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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-24 12:29:06 +00:00

I'm back to thinking that resets are deferred but pixel counts are live.

This commit is contained in:
Thomas Harte 2016-05-25 07:32:25 -04:00
parent 758806f924
commit b01b474e36
2 changed files with 80 additions and 108 deletions

View File

@ -23,8 +23,7 @@ Machine::Machine() :
_rom(nullptr), _rom(nullptr),
_piaDataValue{0xff, 0xff}, _piaDataValue{0xff, 0xff},
_tiaInputValue{0xff, 0xff}, _tiaInputValue{0xff, 0xff},
_upcomingEventsPointer(0), _upcomingEventsPointer(0)
_upcomingPixelsPointer(0)
{ {
memset(_collisions, 0xff, sizeof(_collisions)); memset(_collisions, 0xff, sizeof(_collisions));
set_reset_line(true); set_reset_line(true);
@ -80,11 +79,9 @@ Machine::~Machine()
void Machine::update_timers(int mask) void Machine::update_timers(int mask)
{ {
unsigned int upcomingEventsPointerPlus4 = (_upcomingEventsPointer + 4)%number_of_upcoming_events; unsigned int upcomingPointerPlus4 = (_upcomingEventsPointer + 4)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus1 = (_upcomingEventsPointer + 1)%number_of_upcoming_events; unsigned int upcomingPointerPlus5 = (_upcomingEventsPointer + 5)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus2 = (_upcomingEventsPointer + 2)%number_of_upcoming_events; unsigned int upcomingPointerPlus6 = (_upcomingEventsPointer + 6)%number_of_upcoming_events;
unsigned int upcomingPixelsPointerPlus4 = (_upcomingPixelsPointer + 4)%number_of_upcoming_events;
// grab the background now, for display in four clocks // grab the background now, for display in four clocks
if(mask & (1 << 5)) if(mask & (1 << 5))
@ -92,8 +89,8 @@ void Machine::update_timers(int mask)
if(!(_horizontalTimer&3)) if(!(_horizontalTimer&3))
{ {
unsigned int offset = 4 + _horizontalTimer - (horizontalTimerPeriod - 160); unsigned int offset = 4 + _horizontalTimer - (horizontalTimerPeriod - 160);
_upcomingEvents[upcomingEventsPointerPlus4].updates |= Event::Action::Playfield; _upcomingEvents[upcomingPointerPlus4].updates |= Event::Action::Playfield;
_upcomingEvents[upcomingEventsPointerPlus4].playfieldPixel = _playfield[(offset >> 2)%40]; _upcomingEvents[upcomingPointerPlus4].playfieldPixel = _playfield[(offset >> 2)%40];
} }
} }
@ -101,15 +98,9 @@ void Machine::update_timers(int mask)
{ {
// the ball becomes visible whenever it hits zero, regardless of whether its status // the ball becomes visible whenever it hits zero, regardless of whether its status
// is the result of a counter rollover or a programmatic reset // is the result of a counter rollover or a programmatic reset
if(!_objectCounter[4]) _pixelCounter[4] = 0; if(!_objectCounter[4].count) _upcomingEvents[upcomingPointerPlus4].pixelCounterResetMask &= ~(1 << 4);
_objectCounter[4].count = (_objectCounter[4].count + 1)%160;
if(_pixelCounter[4] < 8 && _ballGraphicsEnable[_ballGraphicsSelector]&2) { _objectCounter[4].pixel ++;
int ballSize = 1 << ((_playfieldControl >> 4)&3);
_upcomingPixels[upcomingPixelsPointerPlus4] |= (_pixelCounter[4] < ballSize) ? (1 << 4) : 0;
}
_objectCounter[4] = (_objectCounter[4] + 1)%160;
_pixelCounter[4] ++;
} }
// check for player and missle triggers // check for player and missle triggers
@ -119,11 +110,10 @@ void Machine::update_timers(int mask)
{ {
// the players and missles become visible only upon overflow to zero, so schedule for // the players and missles become visible only upon overflow to zero, so schedule for
// 1/2 clocks ahead from 159 // 1/2 clocks ahead from 159
if(_objectCounter[c] == 159) if(_objectCounter[c].count == 159)
{ {
unsigned int actionSlot = (c < 2) ? upcomingEventsPointerPlus2 : upcomingEventsPointerPlus1; unsigned int actionSlot = (c < 2) ? upcomingPointerPlus6 : upcomingPointerPlus5;
_upcomingEvents[actionSlot].updates |= Event::Action::ResetPixelCounter; _upcomingEvents[actionSlot].pixelCounterResetMask &= ~(1 << c);
