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https://github.com/TomHarte/CLK.git
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Looking towards rhythm mode, and in search of bugs: factors out ADSR.
Further factorings to come.
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@ -62,45 +62,13 @@ bool Operator::is_audible(OperatorState &state, OperatorOverrides *overrides) {
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// MARK: - Update logic.
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void Operator::update(
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void Operator::update_adsr(
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OperatorState &state,
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const OperatorState *phase_offset,
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const LowFrequencyOscillator &oscillator,
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bool key_on,
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int channel_period,
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int channel_octave,
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const OperatorOverrides *overrides) {
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// Per the documentation:
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//
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// Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1)
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//
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// After experimentation, I think this gives rate calculation as formulated below.
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// This encodes the MUL -> multiple table given on page 12,
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// multiplied by two.
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constexpr int multipliers[] = {
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1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30
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};
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const int top_freq = channel_period >> 7;
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assert(top_freq < 8);
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constexpr int vibrato_shifts[8] = {3, 1, 0, 1, 3, 1, 0, 1};
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constexpr int vibrato_signs[2] = {1, -1};
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const int vibrato = (top_freq >> vibrato_shifts[oscillator.vibrato]) * vibrato_signs[oscillator.vibrato >> 2] * int(apply_vibrato_);
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// Update the raw phase.
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state.raw_phase_ += multipliers[frequency_multiple_] * (channel_period + vibrato) << channel_octave;
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// Hence calculate phase.
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constexpr int waveforms[4][4] = {
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{1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant.
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{511, 511, 0, 0}, // Half sine: keep the first half intact, lock to 0 in the second half.
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{511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave.
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{255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0.
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};
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const int scaled_phase_offset = phase_offset ? power_two(phase_offset->attenuation, 11) : 0;
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const int phase = (state.raw_phase_ + scaled_phase_offset) >> 11;
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state.attenuation = negative_log_sin(phase & waveforms[int(waveform_)][(phase >> 8) & 3]);
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// Key-on logic: any time it is false, be in the release state.
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// On the leading edge of it becoming true, enter the attack state.
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if(!key_on) {
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@ -194,6 +162,50 @@ void Operator::update(
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break;
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}
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++state.attack_time_;
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}
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void Operator::update(
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OperatorState &state,
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const OperatorState *phase_offset,
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const LowFrequencyOscillator &oscillator,
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bool key_on,
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int channel_period,
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int channel_octave,
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const OperatorOverrides *overrides) {
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state.attenuation.reset();
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update_adsr(state, oscillator, key_on, channel_period, channel_octave, overrides);
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// Per the documentation:
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//
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// Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1)
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//
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// After experimentation, I think this gives rate calculation as formulated below.
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// This encodes the MUL -> multiple table given on page 12,
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// multiplied by two.
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constexpr int multipliers[] = {
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1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30
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};
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const int top_freq = channel_period >> 7;
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assert(top_freq < 8);
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constexpr int vibrato_shifts[8] = {3, 1, 0, 1, 3, 1, 0, 1};
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constexpr int vibrato_signs[2] = {1, -1};
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const int vibrato = (top_freq >> vibrato_shifts[oscillator.vibrato]) * vibrato_signs[oscillator.vibrato >> 2] * int(apply_vibrato_);
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// Update the raw phase.
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state.raw_phase_ += multipliers[frequency_multiple_] * (channel_period + vibrato) << channel_octave;
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// Hence calculate phase.
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constexpr int waveforms[4][4] = {
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{1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant.
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{511, 511, 0, 0}, // Half sine: keep the first half intact, lock to 0 in the second half.
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{511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave.
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{255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0.
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};
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const int scaled_phase_offset = phase_offset ? power_two(phase_offset->attenuation, 11) : 0;
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const int phase = (state.raw_phase_ + scaled_phase_offset) >> 11;
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state.attenuation += negative_log_sin(phase & waveforms[int(waveform_)][(phase >> 8) & 3]);
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// Calculate key-level scaling. Table is as per p14 of the YM3812 application manual,
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// converted into a fixed-point scheme. Compare with https://www.smspower.org/Development/RE12
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@ -214,22 +226,22 @@ void Operator::update(
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};
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assert((channel_period >> 6) < 16);
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assert(channel_octave < 8);
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state.attenuation.log += (key_level_scales[channel_octave][channel_period >> 6] >> key_level_scale_shifts[key_level_scaling_]) << 7;
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state.attenuation += (key_level_scales[channel_octave][channel_period >> 6] >> key_level_scale_shifts[key_level_scaling_]) << 7;
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// Combine the ADSR attenuation and overall channel attenuation.
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if(overrides) {
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// Overrides here represent per-channel volume on an OPLL. The bits are defined to represent
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// attenuations of 24db to 3db; the main envelope generator is stated to have a resolution of
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// 0.325db (which I've assumed is supposed to say 0.375db).
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state.attenuation.log += (state.adsr_attenuation_ << 3) + (overrides->attenuation << 7);
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state.attenuation += (state.adsr_attenuation_ << 3) + (overrides->attenuation << 7);
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} else {
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// Overrides here represent per-channel volume on an OPLL. The bits are defined to represent
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// attenuations of 24db to 0.75db.
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state.attenuation.log += (state.adsr_attenuation_ << 3) + (attenuation_ << 5);
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state.attenuation += (state.adsr_attenuation_ << 3) + (attenuation_ << 5);
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}
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// Add optional tremolo.
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state.attenuation.log += int(apply_amplitude_modulation_) * oscillator.tremolo << 4;
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state.attenuation += int(apply_amplitude_modulation_) * oscillator.tremolo << 4;
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}
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// TODO: both the tremolo and ADSR envelopes should be half-resolution on an OPLL.
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@ -135,6 +135,14 @@ class Operator {
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enum class Waveform {
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Sine, HalfSine, AbsSine, PulseSine
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} waveform_ = Waveform::Sine;
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void update_adsr(
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OperatorState &state,
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const LowFrequencyOscillator &oscillator,
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bool key_on,
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int channel_period,
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int channel_octave,
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const OperatorOverrides *overrides);
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};
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}
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@ -28,6 +28,22 @@ namespace OPL {
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struct LogSign {
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int log;
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int sign;
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void reset() {
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log = 0;
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sign = 1;
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}
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LogSign &operator +=(int attenuation) {
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log += attenuation;
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return *this;
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}
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LogSign &operator +=(LogSign log_sign) {
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log += log_sign.log;
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sign *= log_sign.sign;
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return *this;
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}
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};
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/*!
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