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Also template Base
.
This commit is contained in:
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7d6eac2895
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@ -88,7 +88,8 @@ constexpr ReverseTable reverse_table;
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}
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Base::Base(Personality p) :
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template <Personality personality>
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Base<personality>::Base(Personality p) :
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personality_(p),
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crt_(CRTCyclesPerLine, CRTCyclesDivider, Outputs::Display::Type::NTSC60, Outputs::Display::InputDataType::Red8Green8Blue8) {
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// Unimaginatively, this class just passes RGB through to the shader. Investigation is needed
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@ -112,37 +113,37 @@ Base::Base(Personality p) :
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template <Personality personality>
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TMS9918<personality>::TMS9918(Personality p):
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Base(p) {
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crt_.set_display_type(Outputs::Display::DisplayType::RGB);
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crt_.set_visible_area(Outputs::Display::Rect(0.07f, 0.0375f, 0.875f, 0.875f));
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Base<personality>(p) {
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this->crt_.set_display_type(Outputs::Display::DisplayType::RGB);
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this->crt_.set_visible_area(Outputs::Display::Rect(0.07f, 0.0375f, 0.875f, 0.875f));
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// The TMS remains in-phase with the NTSC colour clock; this is an empirical measurement
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// intended to produce the correct relationship between the hard edges between pixels and
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// the colour clock. It was eyeballed rather than derived from any knowledge of the TMS
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// colour burst generator because I've yet to find any.
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crt_.set_immediate_default_phase(0.85f);
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this->crt_.set_immediate_default_phase(0.85f);
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}
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template <Personality personality>
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void TMS9918<personality>::set_tv_standard(TVStandard standard) {
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tv_standard_ = standard;
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this->tv_standard_ = standard;
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switch(standard) {
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case TVStandard::PAL:
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mode_timing_.total_lines = 313;
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mode_timing_.first_vsync_line = 253;
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crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::PAL50);
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this->mode_timing_.total_lines = 313;
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this->mode_timing_.first_vsync_line = 253;
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this->crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::PAL50);
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break;
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default:
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mode_timing_.total_lines = 262;
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mode_timing_.first_vsync_line = 227;
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crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::NTSC60);
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this->mode_timing_.total_lines = 262;
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this->mode_timing_.first_vsync_line = 227;
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this->crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::NTSC60);
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break;
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}
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}
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template <Personality personality>
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void TMS9918<personality>::set_scan_target(Outputs::Display::ScanTarget *scan_target) {
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crt_.set_scan_target(scan_target);
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this->crt_.set_scan_target(scan_target);
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}
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template <Personality personality>
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@ -151,20 +152,20 @@ Outputs::Display::ScanStatus TMS9918<personality>::get_scaled_scan_status() cons
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// so undo that and also allow for: (i) the multiply by 4 that it takes
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// to reach the CRT; and (ii) the fact that the half-cycles value was scaled,
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// and this should really reply in whole cycles.
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return crt_.get_scaled_scan_status() * (4.0f / (3.0f * 8.0f));
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return this->crt_.get_scaled_scan_status() * (4.0f / (3.0f * 8.0f));
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}
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template <Personality personality>
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void TMS9918<personality>::set_display_type(Outputs::Display::DisplayType display_type) {
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crt_.set_display_type(display_type);
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this->crt_.set_display_type(display_type);
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}
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template <Personality personality>
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Outputs::Display::DisplayType TMS9918<personality>::get_display_type() const {
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return crt_.get_display_type();
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return this->crt_.get_display_type();
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}
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void Base::LineBuffer::reset_sprite_collection() {
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void LineBuffer::reset_sprite_collection() {
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sprites_stopped = false;
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active_sprite_slot = 0;
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@ -173,7 +174,8 @@ void Base::LineBuffer::reset_sprite_collection() {
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}
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}
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void Base::posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_position, int screen_row) {
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template <Personality personality>
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void Base<personality>::posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_position, int screen_row) {
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if(!(status_ & StatusSpriteOverflow)) {
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status_ = uint8_t((status_ & ~0x1f) | (sprite_number & 0x1f));
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}
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@ -209,8 +211,8 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// Convert 456 clocked half cycles per line to 342 internal cycles per line;
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// the internal clock is 1.5 times the nominal 3.579545 Mhz that I've advertised
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// for this part. So multiply by three quarters.
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int int_cycles = int(cycles.as_integral() * 3) + cycles_error_;
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cycles_error_ = int_cycles & 3;
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int int_cycles = int(cycles.as_integral() * 3) + this->cycles_error_;
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this->cycles_error_ = int_cycles & 3;
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int_cycles >>= 2;
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if(!int_cycles) return;
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@ -222,40 +224,40 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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while(write_cycles_pool || read_cycles_pool) {
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#ifndef NDEBUG
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LineBufferPointer backup = read_pointer_;
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LineBufferPointer backup = this->read_pointer_;
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#endif
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if(write_cycles_pool) {
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// Determine how much writing to do.
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const int write_cycles = std::min(342 - write_pointer_.column, write_cycles_pool);
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const int end_column = write_pointer_.column + write_cycles;
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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const int write_cycles = std::min(342 - this->write_pointer_.column, write_cycles_pool);
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const int end_column = this->write_pointer_.column + write_cycles;
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LineBuffer &line_buffer = this->line_buffers_[this->write_pointer_.row];
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// Determine what this does to any enqueued VRAM access.
