diff --git a/Outputs/OpenGL/ScanTargetGLSLFragments.cpp b/Outputs/OpenGL/ScanTargetGLSLFragments.cpp index f9a65df07..d048b5e82 100644 --- a/Outputs/OpenGL/ScanTargetGLSLFragments.cpp +++ b/Outputs/OpenGL/ScanTargetGLSLFragments.cpp @@ -309,8 +309,6 @@ std::unique_ptr ScanTarget::conversion_shader() const { vertex_shader += "}"; // Compose a fragment shader. - // - // For an RGB display ... [TODO] if(modals_.display_type != DisplayType::RGB) { fragment_shader +=