_upcomingEvents[actionSlot].pixelCounterMask |= (1 << c);
} }
else else
{ {
@ -131,14 +121,13 @@ void Machine::update_timers(int mask)
// in which case the counter reset (and hence the start of drawing) will occur in 4/5 cycles // in which case the counter reset (and hence the start of drawing) will occur in 4/5 cycles
uint8_t repeatMask = _playerAndMissileSize[c&1] & 7; uint8_t repeatMask = _playerAndMissileSize[c&1] & 7;
if( if(
( _objectCounter[c] == 16 && ((repeatMask == 1) || (repeatMask == 3)) ) || ( _objectCounter[c].count == 16 && ((repeatMask == 1) || (repeatMask == 3)) ) ||
( _objectCounter[c] == 32 && ((repeatMask == 2) || (repeatMask == 3) || (repeatMask == 6)) ) || ( _objectCounter[c].count == 32 && ((repeatMask == 2) || (repeatMask == 3) || (repeatMask == 6)) ) ||
( _objectCounter[c] == 64 && ((repeatMask == 4) || (repeatMask == 6)) ) ( _objectCounter[c].count == 64 && ((repeatMask == 4) || (repeatMask == 6)) )
) )
{ {
unsigned int actionSlot = (c < 2) ? upcomingEventsPointerPlus1 : _upcomingEventsPointer; unsigned int actionSlot = (c < 2) ? upcomingPointerPlus5 : upcomingPointerPlus4;
_upcomingEvents[actionSlot].updates |= Event::Action::ResetPixelCounter; _upcomingEvents[actionSlot].pixelCounterResetMask &= ~(1 << c);
_upcomingEvents[actionSlot].pixelCounterMask |= (1 << c);
} }
} }
} }
@ -149,54 +138,23 @@ void Machine::update_timers(int mask)
{ {
if(mask & (1 << c)) if(mask & (1 << c))
{ {
int lastSpriteCounter = _spriteCounter[c]; int last_broad_pixel = _objectCounter[c].broad_pixel;
_spriteCounter[c]++; _objectCounter[c].broad_pixel++;
uint8_t repeatMask = _playerAndMissileSize[c] & 7; uint8_t repeatMask = _playerAndMissileSize[c] & 7;
switch(repeatMask) switch(repeatMask)
{ {
default: _pixelCounter[c] ++; break; default: _objectCounter[c].pixel ++; break;
case 5: _pixelCounter[c] += ((lastSpriteCounter ^ _spriteCounter[c]) >> 1)&1; break; case 5: _objectCounter[c].pixel += ((last_broad_pixel ^ _objectCounter[c].broad_pixel) >> 1)&1; break;
case 7: _pixelCounter[c] += ((lastSpriteCounter ^ _spriteCounter[c]) >> 2)&1; break; case 7: _objectCounter[c].pixel += ((last_broad_pixel ^ _objectCounter[c].broad_pixel) >> 2)&1; break;
} }
_objectCounter[c] = (_objectCounter[c] + 1)%160; _objectCounter[c].count = (_objectCounter[c].count + 1)%160;
} }
if(mask & (1 << (c + 2))) if(mask & (1 << (c + 2)))
{ {
_objectCounter[c+2] = (_objectCounter[c+2] + 1)%160; _objectCounter[c+2].count = (_objectCounter[c+2].count + 1)%160;
_pixelCounter[c+2] ++; _objectCounter[c+2].pixel ++;
}
}
// apply any resets
if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::ResetPixelCounter)
{
for(int c = 0; c < 5; c++)
{
if(_upcomingEvents[_upcomingEventsPointer].pixelCounterMask & (1 << c))
_pixelCounter[c] = 0;
}
_upcomingEvents[_upcomingEventsPointer].pixelCounterMask = 0;
}
// reload the playfield pixel if appropriate
if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::Playfield)
{
_playfieldOutput = _upcomingEvents[_upcomingEventsPointer].playfieldPixel;
}
// determine the pixel masks
for(int c = 0; c < 2; c++)
{
if(_playerGraphics[c] && _pixelCounter[c] < 32) {
int flipMask = (_playerReflection[c]&0x8) ? 0 : 7;
_upcomingPixels[upcomingPixelsPointerPlus4] |= ((_playerGraphics[_playerGraphicsSelector[c]][c] >> (_pixelCounter[c] ^ flipMask)) & 1) << c;
}
if(_pixelCounter[c+2] < 8 && (_missileGraphicsEnable[c]&2) && !_missileGraphicsReset[c]) {
int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3);
_upcomingPixels[upcomingPixelsPointerPlus4] |= ((_pixelCounter[c+2] < missileSize) ? 1 : 0) << (c + 2);
} }
} }
} }
@ -208,20 +166,27 @@ uint8_t Machine::get_output_pixel()
// get the playfield pixel and hence a proposed colour // get the playfield pixel and hence a proposed colour
uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[offset / 80] : _playfieldColour; uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[offset / 80] : _playfieldColour;
// get the ball proposed state uint8_t ballPixel = 0;