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minimum_access_column_ = write_pointer_.column + cycles_until_access_;
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cycles_until_access_ -= write_cycles;
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this->minimum_access_column_ = this->write_pointer_.column + this->cycles_until_access_;
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this->cycles_until_access_ -= write_cycles;
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// ---------------------------------------
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// Latch scrolling position, if necessary.
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// ---------------------------------------
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if(is_sega_vdp(personality_)) {
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if(write_pointer_.column < 61 && end_column >= 61) {
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if(!write_pointer_.row) {
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master_system_.latched_vertical_scroll = master_system_.vertical_scroll;
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if constexpr (is_sega_vdp(personality)) {
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if(this->write_pointer_.column < 61 && end_column >= 61) {
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if(!this->write_pointer_.row) {
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this->master_system_.latched_vertical_scroll = this->master_system_.vertical_scroll;
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if(master_system_.mode4_enable) {
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mode_timing_.pixel_lines = 192;
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if(mode2_enable_ && mode1_enable_) mode_timing_.pixel_lines = 224;
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if(mode2_enable_ && mode3_enable_) mode_timing_.pixel_lines = 240;
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if(this->master_system_.mode4_enable) {
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this->mode_timing_.pixel_lines = 192;
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if(this->mode2_enable_ && this->mode1_enable_) this->mode_timing_.pixel_lines = 224;
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if(this->mode2_enable_ && this->mode3_enable_) this->mode_timing_.pixel_lines = 240;
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mode_timing_.allow_sprite_terminator = mode_timing_.pixel_lines == 192;
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mode_timing_.first_vsync_line = (mode_timing_.total_lines + mode_timing_.pixel_lines) >> 1;
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this->mode_timing_.allow_sprite_terminator = this->mode_timing_.pixel_lines == 192;
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this->mode_timing_.first_vsync_line = (this->mode_timing_.total_lines + this->mode_timing_.pixel_lines) >> 1;
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mode_timing_.end_of_frame_interrupt_position.row = mode_timing_.pixel_lines + 1;
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this->mode_timing_.end_of_frame_interrupt_position.row = this->mode_timing_.pixel_lines + 1;
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}
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}
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line_buffer.latched_horizontal_scroll = master_system_.horizontal_scroll;
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line_buffer.latched_horizontal_scroll = this->master_system_.horizontal_scroll;
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}
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}
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@ -273,14 +275,14 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// column_ and end_column are in 342-per-line cycles;
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// adjust them to a count of windows.
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const int first_window = write_pointer_.column >> 1;
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const int first_window = this->write_pointer_.column >> 1;
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const int final_window = end_column >> 1;
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if(first_window != final_window) {
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switch(line_buffer.line_mode) {
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case LineMode::Text: fetch(fetch_tms_text); break;
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case LineMode::Character: fetch(fetch_tms_character); break;
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case LineMode::SMS: fetch(fetch_sms); break;
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case LineMode::Refresh: fetch(fetch_tms_refresh); break;
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case LineMode::Text: fetch(this->template fetch_tms_text); break;
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case LineMode::Character: fetch(this->template fetch_tms_character); break;
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case LineMode::SMS: fetch(this->template fetch_sms); break;
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case LineMode::Refresh: fetch(this->template fetch_tms_refresh); break;
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}
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}
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@ -291,19 +293,19 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// -------------------------------
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// Check for interrupt conditions.
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// -------------------------------
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if(write_pointer_.column < mode_timing_.line_interrupt_position && end_column >= mode_timing_.line_interrupt_position) {
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if(this->write_pointer_.column < this->mode_timing_.line_interrupt_position && end_column >= this->mode_timing_.line_interrupt_position) {
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// The Sega VDP offers a decrementing counter for triggering line interrupts;
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// it is reloaded either when it overflows or upon every non-pixel line after the first.
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// It is otherwise decremented.
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if(is_sega_vdp(personality_)) {
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if(write_pointer_.row >= 0 && write_pointer_.row <= mode_timing_.pixel_lines) {
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--line_interrupt_counter;
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if(line_interrupt_counter == 0xff) {
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line_interrupt_pending_ = true;
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line_interrupt_counter = line_interrupt_target;
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if constexpr (is_sega_vdp(personality)) {
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if(this->write_pointer_.row >= 0 && this->write_pointer_.row <= this->mode_timing_.pixel_lines) {
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--this->line_interrupt_counter;
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if(this->line_interrupt_counter == 0xff) {
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this->line_interrupt_pending_ = true;
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this->line_interrupt_counter = this->line_interrupt_target;
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}
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} else {
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line_interrupt_counter = line_interrupt_target;
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this->line_interrupt_counter = this->line_interrupt_target;
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}
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}
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@ -312,11 +314,11 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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}
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if(
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write_pointer_.row == mode_timing_.end_of_frame_interrupt_position.row &&
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write_pointer_.column < mode_timing_.end_of_frame_interrupt_position.column &&
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end_column >= mode_timing_.end_of_frame_interrupt_position.column
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this->write_pointer_.row == this->mode_timing_.end_of_frame_interrupt_position.row &&
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this->write_pointer_.column < this->mode_timing_.end_of_frame_interrupt_position.column &&
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end_column >= this->mode_timing_.end_of_frame_interrupt_position.column
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) {
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status_ |= StatusInterrupt;
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this->status_ |= StatusInterrupt;
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}
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@ -324,22 +326,22 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// -------------
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// Advance time.
