mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-13 22:32:03 +00:00
Merge pull request #1292 from TomHarte/KeyRepeat
Indicate whether a keypress is a repeat. Treat appropriately in the Apple II.
This commit is contained in:
commit
afa2dad2e2
@ -56,10 +56,10 @@ MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::MachineTy
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}
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}
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bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) {
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bool was_consumed = false;
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for(const auto &machine: machines_) {
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was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed, is_repeat);
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}
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return was_consumed;
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}
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@ -31,7 +31,7 @@ class MultiKeyboardMachine: public MachineTypes::KeyboardMachine {
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public:
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MultiKeyboard(const std::vector<MachineTypes::KeyboardMachine *> &machines);
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bool set_key_pressed(Key key, char value, bool is_pressed) final;
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bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final;
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void reset_all_keys() final;
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const std::set<Key> &observed_keys() const final;
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bool is_exclusive() const final;
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@ -21,7 +21,7 @@ Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifie
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Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
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observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
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bool Keyboard::set_key_pressed(Key key, char, bool is_pressed) {
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bool Keyboard::set_key_pressed(Key key, char, bool is_pressed, bool) {
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const size_t key_offset = size_t(key);
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if(key_offset >= key_states_.size()) {
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key_states_.resize(key_offset+1, false);
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@ -51,7 +51,7 @@ class Keyboard {
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// Host interface.
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/// @returns @c true if the key press affects the machine; @c false otherwise.
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virtual bool set_key_pressed(Key key, char value, bool is_pressed);
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virtual bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat);
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virtual void reset_all_keys();
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/// @returns a set of all Keys that this keyboard responds to.
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@ -276,10 +276,20 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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Keyboard(Processor *m6502) : m6502_(m6502) {}
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void reset_all_keys() final {
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open_apple_is_pressed = closed_apple_is_pressed = control_is_pressed = shift_is_pressed = key_is_down = false;
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open_apple_is_pressed =
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closed_apple_is_pressed =
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control_is_pressed_ =
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shift_is_pressed_ =
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repeat_is_pressed_ =
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key_is_down_ =
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character_is_pressed_ = false;
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}
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bool set_key_pressed(Key key, char value, bool is_pressed) final {
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bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final {
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if constexpr (!is_iie()) {
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if(is_repeat && !repeat_is_pressed_) return true;
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}
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// If no ASCII value is supplied, look for a few special cases.
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switch(key) {
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case Key::Left: value = 0x08; break;
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@ -323,17 +333,27 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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case Key::LeftControl:
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control_is_pressed = is_pressed;
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control_is_pressed_ = is_pressed;
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return true;
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case Key::LeftShift:
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case Key::RightShift:
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shift_is_pressed = is_pressed;
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shift_is_pressed_ = is_pressed;
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return true;
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case Key::F1: case Key::F2: case Key::F3: case Key::F4:
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case Key::F5: case Key::F6: case Key::F7: case Key::F8:
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case Key::F9: case Key::F10: case Key::F11: case Key::F12:
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case Key::F9: case Key::F10: case Key::F11:
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repeat_is_pressed_ = is_pressed;
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if constexpr (!is_iie()) {
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if(is_pressed && (!is_repeat || character_is_pressed_)) {
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keyboard_input_ = uint8_t(last_pressed_character_ | 0x80);
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}
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}
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return true;
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case Key::F12:
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case Key::PrintScreen:
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case Key::ScrollLock:
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case Key::Pause:
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@ -356,10 +376,10 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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// Prior to the IIe, the keyboard could produce uppercase only.
