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Avoid missed interrupts on wraparound.
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@ -237,19 +237,28 @@ void VideoOutput::run_for(const Cycles cycles) {
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const auto start_position = output_position_;
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output_position_ = (output_position_ + number_of_cycles) % cycles_per_frame;
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const auto test_range = [&](int start, int end) {
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if(
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(start_position < real_time_clock_interrupt_1 && output_position_ >= real_time_clock_interrupt_1) ||
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(start_position < real_time_clock_interrupt_2 && output_position_ >= real_time_clock_interrupt_2)
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(start < real_time_clock_interrupt_1 && end >= real_time_clock_interrupt_1) ||
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(start < real_time_clock_interrupt_2 && end >= real_time_clock_interrupt_2)
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) {
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interrupts_ = Electron::Interrupt(interrupts_ | Electron::Interrupt::RealTimeClock);
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}
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if(
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(start_position < display_end_interrupt_1 && output_position_ >= display_end_interrupt_1) ||
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(start_position < display_end_interrupt_2 && output_position_ >= display_end_interrupt_2)
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(start < display_end_interrupt_1 && end >= display_end_interrupt_1) ||
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(start < display_end_interrupt_2 && end >= display_end_interrupt_2)
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) {
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interrupts_ = Electron::Interrupt(interrupts_ | Electron::Interrupt::DisplayEnd);
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}
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};
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if(output_position_ >= start_position) {
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test_range(start_position, output_position_);
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} else {
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test_range(start_position, cycles_per_frame);
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test_range(0, output_position_);
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}
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while(number_of_cycles) {
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int draw_action_length = screen_map_[screen_map_pointer_].length;
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