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// -------------
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write_pointer_.column = end_column;
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this->write_pointer_.column = end_column;
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write_cycles_pool -= write_cycles;
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if(write_pointer_.column == 342) {
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write_pointer_.column = 0;
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write_pointer_.row = (write_pointer_.row + 1) % mode_timing_.total_lines;
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LineBuffer &next_line_buffer = line_buffers_[write_pointer_.row];
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if(this->write_pointer_.column == 342) {
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this->write_pointer_.column = 0;
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this->write_pointer_.row = (this->write_pointer_.row + 1) % this->mode_timing_.total_lines;
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LineBuffer &next_line_buffer = this->line_buffers_[this->write_pointer_.row];
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// Establish the output mode for the next line.
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set_current_screen_mode();
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this->set_current_screen_mode();
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// Based on the output mode, pick a line mode.
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next_line_buffer.first_pixel_output_column = 86;
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next_line_buffer.next_border_column = 342;
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mode_timing_.maximum_visible_sprites = 4;
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switch(screen_mode_) {
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this->mode_timing_.maximum_visible_sprites = 4;
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switch(this->screen_mode_) {
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case ScreenMode::Text:
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next_line_buffer.line_mode = LineMode::Text;
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next_line_buffer.first_pixel_output_column = 94;
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@ -347,7 +349,7 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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break;
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case ScreenMode::SMSMode4:
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next_line_buffer.line_mode = LineMode::SMS;
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mode_timing_.maximum_visible_sprites = 8;
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this->mode_timing_.maximum_visible_sprites = 8;
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break;
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default:
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next_line_buffer.line_mode = LineMode::Character;
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@ -355,22 +357,22 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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}
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if(
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(screen_mode_ == ScreenMode::Blank) ||
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(write_pointer_.row >= mode_timing_.pixel_lines && write_pointer_.row != mode_timing_.total_lines-1))
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(this->screen_mode_ == ScreenMode::Blank) ||
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(this->write_pointer_.row >= this->mode_timing_.pixel_lines && this->write_pointer_.row != this->mode_timing_.total_lines-1))
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next_line_buffer.line_mode = LineMode::Refresh;
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}
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}
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#ifndef NDEBUG
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assert(backup.row == read_pointer_.row && backup.column == read_pointer_.column);
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backup = write_pointer_;
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assert(backup.row == this->read_pointer_.row && backup.column == this->read_pointer_.column);
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backup = this->write_pointer_;
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#endif
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if(read_cycles_pool) {
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// Determine how much time has passed in the remainder of this line, and proceed.
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const int target_read_cycles = std::min(342 - read_pointer_.column, read_cycles_pool);
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const int target_read_cycles = std::min(342 - this->read_pointer_.column, read_cycles_pool);
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int read_cycles_performed = 0;
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uint32_t next_cram_value = 0;
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@ -378,21 +380,21 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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const uint32_t cram_value = next_cram_value;
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next_cram_value = 0;
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int read_cycles = target_read_cycles - read_cycles_performed;
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if(!upcoming_cram_dots_.empty() && upcoming_cram_dots_.front().location.row == read_pointer_.row) {
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int time_until_dot = upcoming_cram_dots_.front().location.column - read_pointer_.column;
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if(!this->upcoming_cram_dots_.empty() && this->upcoming_cram_dots_.front().location.row == this->read_pointer_.row) {
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int time_until_dot = this->upcoming_cram_dots_.front().location.column - this->read_pointer_.column;
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if(time_until_dot < read_cycles) {
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read_cycles = time_until_dot;
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next_cram_value = upcoming_cram_dots_.front().value;
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upcoming_cram_dots_.erase(upcoming_cram_dots_.begin());
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next_cram_value = this->upcoming_cram_dots_.front().value;
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this->upcoming_cram_dots_.erase(this->upcoming_cram_dots_.begin());
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}
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}
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if(!read_cycles) continue;
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read_cycles_performed += read_cycles;
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const int end_column = read_pointer_.column + read_cycles;
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LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
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const int end_column = this->read_pointer_.column + read_cycles;
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LineBuffer &line_buffer = this->line_buffers_[this->read_pointer_.row];
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// --------------------
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@ -400,20 +402,20 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// --------------------
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#define intersect(left, right, code) { \
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const int start = std::max(read_pointer_.column, left); \
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const int start = std::max(this->read_pointer_.column, left); \
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const int end = std::min(end_column, right); \
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if(end > start) {\
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code;\
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}\
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}
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#define border(left, right) intersect(left, right, output_border(end - start, cram_value))
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#define border(left, right) intersect(left, right, this->output_border(end - start, cram_value))
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if(line_buffer.line_mode == LineMode::Refresh || read_pointer_.row > mode_timing_.pixel_lines) {
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if(read_pointer_.row >= mode_timing_.first_vsync_line && read_pointer_.row < mode_timing_.first_vsync_line+4) {
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if(line_buffer.line_mode == LineMode::Refresh || this->read_pointer_.row > this->mode_timing_.pixel_lines) {
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if(this->read_pointer_.row >= this->mode_timing_.first_vsync_line && this->read_pointer_.row < this->mode_timing_.first_vsync_line+4) {
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// Vertical sync.
