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Provide current thoughts on Qt and the keyboard.
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@ -768,10 +768,40 @@ void MainWindow::keyReleaseEvent(QKeyEvent *event) {
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bool MainWindow::processEvent(QKeyEvent *event) {
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bool MainWindow::processEvent(QKeyEvent *event) {
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if(!machine) return true;
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if(!machine) return true;
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// First version: support keyboard input only.
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const auto keyboardMachine = machine->keyboard_machine();
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const auto keyboardMachine = machine->keyboard_machine();
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if(!keyboardMachine) return true;
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if(!keyboardMachine) return true;
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// Qt is the worst.
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//
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// Assume your keyboard has a key labelled both . and >, as they do on US and UK keyboards. Call it the dot key.
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// Perform the following:
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// 1. press dot key;
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// 2. press shift key;
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// 3. release dot key;
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// 4. release shift key.
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//
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// Per empirical testing, and key repeat aside, on both macOS and Ubuntu 19.04 that sequence will result in
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// _three_ keypress events, but only _two_ key release events. You'll get presses for Qt::Key_Period, Qt::Key_Greater
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// and Qt::Key_Shift. You'll get releases only for Qt::Key_Greater and Qt::Key_Shift.
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//
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// How can you detect at runtime that Key_Greater and Key_Period are the same physical key?
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//
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// You can't. On Ubuntu they have the same values for QKeyEvent::nativeScanCode(), which are unique to the key,
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// but they have different ::nativeVirtualKey()s.
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//
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// On macOS they have the same ::nativeScanCode() only because on macOS [almost] all keys have the same
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// ::nativeScanCode(). So that's not usable. They have the same ::nativeVirtualKey()s, but since that isn't true
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// on Ubuntu, that's also not usable.
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//
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// So how can you track the physical keys on a keyboard via Qt?
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//
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// You can't. Qt is the worst. SDL doesn't have this problem, including in X11, so this seems to be a problem
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// Qt has invented for itself.
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//
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// TODO: find a workaround. Platform-specific use of either nativeScanCode() or nativeVirtualKey() maybe,
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// but if so, how to interpret the meaning?
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#define BIND2(qtKey, clkKey) case Qt::qtKey: key = Inputs::Keyboard::Key::clkKey; break;
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#define BIND2(qtKey, clkKey) case Qt::qtKey: key = Inputs::Keyboard::Key::clkKey; break;
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#define BIND(key) BIND2(Key_##key, key)
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#define BIND(key) BIND2(Key_##key, key)
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@ -779,10 +809,6 @@ bool MainWindow::processEvent(QKeyEvent *event) {
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switch(event->key()) {
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switch(event->key()) {
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default: return true;
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default: return true;
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// TODO: Qt factors in modifiers when deciding which key to declare has been pressed.
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// E.g. on my keyboard a shifted Key_Comma produces a Key_Less, not a Key_Comma and a shift.
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// Find a way to disable that, or else work around it here.
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BIND(Escape);
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BIND(Escape);
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BIND(F1); BIND(F2); BIND(F3); BIND(F4); BIND(F5); BIND(F6);
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BIND(F1); BIND(F2); BIND(F3); BIND(F4); BIND(F5); BIND(F6);
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BIND(F7); BIND(F8); BIND(F9); BIND(F10); BIND(F11); BIND(F12);
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BIND(F7); BIND(F8); BIND(F9); BIND(F10); BIND(F11); BIND(F12);
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@ -4,7 +4,7 @@ Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Use
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[Releases](https://github.com/TomHarte/CLK/releases) are hosted on GitHub.
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[Releases](https://github.com/TomHarte/CLK/releases) are hosted on GitHub.
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On the Mac it is a native Cocoa application; under Linux, BSD and other UNIXes and UNIX-alikes it can be built either with Qt or with SDL.
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On the Mac it is a native Cocoa application; under Linux, BSD and other UNIXes and UNIX-alikes it can be built either with Qt or with SDL; the Qt build should be considered preliminary, pending a sustainable workaround for its keyboard handling.
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So its aims are:
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So its aims are:
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* single-click load of any piece of source media for any supported platform;
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* single-click load of any piece of source media for any supported platform;
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