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if(!is_iie()) value = char(toupper(value));
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if(control_is_pressed && isalpha(value)) value &= 0xbf;
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if(control_is_pressed_ && isalpha(value)) value &= 0xbf;
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// TODO: properly map IIe keys
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if(!is_iie() && shift_is_pressed) {
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if(!is_iie() && shift_is_pressed_) {
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switch(value) {
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case 0x27: value = 0x22; break; // ' -> "
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case 0x2c: value = 0x3c; break; // , -> <
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@ -383,11 +403,16 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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if(is_pressed) {
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keyboard_input = uint8_t(value | 0x80);
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key_is_down = true;
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last_pressed_character_ = value;
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character_is_pressed_ = true;
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keyboard_input_ = uint8_t(value | 0x80);
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key_is_down_ = true;
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} else {
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if((keyboard_input & 0x3f) == value) {
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key_is_down = false;
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if(value == last_pressed_character_) {
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character_is_pressed_ = false;
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}
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if((keyboard_input_ & 0x3f) == value) {
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key_is_down_ = false;
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}
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}
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@ -395,24 +420,54 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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uint8_t get_keyboard_input() {
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if(string_serialiser) {
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return string_serialiser->head() | 0x80;
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if(string_serialiser_) {
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return string_serialiser_->head() | 0x80;
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} else {
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return keyboard_input;
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return keyboard_input_;
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}
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}
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bool shift_is_pressed = false;
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bool control_is_pressed = false;
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void clear_keyboard_input() {
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keyboard_input_ &= 0x7f;
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if(string_serialiser_ && !string_serialiser_->advance()) {
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string_serialiser_.reset();
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}
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}
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bool get_key_is_down() {
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return key_is_down_;
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}
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void set_string_serialiser(std::unique_ptr<Utility::StringSerialiser> &&serialiser) {
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string_serialiser_ = std::move(serialiser);
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}
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// The IIe has three keys that are wired directly to the same input as the joystick buttons.
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bool open_apple_is_pressed = false;
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bool closed_apple_is_pressed = false;
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uint8_t keyboard_input = 0x00;
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bool key_is_down = false;
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std::unique_ptr<Utility::StringSerialiser> string_serialiser;
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private:
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Processor *const m6502_;
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// Current keyboard input register, as exposed to the programmer; on the IIe the programmer
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// can also poll for whether any key is currently down.
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uint8_t keyboard_input_ = 0x00;
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bool key_is_down_ = false;
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// ASCII input state, referenced by the REPT key on models before the IIe.
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char last_pressed_character_ = 0;
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bool character_is_pressed_ = false;
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// The repeat key itself.
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bool repeat_is_pressed_ = false;
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// Modifier states.
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bool shift_is_pressed_ = false;
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bool control_is_pressed_ = false;
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// A string serialiser for receiving copy and paste.
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std::unique_ptr<Utility::StringSerialiser> string_serialiser_;
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// 6502 connection, for applying the reset button.
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Processor *const m6502_;
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};
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Keyboard keyboard_;
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@ -727,15 +782,11 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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break;
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case 0xc010:
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keyboard_.keyboard_input &= 0x7f;
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if(keyboard_.string_serialiser) {
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if(!keyboard_.string_serialiser->advance())
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keyboard_.string_serialiser.reset();
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}
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keyboard_.clear_keyboard_input();
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// On the IIe, reading C010 returns additional key info.
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if(is_iie() && isReadOperation(operation)) {
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*value = (keyboard_.key_is_down ? 0x80 : 0x00) | (keyboard_.keyboard_input & 0x7f);
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*value = (keyboard_.get_key_is_down() ? 0x80 : 0x00) | (keyboard_.get_keyboard_input() & 0x7f);
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}
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break;
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@ -879,7 +930,7 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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void type_string(const std::string &string) final {
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keyboard_.string_serialiser = std::make_unique<Utility::StringSerialiser>(string, true);
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keyboard_.set_string_serialiser(std::make_unique<Utility::StringSerialiser>(string, true));
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}
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bool can_type(char c) const final {
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@ -75,12 +75,12 @@ class KeyboardMachine: public KeyActions {
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(i) if @c symbol can be typed and this is a key down, @c type_string it;
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(ii) if @c symbol cannot be typed, set @c key as @c is_pressed
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*/
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bool apply_key(Inputs::Keyboard::Key key, char symbol, bool is_pressed, bool map_logically) {
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bool apply_key(Inputs::Keyboard::Key key, char symbol, bool is_pressed, bool is_repeat, bool map_logically) {
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Inputs::Keyboard &keyboard = get_keyboard();
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if(!map_logically) {
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// Try a regular keypress first, and stop if that works.