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if(end_column == 342) {
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crt_.output_sync(342 * 4);
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this->crt_.output_sync(342 * 4);
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}
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} else {
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// Right border.
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@ -422,12 +424,12 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// Blanking region; total length is 58 cycles,
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// and 58+15 = 73. So output the lot when the
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// cursor passes 73.
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if(read_pointer_.column < 73 && end_column >= 73) {
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crt_.output_blank(8*4);
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crt_.output_sync(26*4);
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crt_.output_blank(2*4);
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crt_.output_default_colour_burst(14*4);
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crt_.output_blank(8*4);
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if(this->read_pointer_.column < 73 && end_column >= 73) {
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this->crt_.output_blank(8*4);
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this->crt_.output_sync(26*4);
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this->crt_.output_blank(2*4);
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this->crt_.output_default_colour_burst(14*4);
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this->crt_.output_blank(8*4);
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}
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// Border colour for the rest of the line.
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@ -438,12 +440,12 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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border(0, 15);
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||||
|
||||
// Blanking region.
|
||||
if(read_pointer_.column < 73 && end_column >= 73) {
|
||||
crt_.output_blank(8*4);
|
||||
crt_.output_sync(26*4);
|
||||
crt_.output_blank(2*4);
|
||||
crt_.output_default_colour_burst(14*4);
|
||||
crt_.output_blank(8*4);
|
||||
if(this->read_pointer_.column < 73 && end_column >= 73) {
|
||||
this->crt_.output_blank(8*4);
|
||||
this->crt_.output_sync(26*4);
|
||||
this->crt_.output_blank(2*4);
|
||||
this->crt_.output_default_colour_burst(14*4);
|
||||
this->crt_.output_blank(8*4);
|
||||
}
|
||||
|
||||
// Left border.
|
||||
@ -453,20 +455,20 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
|
||||
intersect(
|
||||
line_buffer.first_pixel_output_column,
|
||||
line_buffer.next_border_column,
|
||||
if(!asked_for_write_area_) {
|
||||
asked_for_write_area_ = true;
|
||||
pixel_origin_ = pixel_target_ = reinterpret_cast<uint32_t *>(
|
||||
crt_.begin_data(size_t(line_buffer.next_border_column - line_buffer.first_pixel_output_column))
|
||||
if(!this->asked_for_write_area_) {
|
||||
this->asked_for_write_area_ = true;
|
||||
this->pixel_origin_ = this->pixel_target_ = reinterpret_cast<uint32_t *>(
|
||||
this->crt_.begin_data(size_t(line_buffer.next_border_column - line_buffer.first_pixel_output_column))
|
||||
);
|
||||
}
|
||||
|
||||
if(pixel_target_) {
|
||||
if(this->pixel_target_) {
|
||||
const int relative_start = start - line_buffer.first_pixel_output_column;
|
||||
const int relative_end = end - line_buffer.first_pixel_output_column;
|
||||
switch(line_buffer.line_mode) {
|
||||
case LineMode::SMS: draw_sms(relative_start, relative_end, cram_value); break;
|
||||
case LineMode::Character: draw_tms_character(relative_start, relative_end); break;
|
||||
case LineMode::Text: draw_tms_text(relative_start, relative_end); break;
|
||||
case LineMode::SMS: this->draw_sms(relative_start, relative_end, cram_value); break;
|
||||
case LineMode::Character: this->draw_tms_character(relative_start, relative_end); break;
|
||||
case LineMode::Text: this->draw_tms_text(relative_start, relative_end); break;
|
||||
|
||||
case LineMode::Refresh: break; /* Dealt with elsewhere. */
|
||||
}
|
||||
@ -474,9 +476,9 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
|
||||
|
||||
if(end == line_buffer.next_border_column) {
|
||||
const int length = line_buffer.next_border_column - line_buffer.first_pixel_output_column;
|
||||
crt_.output_data(length * 4, size_t(length));
|
||||
pixel_origin_ = pixel_target_ = nullptr;
|
||||
asked_for_write_area_ = false;
|
||||
this->crt_.output_data(length * 4, size_t(length));
|
||||
this->pixel_origin_ = this->pixel_target_ = nullptr;
|
||||
this->asked_for_write_area_ = false;
|
||||
}
|
||||
);
|
||||
|
||||
@ -494,21 +496,22 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
|
||||
// -------------
|
||||
// Advance time.
