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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00

Resolves high-resolution output.

Yet to optimise, but working.
This commit is contained in:
Thomas Harte 2020-11-22 19:10:05 -05:00
parent 8fae74f93e
commit b0936b6ef4
2 changed files with 74 additions and 65 deletions

View File

@ -49,6 +49,37 @@ constexpr uint16_t appleii_palette[16] = {
PaletteConvulve(0x0fff), // White.
};
// Reasoned guesswork ahoy!
//
// The IIgs VGC can fetch four bytes per column — I'm unclear physically how, but that's definitely true
// since the IIgs modes packs 160 bytes work of graphics into the Apple II's usual 40-cycle fetch area;
// it's possible that if I understood the meaning of the linear video bit in the new video flag I'd know more.
//
// Super Hi-Res also fetches 16*2 = 32 bytes of palette and a control byte sometime before each row.
// So it needs five windows for that.
//
// Guessing four cycles of sync, I've chosen to arrange one output row for this emulator as:
//
// 5 cycles of back porch; [TODO: include a colour burst]
// 8 windows left border, the final five of which fetch palette and control if in IIgs mode;
// 40 windows of pixel output;
// 8 cycles of right border;
// 4 cycles of sync (including the extra 1/7th window, as it has to go _somewhere_).
//
// Otherwise, the first 200 rows may be pixels and the 192 in the middle of those are the II set.
constexpr int first_sync_line = 220; // A complete guess. Information needed.
constexpr int blank_ticks = 5;
constexpr int left_border_ticks = 8;
constexpr int pixel_ticks = 40;
constexpr int right_border_ticks = 8;
constexpr int start_of_left_border = blank_ticks;
constexpr int start_of_pixels = start_of_left_border + left_border_ticks;
constexpr int start_of_right_border = start_of_pixels + pixel_ticks;
constexpr int start_of_sync = start_of_right_border + right_border_ticks;
constexpr int sync_period = CyclesPerLine - start_of_sync*CyclesPerTick;
}
VideoBase::VideoBase() :
@ -58,28 +89,18 @@ VideoBase::VideoBase() :
crt_.set_visible_area(Outputs::Display::Rect(0.097f, 0.1f, 0.85f, 0.85f));
// Establish the shift lookup table for NTSC -> RGB output.
for(size_t c = 0; c < sizeof(ntsc_shift_lookup_) / sizeof(*ntsc_shift_lookup_); c++) {
const auto top_nibble = c >> 4;
for(size_t c = 0; c < sizeof(ntsc_delay_lookup_) / sizeof(*ntsc_delay_lookup_); c++) {
const auto old_delay = c >> 2;
// Otherwise, check for descending disagreements.
ntsc_shift_lookup_[c] = 0;
decltype(c) mask = 0x01;
while(ntsc_shift_lookup_[c] < 4) {
if((top_nibble & mask) != (c & mask)) break;
mask <<= 1;
++ntsc_shift_lookup_[c];
// If delay is 3, 2, 1 or 0 the output is just that minus 1.
// Otherwise the output is either still 4, or 3 if the two lowest bits don't match.
if(old_delay < 4) {
ntsc_delay_lookup_[c] = (old_delay > 0) ? uint8_t(old_delay - 1) : 4;
} else {
ntsc_delay_lookup_[c] = (c&1) == ((c >> 1)&1) ? 4 : 3;
}
// If b0 and b4 disagreed, use the top part. That means that
// there was a diference, but the maximum wait time for new
// data was hit.
if(!ntsc_shift_lookup_[c]) {
ntsc_shift_lookup_[c] = 4;
}
// Note in case bit packing becomes desirable:
// If no incompatibilities were found then the low four bits are identical
// to the top four; can just leave the lookup at a shift of 0 as 0 == 4.
ntsc_delay_lookup_[c] = 4;
}
}
@ -146,36 +167,6 @@ Cycles VideoBase::get_next_sequence_point() const {
}
void VideoBase::output_row(int row, int start, int end) {
// Reasoned guesswork ahoy!
//
// The IIgs VGC can fetch four bytes per column — I'm unclear physically how, but that's definitely true
// since the IIgs modes packs 160 bytes work of graphics into the Apple II's usual 40-cycle fetch area;
// it's possible that if I understood the meaning of the linear video bit in the new video flag I'd know more.
//
// Super Hi-Res also fetches 16*2 = 32 bytes of palette and a control byte sometime before each row.
// So it needs five windows for that.
//
// Guessing four cycles of sync, I've chosen to arrange one output row for this emulator as:
//
// 5 cycles of back porch; [TODO: include a colour burst]
// 8 windows left border, the final five of which fetch palette and control if in IIgs mode;
// 40 windows of pixel output;
// 8 cycles of right border;
