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Merge pull request #1292 from TomHarte/KeyRepeat

Indicate whether a keypress is a repeat. Treat appropriately in the Apple II.
This commit is contained in:
Thomas Harte 2024-01-01 15:27:25 -05:00 committed by GitHub
commit afa2dad2e2
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12 changed files with 115 additions and 49 deletions

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@ -56,10 +56,10 @@ MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::MachineTy
}
}
bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) {
bool was_consumed = false;
for(const auto &machine: machines_) {
was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed, is_repeat);
}
return was_consumed;
}

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@ -31,7 +31,7 @@ class MultiKeyboardMachine: public MachineTypes::KeyboardMachine {
public:
MultiKeyboard(const std::vector<MachineTypes::KeyboardMachine *> &machines);
bool set_key_pressed(Key key, char value, bool is_pressed) final;
bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final;
void reset_all_keys() final;
const std::set<Key> &observed_keys() const final;
bool is_exclusive() const final;

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@ -21,7 +21,7 @@ Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifie
Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
bool Keyboard::set_key_pressed(Key key, char, bool is_pressed) {
bool Keyboard::set_key_pressed(Key key, char, bool is_pressed, bool) {
const size_t key_offset = size_t(key);
if(key_offset >= key_states_.size()) {
key_states_.resize(key_offset+1, false);

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@ -51,7 +51,7 @@ class Keyboard {
// Host interface.
/// @returns @c true if the key press affects the machine; @c false otherwise.
virtual bool set_key_pressed(Key key, char value, bool is_pressed);
virtual bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat);
virtual void reset_all_keys();
/// @returns a set of all Keys that this keyboard responds to.

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@ -276,10 +276,20 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
Keyboard(Processor *m6502) : m6502_(m6502) {}
void reset_all_keys() final {
open_apple_is_pressed = closed_apple_is_pressed = control_is_pressed = shift_is_pressed = key_is_down = false;
open_apple_is_pressed =
closed_apple_is_pressed =
control_is_pressed_ =
shift_is_pressed_ =
repeat_is_pressed_ =
key_is_down_ =
character_is_pressed_ = false;
}
bool set_key_pressed(Key key, char value, bool is_pressed) final {
bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final {
if constexpr (!is_iie()) {
if(is_repeat && !repeat_is_pressed_) return true;
}
// If no ASCII value is supplied, look for a few special cases.
switch(key) {
case Key::Left: value = 0x08; break;
@ -323,17 +333,27 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
}
case Key::LeftControl:
control_is_pressed = is_pressed;
control_is_pressed_ = is_pressed;
return true;
case Key::LeftShift:
case Key::RightShift:
shift_is_pressed = is_pressed;
shift_is_pressed_ = is_pressed;
return true;
case Key::F1: case Key::F2: case Key::F3: case Key::F4:
case Key::F5: case Key::F6: case Key::F7: case Key::F8:
case Key::F9: case Key::F10: case Key::F11: case Key::F12:
case Key::F9: case Key::F10: case Key::F11:
repeat_is_pressed_ = is_pressed;
if constexpr (!is_iie()) {
if(is_pressed && (!is_repeat || character_is_pressed_)) {
keyboard_input_ = uint8_t(last_pressed_character_ | 0x80);
}
}
return true;
case Key::F12:
case Key::PrintScreen:
case Key::ScrollLock:
case Key::Pause:
@ -356,10 +376,10 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
// Prior to the IIe, the keyboard could produce uppercase only.
if(!is_iie()) value = char(toupper(value));
if(control_is_pressed && isalpha(value)) value &= 0xbf;
if(control_is_pressed_ && isalpha(value)) value &= 0xbf;
// TODO: properly map IIe keys
if(!is_iie() && shift_is_pressed) {
if(!is_iie() && shift_is_pressed_) {
switch(value) {
case 0x27: value = 0x22; break; // ' -> "
case 0x2c: value = 0x3c; break; // , -> <
@ -383,11 +403,16 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
}
if(is_pressed) {
keyboard_input = uint8_t(value | 0x80);
key_is_down = true;
last_pressed_character_ = value;
character_is_pressed_ = true;
keyboard_input_ = uint8_t(value | 0x80);
key_is_down_ = true;
} else {
if((keyboard_input & 0x3f) == value) {
key_is_down = false;
if(value == last_pressed_character_) {
character_is_pressed_ = false;
}
if((keyboard_input_ & 0x3f) == value) {
key_is_down_ = false;
}
}
@ -395,24 +420,54 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
}
uint8_t get_keyboard_input() {
if(string_serialiser) {
return string_serialiser->head() | 0x80;
if(string_serialiser_) {
return string_serialiser_->head() | 0x80;
} else {
return keyboard_input;
return keyboard_input_;
}
}
bool shift_is_pressed = false;
bool control_is_pressed = false;
void clear_keyboard_input() {
keyboard_input_ &= 0x7f;
if(string_serialiser_ && !string_serialiser_->advance()) {
string_serialiser_.reset();
}
}
bool get_key_is_down() {
return key_is_down_;
}
void set_string_serialiser(std::unique_ptr<Utility::StringSerialiser> &&serialiser) {
string_serialiser_ = std::move(serialiser);
}
// The IIe has three keys that are wired directly to the same input as the joystick buttons.
bool open_apple_is_pressed = false;
bool closed_apple_is_pressed = false;
uint8_t keyboard_input = 0x00;
bool key_is_down = false;
std::unique_ptr<Utility::StringSerialiser> string_serialiser;
private:
Processor *const m6502_;
// Current keyboard input register, as exposed to the programmer; on the IIe the programmer
// can also poll for whether any key is currently down.
uint8_t keyboard_input_ = 0x00;
bool key_is_down_ = false;
// ASCII input state, referenced by the REPT key on models before the IIe.
char last_pressed_character_ = 0;
bool character_is_pressed_ = false;
// The repeat key itself.
bool repeat_is_pressed_ = false;
// Modifier states.
bool shift_is_pressed_ = false;
bool control_is_pressed_ = false;
// A string serialiser for receiving copy and paste.
std::unique_ptr<Utility::StringSerialiser> string_serialiser_;
// 6502 connection, for applying the reset button.
Processor *const m6502_;
};
Keyboard keyboard_;
@ -727,15 +782,11 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
break;
case 0xc010:
keyboard_.keyboard_input &= 0x7f;
if(keyboard_.string_serialiser) {
if(!keyboard_.string_serialiser->advance())
keyboard_.string_serialiser.reset();
}
keyboard_.clear_keyboard_input();
// On the IIe, reading C010 returns additional key info.
if(is_iie() && isReadOperation(operation)) {
*value = (keyboard_.key_is_down ? 0x80 : 0x00) | (keyboard_.keyboard_input & 0x7f);
*value = (keyboard_.get_key_is_down() ? 0x80 : 0x00) | (keyboard_.get_keyboard_input() & 0x7f);
}
break;
@ -879,7 +930,7 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
}
void type_string(const std::string &string) final {
keyboard_.string_serialiser = std::make_unique<Utility::StringSerialiser>(string, true);
keyboard_.set_string_serialiser(std::make_unique<Utility::StringSerialiser>(string, true));
}
bool can_type(char c) const final {