|
||||
// -------------
|
||||
read_pointer_.column = end_column;
|
||||
this->read_pointer_.column = end_column;
|
||||
}
|
||||
|
||||
read_cycles_pool -= target_read_cycles;
|
||||
if(read_pointer_.column == 342) {
|
||||
read_pointer_.column = 0;
|
||||
read_pointer_.row = (read_pointer_.row + 1) % mode_timing_.total_lines;
|
||||
if(this->read_pointer_.column == 342) {
|
||||
this->read_pointer_.column = 0;
|
||||
this->read_pointer_.row = (this->read_pointer_.row + 1) % this->mode_timing_.total_lines;
|
||||
}
|
||||
}
|
||||
|
||||
assert(backup.row == write_pointer_.row && backup.column == write_pointer_.column);
|
||||
assert(backup.row == this->write_pointer_.row && backup.column == this->write_pointer_.column);
|
||||
}
|
||||
}
|
||||
|
||||
void Base::output_border(int cycles, uint32_t cram_dot) {
|
||||
template <Personality personality>
|
||||
void Base<personality>::output_border(int cycles, uint32_t cram_dot) {
|
||||
cycles *= 4;
|
||||
const uint32_t border_colour =
|
||||
is_sega_vdp(personality_) ?
|
||||
@ -544,36 +547,36 @@ void TMS9918<personality>::write(int address, uint8_t value) {
|
||||
// Writes to address 0 are writes to the video RAM. Store
|
||||
// the value and return.
|
||||
if(!(address & 1)) {
|
||||
write_phase_ = false;
|
||||
this->write_phase_ = false;
|
||||
|
||||
// Enqueue the write to occur at the next available slot.
|
||||
read_ahead_buffer_ = value;
|
||||
queued_access_ = MemoryAccess::Write;
|
||||
cycles_until_access_ = vram_access_delay();
|
||||
this->read_ahead_buffer_ = value;
|
||||
this->queued_access_ = MemoryAccess::Write;
|
||||
this->cycles_until_access_ = this->vram_access_delay();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Writes to address 1 are performed in pairs; if this is the
|
||||
// low byte of a value, store it and wait for the high byte.
|
||||
if(!write_phase_) {
|
||||
low_write_ = value;
|
||||
write_phase_ = true;
|
||||
if(!this->write_phase_) {
|
||||
this->low_write_ = value;
|
||||
this->write_phase_ = true;
|
||||
|
||||
// The initial write should half update the access pointer.
|
||||
ram_pointer_ = (ram_pointer_ & 0xff00) | low_write_;
|
||||
this->ram_pointer_ = (this->ram_pointer_ & 0xff00) | this->low_write_;
|
||||
return;
|
||||
}
|
||||
|
||||
// The RAM pointer is always set on a second write, regardless of
|
||||
// whether the caller is intending to enqueue a VDP operation.
|
||||
ram_pointer_ = (ram_pointer_ & 0x00ff) | uint16_t(value << 8);
|
||||
this->ram_pointer_ = (this->ram_pointer_ & 0x00ff) | uint16_t(value << 8);
|
||||
|
||||
write_phase_ = false;
|
||||
this->write_phase_ = false;
|
||||
if(value & 0x80) {
|
||||
if(is_sega_vdp(personality_)) {
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
if(value & 0x40) {
|
||||
master_system_.cram_is_selected = true;
|
||||
this->master_system_.cram_is_selected = true;
|
||||
return;
|
||||
}
|
||||
value &= 0xf;
|
||||
@ -584,78 +587,78 @@ void TMS9918<personality>::write(int address, uint8_t value) {
|
||||
// This is a write to a register.
|
||||
switch(value) {
|
||||
case 0:
|
||||
if(is_sega_vdp(personality_)) {
|
||||
master_system_.vertical_scroll_lock = low_write_ & 0x80;
|
||||
master_system_.horizontal_scroll_lock = low_write_ & 0x40;
|
||||
master_system_.hide_left_column = low_write_ & 0x20;
|
||||
enable_line_interrupts_ = low_write_ & 0x10;
|
||||
master_system_.shift_sprites_8px_left = low_write_ & 0x08;
|
||||
master_system_.mode4_enable = low_write_ & 0x04;
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
this->master_system_.vertical_scroll_lock = this->low_write_ & 0x80;
|
||||
this->master_system_.horizontal_scroll_lock = this->low_write_ & 0x40;
|
||||
this->master_system_.hide_left_column = this->low_write_ & 0x20;
|
||||
this->enable_line_interrupts_ = this->low_write_ & 0x10;
|
||||
this->master_system_.shift_sprites_8px_left = this->low_write_ & 0x08;
|
||||
this->master_system_.mode4_enable = this->low_write_ & 0x04;
|
||||
}
|
||||
mode2_enable_ = low_write_ & 0x02;
|
||||
this->mode2_enable_ = this->low_write_ & 0x02;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
blank_display_ = !(low_write_ & 0x40);
|
||||
generate_interrupts_ = low_write_ & 0x20;
|
||||
mode1_enable_ = low_write_ & 0x10;
|
||||
mode3_enable_ = low_write_ & 0x08;
|
||||
sprites_16x16_ = low_write_ & 0x02;
|
||||
sprites_magnified_ = low_write_ & 0x01;
|
||||
this->blank_display_ = !(this->low_write_ & 0x40);
|
||||
this->generate_interrupts_ = this->low_write_ & 0x20;