// 4 cycles of sync (including the extra 1/7th window, as it has to go _somewhere_).
//
// Otherwise, the first 200 rows may be pixels and the 192 in the middle of those are the II set.
constexpr int first_sync_line = 220; // A complete guess. Information needed.
constexpr int blank_ticks = 5;
constexpr int left_border_ticks = 8;
constexpr int pixel_ticks = 40;
constexpr int right_border_ticks = 8;
constexpr int start_of_left_border = blank_ticks;
constexpr int start_of_pixels = start_of_left_border + left_border_ticks;
constexpr int start_of_right_border = start_of_pixels + pixel_ticks;
constexpr int start_of_sync = start_of_right_border + right_border_ticks;
constexpr int sync_period = CyclesPerLine - start_of_sync*CyclesPerTick;
// Deal with vertical sync.
if(row >= first_sync_line && row < first_sync_line + 3) {
@ -244,6 +235,9 @@ void VideoBase::output_row(int row, int start, int end) {
if(line_control_ & 0x40) {
set_interrupts(0x20);
}
// Reset NTSC decoding.
ntsc_delay_ = 4;
}
if(next_pixel_) {
@ -476,12 +470,11 @@ uint16_t *VideoBase::output_low_resolution(uint16_t *target, int start, int end,
uint16_t *VideoBase::output_high_resolution(uint16_t *target, int start, int end, int row) {
const uint16_t row_address = get_row_address(row);
for(int c = start; c < end; c++) {
ntsc_shift_ >>= 14;
uint8_t source = ram_[row_address + c];
// TODO: can do this in two multiplies, I think.
const uint16_t doubled_source =
// Or, at worst, a 512-byte lookup.
const uint32_t doubled_source =
((source&0x01) * (0x0003 >> 0)) +
((source&0x02) * (0x000c >> 1)) +
((source&0x04) * (0x0030 >> 2)) +
@ -493,19 +486,29 @@ uint16_t *VideoBase::output_high_resolution(uint16_t *target, int start, int end
// Just append new bits, doubled up (and possibly delayed).
// TODO: I can kill the conditional here. Probably?
if(source & high_resolution_mask_ & 0x80) {
ntsc_shift_ |= (doubled_source << 5) | ((ntsc_shift_ & 0x08) << 1);
ntsc_shift_ = (doubled_source << 19) | ((ntsc_shift_ >> 13) & 0x40000) | (ntsc_shift_ >> 14);
} else {
ntsc_shift_ = (ntsc_shift_ & 0xf) | (doubled_source << 4);
ntsc_shift_ = (doubled_source << 18) | (ntsc_shift_ >> 14);
}
// TODO: initial state?
target = output_shift(target, ((c * 14)) & 3);
// Make sure that at least two columns are enqueued before output begins;
// the top bits can't be understood without reference to bits that come afterwards.
if(c) {
target = output_shift(target, 2 + (c * 14));
} else {
ntsc_shift_ |= ntsc_shift_ >> 14;
}
}
if(end == 40) {
ntsc_shift_ >>= 14;
target = output_shift(target, 2 + (40 * 14));
}
return target;
}
uint16_t *VideoBase::output_shift(uint16_t *target, int phase) const {
uint16_t *VideoBase::output_shift(uint16_t *target, int phase) {
constexpr uint8_t rolls[4][16] = {
{
0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xa, 0xb, 0xc, 0xd, 0xe, 0xf
@ -525,9 +528,9 @@ uint16_t *VideoBase::output_shift(uint16_t *target, int phase) const {
};
#define OutputPixel(offset) {\
const auto phase_offset = ntsc_shift_lookup_[(ntsc_shift_ >> offset) & 0xff]; \
const auto raw_bits = (ntsc_shift_ >> (offset + phase_offset)) & 0x0f; \
target[offset] = appleii_palette[rolls[(phase + offset + phase_offset)&3][raw_bits]]; \
ntsc_delay_ = ntsc_delay_lookup_[unsigned(ntsc_delay_ << 2) | ((ntsc_shift_ >> offset)&1) | ((ntsc_shift_ >> (offset + 3))&2)]; \
const auto raw_bits = (ntsc_shift_ >> (offset + ntsc_delay_)) & 0x0f; \
target[offset] = appleii_palette[rolls[(phase + offset + ntsc_delay_)&3][raw_bits]]; \
}
OutputPixel(0);

View File

@ -106,13 +106,19 @@ class VideoBase: public Apple::II::VideoSwitches<Cycles> {
//
// From there I am using the following:
// Maps from the most recent eight bits of Apple II output to how far back
// into history the graphics system should look for output.
uint8_t ntsc_shift_lookup_[256];
int ntsc_shift_ = 0;
// Maps from:
//
// b0 = b0 of the shift register
// b1 = b4 of the shift register
// b2 = current delay count
//
// to a new delay count.
uint8_t ntsc_delay_lookup_[20];
uint32_t ntsc_shift_ = 0; // Assumption here: logical shifts will ensue, rather than arithmetic.
int ntsc_delay_ = 0;
/// Outputs the lowest 14 bits from @c ntsc_shift_, mapping to RGB.
uint16_t *output_shift(uint16_t *target, int phase) const;
uint16_t *output_shift(uint16_t *target, int phase);
};
class Video: public VideoBase {