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@ -75,12 +75,12 @@ class KeyboardMachine: public KeyActions {
(i) if @c symbol can be typed and this is a key down, @c type_string it;
(ii) if @c symbol cannot be typed, set @c key as @c is_pressed
*/
bool apply_key(Inputs::Keyboard::Key key, char symbol, bool is_pressed, bool map_logically) {
bool apply_key(Inputs::Keyboard::Key key, char symbol, bool is_pressed, bool is_repeat, bool map_logically) {
Inputs::Keyboard &keyboard = get_keyboard();
if(!map_logically) {
// Try a regular keypress first, and stop if that works.
if(keyboard.set_key_pressed(key, symbol, is_pressed)) {
if(keyboard.set_key_pressed(key, symbol, is_pressed, is_repeat)) {
return true;
}
@ -103,7 +103,7 @@ class KeyboardMachine: public KeyActions {
// That didn't work. Forward as a keypress. As, either:
// (i) this is a key down, but doesn't have a symbol, or is an untypeable symbol; or
// (ii) this is a key up, which it won't be an issue to miscommunicate.
return keyboard.set_key_pressed(key, symbol, is_pressed);
return keyboard.set_key_pressed(key, symbol, is_pressed, is_repeat);
}
}
};

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@ -6592,6 +6592,7 @@
"$(inherited)",
IGNORE_APPLE,
);
HEADER_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks/SDL2.framework/Headers";
LD_RUNPATH_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks";
MACOSX_DEPLOYMENT_TARGET = 10.13;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -6613,6 +6614,7 @@
NDEBUG,
IGNORE_APPLE,
);
HEADER_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks/SDL2.framework/Headers";
LD_RUNPATH_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks";
MACOSX_DEPLOYMENT_TARGET = 10.13;
ONLY_ACTIVE_ARCH = YES;

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@ -345,14 +345,14 @@ class MachineDocument:
/// Forwards key down events directly to the machine.
func keyDown(_ event: NSEvent) {
if let machine = self.machine {
machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
machine.setKey(event.keyCode, characters: event.characters, isPressed: true, isRepeat: event.isARepeat)
}
}
/// Forwards key up events directly to the machine.
func keyUp(_ event: NSEvent) {
if let machine = self.machine {
machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
machine.setKey(event.keyCode, characters: event.characters, isPressed: false, isRepeat: false)
}
}
@ -361,19 +361,19 @@ class MachineDocument:
if let machine = self.machine {
if newModifiers.modifierFlags.contains(.shift) != shiftIsDown {
shiftIsDown = newModifiers.modifierFlags.contains(.shift)
machine.setKey(VK_Shift, characters: nil, isPressed: shiftIsDown)
machine.setKey(VK_Shift, characters: nil, isPressed: shiftIsDown, isRepeat: false)
}
if newModifiers.modifierFlags.contains(.control) != controlIsDown {
controlIsDown = newModifiers.modifierFlags.contains(.control)
machine.setKey(VK_Control, characters: nil, isPressed: controlIsDown)
machine.setKey(VK_Control, characters: nil, isPressed: controlIsDown, isRepeat: false)
}
if newModifiers.modifierFlags.contains(.command) != commandIsDown {
commandIsDown = newModifiers.modifierFlags.contains(.command)
machine.setKey(VK_Command, characters: nil, isPressed: commandIsDown)
machine.setKey(VK_Command, characters: nil, isPressed: commandIsDown, isRepeat: false)
}
if newModifiers.modifierFlags.contains(.option) != optionIsDown {
optionIsDown = newModifiers.modifierFlags.contains(.option)
machine.setKey(VK_Option, characters: nil, isPressed: optionIsDown)
machine.setKey(VK_Option, characters: nil, isPressed: optionIsDown, isRepeat: false)
}
}
}