|
||||
this->mode1_enable_ = this->low_write_ & 0x10;
|
||||
this->mode3_enable_ = this->low_write_ & 0x08;
|
||||
this->sprites_16x16_ = this->low_write_ & 0x02;
|
||||
this->sprites_magnified_ = this->low_write_ & 0x01;
|
||||
|
||||
sprite_height_ = 8;
|
||||
if(sprites_16x16_) sprite_height_ <<= 1;
|
||||
if(sprites_magnified_) sprite_height_ <<= 1;
|
||||
this->sprite_height_ = 8;
|
||||
if(this->sprites_16x16_) this->sprite_height_ <<= 1;
|
||||
if(this->sprites_magnified_) this->sprite_height_ <<= 1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
pattern_name_address_ = size_t((low_write_ & 0xf) << 10) | 0x3ff;
|
||||
master_system_.pattern_name_address = pattern_name_address_ | ((personality_ == TMS::SMSVDP) ? 0x000 : 0x400);
|
||||
this->pattern_name_address_ = size_t((this->low_write_ & 0xf) << 10) | 0x3ff;
|
||||
this->master_system_.pattern_name_address = this->pattern_name_address_ | ((personality == TMS::SMSVDP) ? 0x000 : 0x400);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour_table_address_ = size_t(low_write_ << 6) | 0x3f;
|
||||
this->colour_table_address_ = size_t(this->low_write_ << 6) | 0x3f;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
pattern_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff;
|
||||
this->pattern_generator_table_address_ = size_t((this->low_write_ & 0x07) << 11) | 0x7ff;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sprite_attribute_table_address_ = size_t((low_write_ & 0x7f) << 7) | 0x7f;
|
||||
master_system_.sprite_attribute_table_address = sprite_attribute_table_address_ | ((personality_ == TMS::SMSVDP) ? 0x00 : 0x80);
|
||||
this->sprite_attribute_table_address_ = size_t((this->low_write_ & 0x7f) << 7) | 0x7f;
|
||||
this->master_system_.sprite_attribute_table_address = this->sprite_attribute_table_address_ | ((personality == TMS::SMSVDP) ? 0x00 : 0x80);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
sprite_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff;
|
||||
master_system_.sprite_generator_table_address = sprite_generator_table_address_ | ((personality_ == TMS::SMSVDP) ? 0x0000 : 0x1800);
|
||||
this->sprite_generator_table_address_ = size_t((this->low_write_ & 0x07) << 11) | 0x7ff;
|
||||
this->master_system_.sprite_generator_table_address = this->sprite_generator_table_address_ | ((personality == TMS::SMSVDP) ? 0x0000 : 0x1800);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
text_colour_ = low_write_ >> 4;
|
||||
background_colour_ = low_write_ & 0xf;
|
||||
this->text_colour_ = this->low_write_ >> 4;
|
||||
this->background_colour_ = this->low_write_ & 0xf;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
if(is_sega_vdp(personality_)) {
|
||||
master_system_.horizontal_scroll = low_write_;
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
this->master_system_.horizontal_scroll = this->low_write_;
|
||||
}
|
||||
break;
|
||||
|
||||
case 9:
|
||||
if(is_sega_vdp(personality_)) {
|
||||
master_system_.vertical_scroll = low_write_;
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
this->master_system_.vertical_scroll = this->low_write_;
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if(is_sega_vdp(personality_)) {
|
||||
line_interrupt_target = low_write_;
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
this->line_interrupt_target = this->low_write_;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG("Unknown TMS write: " << int(low_write_) << " to " << int(value));
|
||||
LOG("Unknown TMS write: " << int(this->low_write_) << " to " << int(value));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@ -663,10 +666,10 @@ void TMS9918<personality>::write(int address, uint8_t value) {
|
||||
if(!(value & 0x40)) {
|
||||
// A read request is enqueued upon setting the address; conversely a write
|
||||
// won't be enqueued unless and until some actual data is supplied.
|
||||
queued_access_ = MemoryAccess::Read;
|
||||
cycles_until_access_ = vram_access_delay();
|
||||
this->queued_access_ = MemoryAccess::Read;
|
||||
this->cycles_until_access_ = this->vram_access_delay();
|
||||
}
|
||||
master_system_.cram_is_selected = false;
|
||||
this->master_system_.cram_is_selected = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -675,14 +678,14 @@ uint8_t TMS9918<personality>::get_current_line() {
|
||||
// Determine the row to return.
|
||||
constexpr int row_change_position = 63; // This is the proper Master System value; substitute if any other VDPs turn out to have this functionality.
