target_ = nullptr;
|
pixel_target_ = nullptr;
|
||||||
}
|
}
|
||||||
int duration = std::min(228, horizontal_counter_) - output_cursor_;
|
int duration = std::min(228, horizontal_counter_) - output_cursor;
|
||||||
crt_->output_blank((unsigned int)(duration * 2));
|
crt_->output_blank((unsigned int)(duration * 2));
|
||||||
output_cursor_ += duration;
|
output_cursor += duration;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(!pixel_target_)
|
if(!pixel_target_)
|
||||||
{
|
{
|
||||||
pixel_target_ = crt_->allocate_write_area((unsigned int)(228 - output_cursor_));
|
pixel_target_ = crt_->allocate_write_area((unsigned int)(228 - output_cursor));
|
||||||
pixel_target_origin_ = output_cursor_;
|
pixel_target_origin_ = output_cursor;
|
||||||
}
|
}
|
||||||
if(pixel_target_)
|
if(pixel_target_)
|
||||||
{
|
{
|
||||||
while(output_cursor_ < horizontal_counter_)
|
while(output_cursor < horizontal_counter_)
|
||||||
{
|
{
|
||||||
int offset = (output_cursor_ - 68) >> 2;
|
int offset = (output_cursor - 68) >> 2;
|
||||||
pixel_target_[output_cursor_ - pixel_target_origin_] = ((background_[(offset/20)&background_half_mask_] >> (offset%20))&1) ? playfield_ball_colour_ : background_colour_;
|
pixel_target_[output_cursor - pixel_target_origin_] = ((background_[(offset/20)&background_half_mask_] >> (offset%20))&1) ? playfield_ball_colour_ : background_colour_;
|
||||||
output_cursor_++;
|
output_cursor++;
|
||||||
}
|
}
|
||||||
} else output_cursor_ = horizontal_counter_;
|
} else output_cursor = horizontal_counter_;
|
||||||
if(horizontal_counter_ == cycles_per_line)
|
if(horizontal_counter_ == cycles_per_line)
|
||||||
{
|
{
|
||||||
crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
|
crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
|
||||||
@ -336,7 +363,6 @@ void TIA::output_for_cycles(int number_of_cycles)
|
|||||||
}
|
}
|
||||||
|
|
||||||
horizontal_counter_ %= cycles_per_line;
|
horizontal_counter_ %= cycles_per_line;
|
||||||
output_cursor_ %= cycles_per_line;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TIA::output_line()
|
void TIA::output_line()
|
||||||
|
@ -67,21 +67,40 @@ class TIA {
|
|||||||
private:
|
private:
|
||||||
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
||||||
|
|
||||||
|
// drawing methods
|
||||||
|
void output_for_cycles(int number_of_cycles);
|
||||||
|
void output_line();
|
||||||
|
|
||||||
|
// the master counter; counts from 0 to 228 with all visible pixels being in the final 160
|
||||||
int horizontal_counter_;
|
int horizontal_counter_;
|
||||||
|
|
||||||
int output_cursor_;
|
// contains flags to indicate whether sync or blank are currently active
|
||||||
int output_mode_;
|
int output_mode_;
|
||||||
|
|
||||||
|
// keeps track of the target pixel buffer for this line and when it was acquired
|
||||||
uint8_t *pixel_target_;
|
uint8_t *pixel_target_;
|
||||||
int pixel_target_origin_;
|
int pixel_target_origin_;
|
||||||
|
|
||||||
|
// playfield state
|
||||||
uint8_t playfield_ball_colour_;
|
uint8_t playfield_ball_colour_;
|
||||||
uint8_t background_colour_;
|
uint8_t background_colour_;
|
||||||
uint32_t background_[2];
|
uint32_t background_[2];
|
||||||
int background_half_mask_;
|
int background_half_mask_;
|
||||||
|
|
||||||
void output_for_cycles(int number_of_cycles);
|
// player state
|
||||||
void output_line();
|
struct Player {
|
||||||
|
int size; // 0 = normal, 1 = double, 2 = quad
|
||||||
|
int copy_flags; // a bit field, corresponding to the first few values of NUSIZ
|
||||||
|
uint8_t graphic; // the player graphic
|
||||||
|
uint8_t colour; // the player colour
|
||||||
|
int reverse_mask; // 7 for a reflected player, 0 for normal
|
||||||
|
uint8_t motion; // low four bits used
|
||||||
|
} player_[2];
|
||||||
|
|
||||||
|
// missile state
|
||||||
|
struct Missile {
|
||||||
|
int size; // 0 = 1 pixel, 1 = 2 pixels, etc
|
||||||
|
} missile_[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user