uint8_t ballPixel = (_upcomingPixels[_upcomingPixelsPointer] >> 4) & 1; if(_objectCounter[4].pixel < 8 && _ballGraphicsEnable[_ballGraphicsSelector]&2) {
int ballSize = 1 << ((_playfieldControl >> 4)&3);
ballPixel = (_objectCounter[4].pixel < ballSize) ? 1 : 0;
}
// deal with the sprites // determine the pixel masks
uint8_t playerPixels[2] = uint8_t playerPixels[2] = { 0, 0 };
uint8_t missilePixels[2] = { 0, 0 };
for(int c = 0; c < 2; c++)
{ {
static_cast<uint8_t>((_upcomingPixels[_upcomingPixelsPointer] >> 0) & 1), if(_playerGraphics[c] && _objectCounter[c].pixel < 8) {
static_cast<uint8_t>((_upcomingPixels[_upcomingPixelsPointer] >> 1) & 1) int flipMask = (_playerReflection[c]&0x8) ? 0 : 7;
}; playerPixels[c] = (_playerGraphics[_playerGraphicsSelector[c]][c] >> (_objectCounter[c].pixel ^ flipMask)) & 1;
uint8_t missilePixels[2] = }
{
static_cast<uint8_t>((_upcomingPixels[_upcomingPixelsPointer] >> 2) & 1), if(_objectCounter[c+2].pixel < 8 && (_missileGraphicsEnable[c]&2) && !_missileGraphicsReset[c]) {
static_cast<uint8_t>((_upcomingPixels[_upcomingPixelsPointer] >> 3) & 1), int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3);
}; missilePixels[c] = (_objectCounter[c+2].pixel < missileSize) ? 1 : 0;
}
}
// accumulate collisions // accumulate collisions
if(playerPixels[0] | playerPixels[1]) { if(playerPixels[0] | playerPixels[1]) {
@ -253,10 +218,6 @@ uint8_t Machine::get_output_pixel()
if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0]; if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
} }
// update pixel chain
_upcomingPixels[_upcomingPixelsPointer] = 0;
_upcomingPixelsPointer = (_upcomingPixelsPointer + 1)%number_of_upcoming_events;
// return colour // return colour
return outputColour; return outputColour;
} }
@ -319,7 +280,7 @@ void Machine::output_pixels(unsigned int count)
{ {
for(int c = 0; c < 5; c++) for(int c = 0; c < 5; c++)
{ {
if(((_objectMotion[c] >> 4)^_hMoveCounter) == 7) if(((_objectCounter[c].motion >> 4)^_hMoveCounter) == 7)
{ {
_hMoveFlags &= ~(1 << c); _hMoveFlags &= ~(1 << c);
} }
@ -337,6 +298,21 @@ void Machine::output_pixels(unsigned int count)
update_timers(_hMoveFlags); update_timers(_hMoveFlags);
} }
// apply any resets
_objectCounter[0].pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 0) & 1;
_objectCounter[0].broad_pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 0) & 1;
_objectCounter[1].pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 1) & 1;
_objectCounter[1].broad_pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 1) & 1;
_objectCounter[2].pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 2) & 1;
_objectCounter[3].pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 3) & 1;
_objectCounter[4].pixel *= (_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask >> 4) & 1;
// reload the playfield pixel if appropriate
if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::Playfield)
{
_playfieldOutput = _upcomingEvents[_upcomingEventsPointer].playfieldPixel;
}
// read that state // read that state
state = _upcomingEvents[_upcomingEventsPointer].state; state = _upcomingEvents[_upcomingEventsPointer].state;
OutputState actingState = state; OutputState actingState = state;
@ -378,6 +354,7 @@ void Machine::output_pixels(unsigned int count)
// advance // advance
_upcomingEvents[_upcomingEventsPointer].updates = 0; _upcomingEvents[_upcomingEventsPointer].updates = 0;
_upcomingEvents[_upcomingEventsPointer].pixelCounterResetMask = ~0;
_upcomingEventsPointer = (_upcomingEventsPointer + 1)%number_of_upcoming_events; _upcomingEventsPointer = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
// advance horizontal timer, perform reset actions if requested // advance horizontal timer, perform reset actions if requested
@ -566,7 +543,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
case 0x10: case 0x11: case 0x12: case 0x13: case 0x10: case 0x11: case 0x12: case 0x13:
case 0x14: case 0x14:
_objectCounter[decodedAddress - 0x10] = 0; _objectCounter[decodedAddress - 0x10].count = 0;
break; break;
case 0x1c: case 0x1c:
@ -587,7 +564,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
case 0x22: case 0x22:
case 0x23: case 0x23:
case 0x24: case 0x24:
_objectMotion[decodedAddress - 0x20] = *value; _objectCounter[decodedAddress - 0x20].motion = *value;
break; break;
case 0x25: _playerGraphicsSelector[0] = (*value)&1; break; case 0x25: _playerGraphicsSelector[0] = (*value)&1; break;
@ -600,7 +577,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
int index = decodedAddress - 0x28; int index = decodedAddress - 0x28;
if(!(*value&0x02) && _missileGraphicsReset[index]) if(!(*value&0x02) && _missileGraphicsReset[index])
{ {
_objectCounter[index + 2] = _objectCounter[index]; _objectCounter[index + 2].count = _objectCounter[index].count;
uint8_t repeatMask = _playerAndMissileSize[index] & 7; uint8_t repeatMask = _playerAndMissileSize[index] & 7;
int extra_offset; int extra_offset;
@ -611,7 +588,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
case 7: extra_offset = 10; break; case 7: extra_offset = 10; break;
} }
_objectCounter[index + 2] = (_objectCounter[index + 2] + extra_offset)%160; _objectCounter[index + 2].count = (_objectCounter[index + 2].count + extra_offset)%160;
} }
_missileGraphicsReset[index] = (*value) & 0x02; _missileGraphicsReset[index] = (*value) & 0x02;
} }
@ -624,11 +601,11 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
_upcomingEvents[(_upcomingEventsPointer + 5)%number_of_upcoming_events].updates |= Event::Action::HMoveSetup; _upcomingEvents[(_upcomingEventsPointer + 5)%number_of_upcoming_events].updates |= Event::Action::HMoveSetup;
break; break;
case 0x2b: case 0x2b:
_objectMotion[0] = _objectCounter[0].motion =
_objectMotion[1] = _objectCounter[1].motion =
_objectMotion[2] = _objectCounter[2].motion =
_objectMotion[3] = _objectCounter[3].motion =
_objectMotion[4] = 0; _objectCounter[4].motion = 0;
break; break;
case 0x2c: case 0x2c:
_collisions[0] = _collisions[1] = _collisions[2] = _collisions[0] = _collisions[1] = _collisions[2] =

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@ -16,7 +16,7 @@
namespace Atari2600 { namespace Atari2600 {
const unsigned int number_of_upcoming_events = 6; const unsigned int number_of_upcoming_events = 7;
class Machine: public CPU6502::Processor<Machine> { class Machine: public CPU6502::Processor<Machine> {
@ -61,26 +61,20 @@ class Machine: public CPU6502::Processor<Machine> {
struct Event { struct Event {
enum Action { enum Action {
Playfield = 1 << 0, Playfield = 1 << 0,
HMoveSetup = 1 << 1,
ResetPixelCounter = 1 << 3, HMoveCompare = 1 << 2,
HMoveDecrement = 1 << 3,
HMoveSetup = 1 << 4,
HMoveCompare = 1 << 5,
HMoveDecrement = 1 << 6,
}; };
int updates; int updates;
int pixelCounterMask;
OutputState state; OutputState state;
int pixelCounterResetMask;
uint8_t playfieldPixel; uint8_t playfieldPixel;
Event() : updates(0), pixelCounterMask(0), playfieldPixel(0) {} Event() : updates(0), pixelCounterResetMask(~0), playfieldPixel(0) {}
} _upcomingEvents[number_of_upcoming_events]; } _upcomingEvents[number_of_upcoming_events];
unsigned int _upcomingEventsPointer; unsigned int _upcomingEventsPointer;
uint8_t _upcomingPixels[number_of_upcoming_events];
unsigned int _upcomingPixelsPointer;
uint8_t _playfieldOutput; uint8_t _playfieldOutput;
// player registers // player registers
@ -108,11 +102,12 @@ class Machine: public CPU6502::Processor<Machine> {
// horizontal motion control // horizontal motion control
uint8_t _hMoveCounter; uint8_t _hMoveCounter;
uint8_t _hMoveFlags; uint8_t _hMoveFlags;
uint8_t _objectMotion[5];
// object counters // object counters
uint8_t _objectCounter[5]; struct {
int _pixelCounter[5], _spriteCounter[2]; int count, pixel, broad_pixel;
uint8_t motion;
} _objectCounter[5];
// joystick state // joystick state
uint8_t _piaDataDirection[2]; uint8_t _piaDataDirection[2];