|
||||
int source_row =
|
||||
(write_pointer_.column < row_change_position)
|
||||
? (write_pointer_.row + mode_timing_.total_lines - 1)%mode_timing_.total_lines
|
||||
: write_pointer_.row;
|
||||
(this->write_pointer_.column < row_change_position)
|
||||
? (this->write_pointer_.row + this->mode_timing_.total_lines - 1) % this->mode_timing_.total_lines
|
||||
: this->write_pointer_.row;
|
||||
|
||||
if(tv_standard_ == TVStandard::NTSC) {
|
||||
if(mode_timing_.pixel_lines == 240) {
|
||||
if(this->tv_standard_ == TVStandard::NTSC) {
|
||||
if(this->mode_timing_.pixel_lines == 240) {
|
||||
// NTSC 256x240: 00-FF, 00-06
|
||||
} else if(mode_timing_.pixel_lines == 224) {
|
||||
} else if(this->mode_timing_.pixel_lines == 224) {
|
||||
// NTSC 256x224: 00-EA, E5-FF
|
||||
if(source_row >= 0xeb) source_row -= 6;
|
||||
} else {
|
||||
@ -690,10 +693,10 @@ uint8_t TMS9918<personality>::get_current_line() {
|
||||
if(source_row >= 0xdb) source_row -= 6;
|
||||
}
|
||||
} else {
|
||||
if(mode_timing_.pixel_lines == 240) {
|
||||
if(this->mode_timing_.pixel_lines == 240) {
|
||||
// PAL 256x240: 00-FF, 00-0A, D2-FF
|
||||
if(source_row >= 267) source_row -= 0x39;
|
||||
} else if(mode_timing_.pixel_lines == 224) {
|
||||
} else if(this->mode_timing_.pixel_lines == 224) {
|
||||
// PAL 256x224: 00-FF, 00-02, CA-FF
|
||||
if(source_row >= 259) source_row -= 0x39;
|
||||
} else {
|
||||
@ -711,125 +714,129 @@ uint8_t TMS9918<personality>::get_latched_horizontal_counter() {
|
||||
// in the final 256 pixels of 342, to the public numbering,
|
||||
// which makes the 256 pixels the first 256 spots, but starts
|
||||
// counting at -48, and returns only the top 8 bits of the number.
|
||||
int public_counter = latched_column_ - 86;
|
||||
int public_counter = this->latched_column_ - 86;
|
||||
if(public_counter < -46) public_counter += 342;
|
||||
return uint8_t(public_counter >> 1);
|
||||
}
|
||||
|
||||
template <Personality personality>
|
||||
void TMS9918<personality>::latch_horizontal_counter() {
|
||||
latched_column_ = write_pointer_.column;
|
||||
this->latched_column_ = this->write_pointer_.column;
|
||||
}
|
||||
|
||||
template <Personality personality>
|
||||
uint8_t TMS9918<personality>::read(int address) {
|
||||
write_phase_ = false;
|
||||
this->write_phase_ = false;
|
||||
|
||||
// Reads from address 0 read video RAM, via the read-ahead buffer.
|
||||
if(!(address & 1)) {
|
||||
// Enqueue the write to occur at the next available slot.
|
||||
const uint8_t result = read_ahead_buffer_;
|
||||
queued_access_ = MemoryAccess::Read;
|
||||
const uint8_t result = this->read_ahead_buffer_;
|
||||
this->queued_access_ = MemoryAccess::Read;
|
||||
return result;
|
||||
}
|
||||
|
||||
// Reads from address 1 get the status register.
|
||||
const uint8_t result = status_;
|
||||
status_ &= ~(StatusInterrupt | StatusSpriteOverflow | StatusSpriteCollision);
|
||||
line_interrupt_pending_ = false;
|
||||
const uint8_t result = this->status_;
|
||||
this->status_ &= ~(StatusInterrupt | StatusSpriteOverflow | StatusSpriteCollision);
|
||||
this->line_interrupt_pending_ = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
HalfCycles Base::half_cycles_before_internal_cycles(int internal_cycles) {
|
||||
template <Personality personality>
|
||||
HalfCycles Base<personality>::half_cycles_before_internal_cycles(int internal_cycles) {
|
||||
return HalfCycles(((internal_cycles << 2) + (2 - cycles_error_)) / 3);
|
||||
}
|
||||
|
||||
template <Personality personality>
|
||||
HalfCycles TMS9918<personality>::get_next_sequence_point() {
|
||||
if(!generate_interrupts_ && !enable_line_interrupts_) return HalfCycles::max();
|
||||
if(!this->generate_interrupts_ && !this->enable_line_interrupts_) return HalfCycles::max();
|
||||
if(get_interrupt_line()) return HalfCycles::max();
|
||||
|
||||
// Calculate the amount of time until the next end-of-frame interrupt.
|
||||
const int frame_length = 342 * mode_timing_.total_lines;
|
||||
const int frame_length = 342 * this->mode_timing_.total_lines;
|
||||
int time_until_frame_interrupt =
|
||||
(
|
||||
((mode_timing_.end_of_frame_interrupt_position.row * 342) + mode_timing_.end_of_frame_interrupt_position.column + frame_length) -
|
||||
((write_pointer_.row * 342) + write_pointer_.column)
|
||||
((this->mode_timing_.end_of_frame_interrupt_position.row * 342) + this->mode_timing_.end_of_frame_interrupt_position.column + frame_length) -
|
||||
((this->write_pointer_.row * 342) + this->write_pointer_.column)
|
||||
) % frame_length;
|
||||
if(!time_until_frame_interrupt) time_until_frame_interrupt = frame_length;
|
||||
|
||||
if(!enable_line_interrupts_) return half_cycles_before_internal_cycles(time_until_frame_interrupt);
|
||||
if(!this->enable_line_interrupts_) return this->half_cycles_before_internal_cycles(time_until_frame_interrupt);
|
||||
|
||||
// Calculate when the next line interrupt will occur.
