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Merge pull request #1067 from TomHarte/MachineLeak
macOS: Avoid likely leak of machines.
This commit is contained in:
commit
b6f40fdcc7
@ -73,7 +73,7 @@ template <bool perform_automatically, typename Performer = int> class TaskQueue:
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[this] {
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[this] {
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ActionVector actions;
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ActionVector actions;
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while(!should_quit) {
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while(!should_quit_) {
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// Wait for new actions to be signalled, and grab them.
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// Wait for new actions to be signalled, and grab them.
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std::unique_lock lock(condition_mutex_);
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std::unique_lock lock(condition_mutex_);
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while(actions_.empty()) {
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while(actions_.empty()) {
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@ -127,7 +127,7 @@ template <bool perform_automatically, typename Performer = int> class TaskQueue:
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/// The queue cannot be restarted; this is a destructive action.
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/// The queue cannot be restarted; this is a destructive action.
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void stop() {
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void stop() {
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if(thread_.joinable()) {
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if(thread_.joinable()) {
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should_quit = true;
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should_quit_ = true;
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enqueue([] {});
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enqueue([] {});
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if constexpr (!perform_automatically) {
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if constexpr (!perform_automatically) {
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perform();
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perform();
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@ -168,7 +168,7 @@ template <bool perform_automatically, typename Performer = int> class TaskQueue:
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ActionVector actions_;
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ActionVector actions_;
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// Necessary synchronisation parts.
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// Necessary synchronisation parts.
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std::atomic<bool> should_quit = false;
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std::atomic<bool> should_quit_ = false;
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std::mutex condition_mutex_;
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std::mutex condition_mutex_;
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std::condition_variable condition_;
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std::condition_variable condition_;
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@ -47,7 +47,11 @@
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if(self) {
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if(self) {
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_deallocLock = [[NSLock alloc] init];
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_deallocLock = [[NSLock alloc] init];
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_deallocLock.name = @"Dealloc lock";
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_queueLock = [[NSLock alloc] init];
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_queueLock = [[NSLock alloc] init];
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_queueLock.name = @"Audio queue access lock";
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atomic_store_explicit(&_enqueuedBuffers, 0, memory_order_relaxed);
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atomic_store_explicit(&_enqueuedBuffers, 0, memory_order_relaxed);
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_samplingRate = samplingRate;
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_samplingRate = samplingRate;
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@ -115,11 +119,12 @@
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- (void)dealloc {
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- (void)dealloc {
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[_deallocLock lock];
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[_deallocLock lock];
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// Ensure no buffers remain enqueued by stopping the queue.
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if(_audioQueue) {
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if(_audioQueue) {
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OSSGuard(AudioQueueDispose(_audioQueue, true));
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OSSGuard(AudioQueueStop(_audioQueue, true));
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_audioQueue = NULL;
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}
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}
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// Free all buffers.
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for(size_t c = 0; c < NumBuffers; c++) {
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for(size_t c = 0; c < NumBuffers; c++) {
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if(_buffers[c]) {
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if(_buffers[c]) {
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OSSGuard(AudioQueueFreeBuffer(_audioQueue, _buffers[c]));
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OSSGuard(AudioQueueFreeBuffer(_audioQueue, _buffers[c]));
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@ -127,6 +132,12 @@
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}
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}
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}
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}
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// Dispose of the queue.
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if(_audioQueue) {
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OSSGuard(AudioQueueDispose(_audioQueue, true));
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_audioQueue = NULL;
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}
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// nil out the dealloc lock before entering the critical section such
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// nil out the dealloc lock before entering the critical section such
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// that it becomes impossible for anyone else to acquire.
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// that it becomes impossible for anyone else to acquire.