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@ -67,7 +67,7 @@ typedef NS_ENUM(NSInteger, CSMachineKeyboardInputMode) {
- (void)start;
- (void)stop;
- (void)setKey:(uint16_t)key characters:(nullable NSString *)characters isPressed:(BOOL)isPressed;
- (void)setKey:(uint16_t)key characters:(nullable NSString *)characters isPressed:(BOOL)isPressed isRepeat:(BOOL)isRepeat;
- (void)clearAllKeys;
- (void)setMouseButton:(int)button isPressed:(BOOL)isPressed;

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@ -366,7 +366,7 @@ struct ActivityObserver: public Activity::Observer {
[self updateJoystickTimer];
}
- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed {
- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed isRepeat:(BOOL)isRepeat {
[self applyInputEvent:^{
auto keyboard_machine = self->_machine->keyboard_machine();
if(keyboard_machine && (self.inputMode != CSMachineKeyboardInputModeJoystick || !keyboard_machine->get_keyboard().is_exclusive())) {
@ -437,7 +437,13 @@ struct ActivityObserver: public Activity::Observer {
}
@synchronized(self) {
if(keyboard_machine->apply_key(mapped_key, pressedKey, isPressed, self.inputMode == CSMachineKeyboardInputModeKeyboardLogical)) {
if(keyboard_machine->apply_key(
mapped_key,
pressedKey,
isPressed,
isRepeat,
self.inputMode == CSMachineKeyboardInputModeKeyboardLogical)
) {
return;
}
}

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@ -920,7 +920,7 @@ bool MainWindow::processEvent(QKeyEvent *event) {
if(!keyboardMachine) return true;
auto &keyboard = keyboardMachine->get_keyboard();
keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed);
keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed, event->isAutoRepeat());
if(keyboard.is_exclusive() || keyboard.observed_keys().find(*key) != keyboard.observed_keys().end()) {
return false;
}

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@ -976,9 +976,11 @@ int main(int argc, char *argv[]) {
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
SDL_Keycode keycode = SDLK_UNKNOWN;
bool is_down = true;
bool repeat = false;
KeyPress(uint32_t timestamp, const char *text) : timestamp(timestamp), input(text) {}
KeyPress(uint32_t timestamp, SDL_Scancode scancode, SDL_Keycode keycode, bool is_down) : timestamp(timestamp), scancode(scancode), keycode(keycode), is_down(is_down) {}
KeyPress(uint32_t timestamp, SDL_Scancode scancode, SDL_Keycode keycode, bool is_down, bool repeat) :
timestamp(timestamp), scancode(scancode), keycode(keycode), is_down(is_down), repeat(repeat) {}
KeyPress() {}
};
std::vector<KeyPress> keypresses;
@ -1129,7 +1131,12 @@ int main(int argc, char *argv[]) {
break;
}
keypresses.emplace_back(event.text.timestamp, event.key.keysym.scancode, event.key.keysym.sym, event.type == SDL_KEYDOWN);
keypresses.emplace_back(
event.text.timestamp,
event.key.keysym.scancode,
event.key.keysym.sym,
event.type == SDL_KEYDOWN,
event.key.repeat);
} break;
case SDL_MOUSEBUTTONDOWN:
@ -1214,14 +1221,14 @@ int main(int argc, char *argv[]) {
// is sufficiently untested on SDL, and somewhat too reliant on empirical timestamp behaviour,
// for it to be trustworthy enough otherwise to expose.
if(logical_keyboard) {
if(keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
if(keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, keypress.repeat, logical_keyboard)) {
continue;
}
} else {
// This is a slightly terrible way of obtaining a symbol for the key, e.g. for letters it will always return
// the capital letter version, at least empirically. But it'll have to do for now.
const char *key_name = SDL_GetKeyName(keypress.keycode);
if(keyboard_machine->get_keyboard().set_key_pressed(key, (strlen(key_name) == 1) ? key_name[0] : 0, keypress.is_down)) {
if(keyboard_machine->get_keyboard().set_key_pressed(key, (strlen(key_name) == 1) ? key_name[0] : 0, keypress.is_down, keypress.repeat)) {
continue;
}
}