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Adds joystick support.
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@ -43,6 +43,74 @@
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#include <array>
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namespace {
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/*!
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Provides a simultaneous Kempston and Interface 2-style joystick.
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*/
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class Joystick: public Inputs::ConcreteJoystick {
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public:
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Joystick() :
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ConcreteJoystick({
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Input(Input::Up),
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Input(Input::Down),
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Input(Input::Left),
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Input(Input::Right),
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Input(Input::Fire)
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}) {}
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void did_set_input(const Input &digital_input, bool is_active) final {
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#define APPLY_KEMPSTON(b) if(is_active) kempston_ |= b; else kempston_ &= ~b;
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#define APPLY_SINCLAIR(b) if(is_active) sinclair_ &= ~b; else sinclair_ |= b;
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switch(digital_input.type) {
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default: return;
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case Input::Right:
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APPLY_KEMPSTON(0x01);
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APPLY_SINCLAIR(0x0208);
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break;
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case Input::Left:
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APPLY_KEMPSTON(0x02);
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APPLY_SINCLAIR(0x0110);
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break;
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case Input::Down:
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APPLY_KEMPSTON(0x04);
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APPLY_SINCLAIR(0x0404);
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break;
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case Input::Up:
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APPLY_KEMPSTON(0x08);
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APPLY_SINCLAIR(0x0802);
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break;
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case Input::Fire:
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APPLY_KEMPSTON(0x10);
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APPLY_SINCLAIR(0x1001);
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break;
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}
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#undef APPLY_KEMPSTON
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#undef APPLY_SINCLAIR
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}
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/// @returns The value that a Kempston joystick interface would report if this joystick
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/// were plugged into it.
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uint8_t get_kempston() {
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return kempston_;
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}
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/// @returns The value that a Sinclair interface would report if this joystick
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/// were plugged into it via @c port (which should be either 0 or 1, for ports 1 or 2).
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uint8_t get_sinclair(int port) {
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return uint8_t(sinclair_ >> (port * 8));
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}
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private:
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uint8_t kempston_ = 0x00;
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uint16_t sinclair_ = 0xffff;
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};
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}
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namespace Sinclair {
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namespace ZXSpectrum {
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@ -56,6 +124,7 @@ template<Model model> class ConcreteMachine:
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public CPU::Z80::BusHandler,
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public Machine,
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public MachineTypes::AudioProducer,
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public MachineTypes::JoystickMachine,
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public MachineTypes::MappedKeyboardMachine,
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public MachineTypes::MediaTarget,
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public MachineTypes::ScanProducer,
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@ -108,6 +177,10 @@ template<Model model> class ConcreteMachine:
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// Register for sleeping notifications.
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tape_player_.set_clocking_hint_observer(this);
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// Attach a couple of joysticks.
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joysticks_.emplace_back(new Joystick);
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joysticks_.emplace_back(new Joystick);
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// Set up initial memory map.
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update_memory_map();
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set_video_address();
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@ -456,6 +529,11 @@ template<Model model> class ConcreteMachine:
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bool did_match = false;
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*cycle.value = 0xff;
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if(!(address&32)) {
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did_match = true;
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*cycle.value &= static_cast<Joystick *>(joysticks_[0].get())->get_kempston();
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}
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if(!(address&1)) {
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did_match = true;
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@ -468,6 +546,10 @@ template<Model model> class ConcreteMachine:
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*cycle.value &= keyboard_.read(address);
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*cycle.value &= tape_player_.get_input() ? 0xbf : 0xff;
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// Add Joystick input on top.
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if(!(address&0x1000)) *cycle.value &= static_cast<Joystick *>(joysticks_[0].get())->get_sinclair(0);
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if(!(address&0x0800)) *cycle.value &= static_cast<Joystick *>(joysticks_[1].get())->get_sinclair(1);
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// If this read is within 200 cycles of the previous,
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// count it as an adjacent hit; if 20 of those have
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// occurred then start the tape motor.
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@ -898,6 +980,12 @@ template<Model model> class ConcreteMachine:
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// MARK: - Automatic startup.
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Cycles duration_to_press_enter_;
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// MARK: - Joysticks
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std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
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const std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() override {
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return joysticks_;
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}
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};
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