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https://github.com/TomHarte/CLK.git
synced 2024-11-22 12:33:29 +00:00
Attempt to get a bit more rigorous in diagnosing queue stoppages.
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@ -12,44 +12,36 @@
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#define AudioQueueBufferMaxLength 8192
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#define OSSGuard(x) { \
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const OSStatus status = x; \
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assert(!status); \
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(void)status; \
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}
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#define IsDry(x) (x) < 3
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@implementation CSAudioQueue {
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AudioQueueRef _audioQueue;
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NSLock *_deallocLock;
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NSLock *_queueLock;
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atomic_int _enqueuedBuffers;
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}
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#pragma mark - AudioQueue callbacks
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/*!
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@returns @c YES if the queue is running dry; @c NO otherwise.
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*/
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- (BOOL)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer {
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const int buffers = atomic_fetch_add(&_enqueuedBuffers, -1);
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// If that suggests the queue may be exhausted soon, re-enqueue whatever just came back in order to
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// keep the queue going. AudioQueues seem to stop playing and never restart no matter how much
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// encouragement if exhausted.
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if(!buffers) {
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AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
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atomic_fetch_add(&_enqueuedBuffers, 1);
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} else {
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AudioQueueFreeBuffer(_audioQueue, buffer);
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}
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return YES;
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}
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#pragma mark - Status
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- (BOOL)isRunningDry {
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return atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) < 3;
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return IsDry(atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed));
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}
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#pragma mark - Standard object lifecycle
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#pragma mark - Object lifecycle
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- (instancetype)initWithSamplingRate:(Float64)samplingRate isStereo:(BOOL)isStereo {
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self = [super init];
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if(self) {
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_deallocLock = [[NSLock alloc] init];
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_queueLock = [[NSLock alloc] init];
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atomic_store_explicit(&_enqueuedBuffers, 0, memory_order_relaxed);
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_samplingRate = samplingRate;
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@ -87,13 +79,21 @@
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}
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if([queue->_deallocLock tryLock]) {
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BOOL isRunningDry = NO;
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isRunningDry = [queue audioQueue:inAQ didCallbackWithBuffer:inBuffer];
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[queue->_queueLock lock];
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OSSGuard(AudioQueueFreeBuffer(inAQ, inBuffer));
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const int buffers = atomic_fetch_add(&queue->_enqueuedBuffers, -1) - 1;
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// if(!buffers) {
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// OSSGuard(AudioQueueStop(inAQ, true));
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// }
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[queue->_queueLock unlock];
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id<CSAudioQueueDelegate> delegate = queue.delegate;
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[queue->_deallocLock unlock];
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if(isRunningDry) [delegate audioQueueIsRunningDry:queue];
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if(IsDry(buffers)) [delegate audioQueueIsRunningDry:queue];
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}
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}
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)
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@ -108,7 +108,7 @@
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- (void)dealloc {
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[_deallocLock lock];
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if(_audioQueue) {
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AudioQueueDispose(_audioQueue, true);
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OSSGuard(AudioQueueDispose(_audioQueue, true));
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_audioQueue = NULL;
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}
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@ -125,23 +125,27 @@
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size_t bufferBytes = lengthInSamples * sizeof(int16_t);
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// Don't enqueue more than 4 buffers ahead of now, to ensure not too much latency accrues.
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if(atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) > 4) {
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if(atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) == 4) {
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return;
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}
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const int enqueuedBuffers = atomic_fetch_add(&_enqueuedBuffers, 1);
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const int enqueuedBuffers = atomic_fetch_add(&_enqueuedBuffers, 1) + 1;
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[_queueLock lock];
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AudioQueueBufferRef newBuffer;
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AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &newBuffer);
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OSSGuard(AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &newBuffer));
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memcpy(newBuffer->mAudioData, buffer, bufferBytes);
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newBuffer->mAudioDataByteSize = (UInt32)bufferBytes;
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AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL);
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OSSGuard(AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL));
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// 'Start' the queue. This is documented to be a no-op if the queue is already started,
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// and it's better to defer starting it until at least some data is available.
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if(enqueuedBuffers > 2) {
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AudioQueueStart(_audioQueue, NULL);
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OSSGuard(AudioQueueStart(_audioQueue, NULL));
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}
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[_queueLock unlock];
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}
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#pragma mark - Sampling Rate getters
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