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if(keyboard.set_key_pressed(key, symbol, is_pressed)) {
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if(keyboard.set_key_pressed(key, symbol, is_pressed, is_repeat)) {
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return true;
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}
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@ -103,7 +103,7 @@ class KeyboardMachine: public KeyActions {
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// That didn't work. Forward as a keypress. As, either:
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// (i) this is a key down, but doesn't have a symbol, or is an untypeable symbol; or
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// (ii) this is a key up, which it won't be an issue to miscommunicate.
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return keyboard.set_key_pressed(key, symbol, is_pressed);
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return keyboard.set_key_pressed(key, symbol, is_pressed, is_repeat);
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}
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}
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};
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@ -6592,6 +6592,7 @@
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"$(inherited)",
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IGNORE_APPLE,
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);
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HEADER_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks/SDL2.framework/Headers";
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LD_RUNPATH_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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PRODUCT_NAME = "$(TARGET_NAME)";
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@ -6613,6 +6614,7 @@
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NDEBUG,
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IGNORE_APPLE,
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);
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HEADER_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks/SDL2.framework/Headers";
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LD_RUNPATH_SEARCH_PATHS = "$(USER_LIBRARY_DIR)/Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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ONLY_ACTIVE_ARCH = YES;
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@ -345,14 +345,14 @@ class MachineDocument:
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/// Forwards key down events directly to the machine.
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func keyDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true, isRepeat: event.isARepeat)
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}
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}
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/// Forwards key up events directly to the machine.
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func keyUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false, isRepeat: false)
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}
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}
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@ -361,19 +361,19 @@ class MachineDocument:
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if let machine = self.machine {
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if newModifiers.modifierFlags.contains(.shift) != shiftIsDown {
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shiftIsDown = newModifiers.modifierFlags.contains(.shift)
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machine.setKey(VK_Shift, characters: nil, isPressed: shiftIsDown)
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machine.setKey(VK_Shift, characters: nil, isPressed: shiftIsDown, isRepeat: false)
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}
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if newModifiers.modifierFlags.contains(.control) != controlIsDown {
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controlIsDown = newModifiers.modifierFlags.contains(.control)
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machine.setKey(VK_Control, characters: nil, isPressed: controlIsDown)
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machine.setKey(VK_Control, characters: nil, isPressed: controlIsDown, isRepeat: false)
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}
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if newModifiers.modifierFlags.contains(.command) != commandIsDown {
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commandIsDown = newModifiers.modifierFlags.contains(.command)
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machine.setKey(VK_Command, characters: nil, isPressed: commandIsDown)
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machine.setKey(VK_Command, characters: nil, isPressed: commandIsDown, isRepeat: false)
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}
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if newModifiers.modifierFlags.contains(.option) != optionIsDown {
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optionIsDown = newModifiers.modifierFlags.contains(.option)
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machine.setKey(VK_Option, characters: nil, isPressed: optionIsDown)
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machine.setKey(VK_Option, characters: nil, isPressed: optionIsDown, isRepeat: false)
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}
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}
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}
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@ -67,7 +67,7 @@ typedef NS_ENUM(NSInteger, CSMachineKeyboardInputMode) {
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- (void)start;
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- (void)stop;
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- (void)setKey:(uint16_t)key characters:(nullable NSString *)characters isPressed:(BOOL)isPressed;
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- (void)setKey:(uint16_t)key characters:(nullable NSString *)characters isPressed:(BOOL)isPressed isRepeat:(BOOL)isRepeat;
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- (void)clearAllKeys;
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- (void)setMouseButton:(int)button isPressed:(BOOL)isPressed;
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@ -366,7 +366,7 @@ struct ActivityObserver: public Activity::Observer {
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[self updateJoystickTimer];
