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Improves error messaging and avoids trying to use a null window.
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@ -455,9 +455,13 @@ int main(int argc, char *argv[]) {
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400, 300,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GLContext gl_context;
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if(window) {
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gl_context = SDL_GL_CreateContext(window);
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}
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if(!window || !gl_context) {
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std::cerr << "Could not create window; reported error: \"" << SDL_GetError() << "\"" << std::endl;
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std::cerr << "Could not create " << (window ? "OpenGL context" : "window");
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std::cerr << "; reported error: \"" << SDL_GetError() << "\"" << std::endl;
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return -1;
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}
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