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Switched to being explicitly careful about not wrapping around and stomping on data not yet output.
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@ -13,12 +13,18 @@
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#define AudioQueueStreamLength 2048
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#define AudioQueueBufferLength 512
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enum {
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AudioQueueCanWrite,
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AudioQueueWait
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};
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@implementation AudioQueue
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{
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AudioQueueRef _audioQueue;
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AudioQueueBufferRef _audioBuffers[AudioQueueNumAudioBuffers];
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unsigned int _audioStreamReadPosition, _audioStreamWritePosition;
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int16_t _audioStream[AudioQueueStreamLength];
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NSConditionLock *_writeLock;
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}
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@ -27,11 +33,11 @@
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- (void)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer
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{
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@synchronized(self)
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{
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[_writeLock lock];
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const unsigned int writeLead = _audioStreamWritePosition - _audioStreamReadPosition;
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const size_t audioDataSampleSize = buffer->mAudioDataByteSize / sizeof(int16_t);
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if(writeLead >= audioDataSampleSize)
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if(writeLead >= audioDataSampleSize*2)
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{
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size_t samplesBeforeOverflow = AudioQueueStreamLength - (_audioStreamReadPosition % AudioQueueStreamLength);
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if(audioDataSampleSize <= samplesBeforeOverflow)
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@ -51,7 +57,8 @@
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memset(buffer->mAudioData, 0, buffer->mAudioDataByteSize);
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}
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AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
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}
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[_writeLock unlockWithCondition:AudioQueueCanWrite];
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}
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static void audioOutputCallback(
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@ -68,10 +75,10 @@ static void audioOutputCallback(
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if(self)
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{
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_writeLock = [[NSConditionLock alloc] initWithCondition:AudioQueueCanWrite];
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/*
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Describe a mono, 16bit, 44.1Khz audio format
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*/
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AudioStreamBasicDescription outputDescription;
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@ -123,8 +130,7 @@ static void audioOutputCallback(
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- (void)enqueueAudioBuffer:(const int16_t *)buffer numberOfSamples:(size_t)lengthInSamples
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{
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@synchronized(self)
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{
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[_writeLock lockWhenCondition:AudioQueueCanWrite];
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size_t samplesBeforeOverflow = AudioQueueStreamLength - (_audioStreamWritePosition % AudioQueueStreamLength);
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if(samplesBeforeOverflow < lengthInSamples)
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@ -138,7 +144,12 @@ static void audioOutputCallback(
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}
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_audioStreamWritePosition += lengthInSamples;
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}
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[_writeLock unlockWithCondition:[self writeLockCondition]];
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}
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- (NSInteger)writeLockCondition
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{
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return ((_audioStreamWritePosition - _audioStreamReadPosition) < AudioQueueStreamLength) ? AudioQueueCanWrite : AudioQueueWait;
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}
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@end
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