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}
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- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed {
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- (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed isRepeat:(BOOL)isRepeat {
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[self applyInputEvent:^{
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auto keyboard_machine = self->_machine->keyboard_machine();
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if(keyboard_machine && (self.inputMode != CSMachineKeyboardInputModeJoystick || !keyboard_machine->get_keyboard().is_exclusive())) {
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@ -437,7 +437,13 @@ struct ActivityObserver: public Activity::Observer {
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}
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@synchronized(self) {
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if(keyboard_machine->apply_key(mapped_key, pressedKey, isPressed, self.inputMode == CSMachineKeyboardInputModeKeyboardLogical)) {
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if(keyboard_machine->apply_key(
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mapped_key,
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pressedKey,
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isPressed,
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isRepeat,
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self.inputMode == CSMachineKeyboardInputModeKeyboardLogical)
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) {
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return;
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}
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}
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@ -920,7 +920,7 @@ bool MainWindow::processEvent(QKeyEvent *event) {
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if(!keyboardMachine) return true;
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auto &keyboard = keyboardMachine->get_keyboard();
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keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed);
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keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed, event->isAutoRepeat());
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if(keyboard.is_exclusive() || keyboard.observed_keys().find(*key) != keyboard.observed_keys().end()) {
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return false;
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}
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@ -976,9 +976,11 @@ int main(int argc, char *argv[]) {
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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SDL_Keycode keycode = SDLK_UNKNOWN;
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bool is_down = true;
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bool repeat = false;
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KeyPress(uint32_t timestamp, const char *text) : timestamp(timestamp), input(text) {}
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KeyPress(uint32_t timestamp, SDL_Scancode scancode, SDL_Keycode keycode, bool is_down) : timestamp(timestamp), scancode(scancode), keycode(keycode), is_down(is_down) {}
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KeyPress(uint32_t timestamp, SDL_Scancode scancode, SDL_Keycode keycode, bool is_down, bool repeat) :
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timestamp(timestamp), scancode(scancode), keycode(keycode), is_down(is_down), repeat(repeat) {}
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KeyPress() {}
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};
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std::vector<KeyPress> keypresses;
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@ -1129,7 +1131,12 @@ int main(int argc, char *argv[]) {
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break;
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}
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keypresses.emplace_back(event.text.timestamp, event.key.keysym.scancode, event.key.keysym.sym, event.type == SDL_KEYDOWN);
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keypresses.emplace_back(
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event.text.timestamp,
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event.key.keysym.scancode,
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event.key.keysym.sym,
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event.type == SDL_KEYDOWN,
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event.key.repeat);
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} break;
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case SDL_MOUSEBUTTONDOWN:
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@ -1214,14 +1221,14 @@ int main(int argc, char *argv[]) {
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// is sufficiently untested on SDL, and somewhat too reliant on empirical timestamp behaviour,
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// for it to be trustworthy enough otherwise to expose.
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if(logical_keyboard) {
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if(keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
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if(keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, keypress.repeat, logical_keyboard)) {
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continue;
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}
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} else {
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// This is a slightly terrible way of obtaining a symbol for the key, e.g. for letters it will always return
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// the capital letter version, at least empirically. But it'll have to do for now.
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const char *key_name = SDL_GetKeyName(keypress.keycode);
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if(keyboard_machine->get_keyboard().set_key_pressed(key, (strlen(key_name) == 1) ? key_name[0] : 0, keypress.is_down)) {
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if(keyboard_machine->get_keyboard().set_key_pressed(key, (strlen(key_name) == 1) ? key_name[0] : 0, keypress.is_down, keypress.repeat)) {
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continue;
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}
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}
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