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NSLock *deallocLock = _deallocLock;
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NSLock *deallocLock = _deallocLock;
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@ -669,41 +669,57 @@ struct ActivityObserver: public Activity::Observer {
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#pragma mark - Timer
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#pragma mark - Timer
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- (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue {
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- (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue {
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updater.enqueue([self] {
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__weak CSMachine *weakSelf = self;
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updater.performer.machine->flush_output(MachineTypes::TimedMachine::Output::Audio);
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updater.enqueue([weakSelf] {
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CSMachine *const strongSelf = weakSelf;
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if(strongSelf) {
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strongSelf->updater.performer.machine->flush_output(MachineTypes::TimedMachine::Output::Audio);
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}
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});
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});
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}
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}
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- (void)scanTargetViewDisplayLinkDidFire:(CSScanTargetView *)view now:(const CVTimeStamp *)now outputTime:(const CVTimeStamp *)outputTime {
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- (void)scanTargetViewDisplayLinkDidFire:(CSScanTargetView *)view now:(const CVTimeStamp *)now outputTime:(const CVTimeStamp *)outputTime {
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updater.enqueue([self] {
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__weak CSMachine *weakSelf = self;
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updater.enqueue([weakSelf] {
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CSMachine *const strongSelf = weakSelf;
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if(!strongSelf) {
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return;
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}
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// Grab a pointer to the timed machine from somewhere where it has already
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// Grab a pointer to the timed machine from somewhere where it has already
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// been dynamically cast, to avoid that cost here.
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// been dynamically cast, to avoid that cost here.
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MachineTypes::TimedMachine *const timed_machine = updater.performer.machine;
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MachineTypes::TimedMachine *const timed_machine = strongSelf->updater.performer.machine;
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// Definitely update video; update audio too if that pipeline is looking a little dry.
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// Definitely update video; update audio too if that pipeline is looking a little dry.
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auto outputs = MachineTypes::TimedMachine::Output::Video;
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auto outputs = MachineTypes::TimedMachine::Output::Video;
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if(_audioQueue.isRunningDry) {
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if(strongSelf->_audioQueue.isRunningDry) {
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outputs |= MachineTypes::TimedMachine::Output::Audio;
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outputs |= MachineTypes::TimedMachine::Output::Audio;
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}
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}
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timed_machine->flush_output(outputs);
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timed_machine->flush_output(outputs);
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// Attempt sync-matching if this machine is a fit.
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// Attempt sync-matching if this machine is a fit.
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//
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const auto scanStatus = strongSelf->_machine->scan_producer()->get_scan_status();
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// TODO: either cache scan_producer(), or possibly start caching these things
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const bool canSynchronise = strongSelf->_scanSynchroniser.can_synchronise(
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// inside the DynamicMachine?
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scanStatus,
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const auto scanStatus = self->_machine->scan_producer()->get_scan_status();
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strongSelf.view.refreshPeriod
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const bool canSynchronise = self->_scanSynchroniser.can_synchronise(scanStatus, self.view.refreshPeriod);
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);
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if(canSynchronise) {
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if(canSynchronise) {
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const double multiplier = self->_scanSynchroniser.next_speed_multiplier(self->_machine->scan_producer()->get_scan_status());
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const double multiplier = strongSelf->_scanSynchroniser.next_speed_multiplier(
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strongSelf->_machine->scan_producer()->get_scan_status()
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);
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timed_machine->set_speed_multiplier(multiplier);
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timed_machine->set_speed_multiplier(multiplier);
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} else {
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} else {
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timed_machine->set_speed_multiplier(1.0);
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timed_machine->set_speed_multiplier(1.0);
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}
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}
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// Ask Metal to rasterise all that just happened and present it.
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// Ask Metal to rasterise all that just happened and present it.
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[self.view updateBacking];
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[strongSelf.view updateBacking];
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dispatch_async(dispatch_get_main_queue(), ^{
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dispatch_async(dispatch_get_main_queue(), ^{
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[self.view draw];
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// This is safe even if weakSelf has been nulled out in the interim.
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[weakSelf.view draw];
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});
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});
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});
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});
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}
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}
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