|
||||
int next_line_interrupt_row = -1;
|
||||
|
||||
int cycles_to_next_interrupt_threshold = mode_timing_.line_interrupt_position - write_pointer_.column;
|
||||
int line_of_next_interrupt_threshold = write_pointer_.row;
|
||||
int cycles_to_next_interrupt_threshold = this->mode_timing_.line_interrupt_position - this->write_pointer_.column;
|
||||
int line_of_next_interrupt_threshold = this->write_pointer_.row;
|
||||
if(cycles_to_next_interrupt_threshold <= 0) {
|
||||
cycles_to_next_interrupt_threshold += 342;
|
||||
++line_of_next_interrupt_threshold;
|
||||
}
|
||||
|
||||
if(is_sega_vdp(personality_)) {
|
||||
if constexpr (is_sega_vdp(personality)) {
|
||||
// If there is still time for a line interrupt this frame, that'll be it;
|
||||
// otherwise it'll be on the next frame, supposing there's ever time for
|
||||
// it at all.
|
||||
if(line_of_next_interrupt_threshold + line_interrupt_counter <= mode_timing_.pixel_lines) {
|
||||
next_line_interrupt_row = line_of_next_interrupt_threshold + line_interrupt_counter;
|
||||
if(line_of_next_interrupt_threshold + this->line_interrupt_counter <= this->mode_timing_.pixel_lines) {
|
||||
next_line_interrupt_row = line_of_next_interrupt_threshold + this->line_interrupt_counter;
|
||||
} else {
|
||||
if(line_interrupt_target <= mode_timing_.pixel_lines)
|
||||
next_line_interrupt_row = mode_timing_.total_lines + line_interrupt_target;
|
||||
if(this->line_interrupt_target <= this->mode_timing_.pixel_lines)
|
||||
next_line_interrupt_row = this->mode_timing_.total_lines + this->line_interrupt_target;
|
||||
}
|
||||
}
|
||||
|
||||
// If there's actually no interrupt upcoming, despite being enabled, either return
|
||||
// the frame end interrupt or no interrupt pending as appropriate.
|
||||
if(next_line_interrupt_row == -1) {
|
||||
return generate_interrupts_ ?
|
||||
half_cycles_before_internal_cycles(time_until_frame_interrupt) :
|
||||
return this->generate_interrupts_ ?
|
||||
this->half_cycles_before_internal_cycles(time_until_frame_interrupt) :
|
||||
HalfCycles::max();
|
||||
}
|
||||
|
||||
// Figure out the number of internal cycles until the next line interrupt, which is the amount
|
||||
// of time to the next tick over and then next_line_interrupt_row - row_ lines further.
|
||||
const int local_cycles_until_line_interrupt = cycles_to_next_interrupt_threshold + (next_line_interrupt_row - line_of_next_interrupt_threshold) * 342;
|
||||
if(!generate_interrupts_) return half_cycles_before_internal_cycles(local_cycles_until_line_interrupt);
|
||||
if(!this->generate_interrupts_) return this->half_cycles_before_internal_cycles(local_cycles_until_line_interrupt);
|
||||
|
||||
// Return whichever interrupt is closer.
|
||||
return half_cycles_before_internal_cycles(std::min(local_cycles_until_line_interrupt, time_until_frame_interrupt));
|
||||
return this->half_cycles_before_internal_cycles(std::min(local_cycles_until_line_interrupt, time_until_frame_interrupt));
|
||||
}
|
||||
|
||||
template <Personality personality>
|
||||
HalfCycles TMS9918<personality>::get_time_until_line(int line) {
|
||||
if(line < 0) line += mode_timing_.total_lines;
|
||||
if(line < 0) line += this->mode_timing_.total_lines;
|
||||
|
||||
int cycles_to_next_interrupt_threshold = mode_timing_.line_interrupt_position - write_pointer_.column;
|
||||
int line_of_next_interrupt_threshold = write_pointer_.row;
|
||||
int cycles_to_next_interrupt_threshold = this->mode_timing_.line_interrupt_position - this->write_pointer_.column;
|
||||
int line_of_next_interrupt_threshold = this->write_pointer_.row;
|
||||
if(cycles_to_next_interrupt_threshold <= 0) {
|
||||
cycles_to_next_interrupt_threshold += 342;
|
||||
++line_of_next_interrupt_threshold;
|
||||
}
|
||||
|
||||
if(line_of_next_interrupt_threshold > line) {
|
||||
line += mode_timing_.total_lines;
|
||||
line += this->mode_timing_.total_lines;
|
||||
}
|
||||
|
||||
return half_cycles_before_internal_cycles(cycles_to_next_interrupt_threshold + (line - line_of_next_interrupt_threshold)*342);
|
||||
return this->half_cycles_before_internal_cycles(cycles_to_next_interrupt_threshold + (line - line_of_next_interrupt_threshold)*342);
|
||||
}
|
||||
|
||||
template <Personality personality>
|
||||
bool TMS9918<personality>::get_interrupt_line() {
|
||||
return ((status_ & StatusInterrupt) && generate_interrupts_) || (enable_line_interrupts_ && line_interrupt_pending_);
|
||||
return
|
||||
((this->status_ & StatusInterrupt) && this->generate_interrupts_) ||
|
||||
(this->enable_line_interrupts_ && this->line_interrupt_pending_);
|
||||
}
|
||||
|
||||
// MARK: -
|
||||
|
||||
void Base::draw_tms_character(int start, int end) {
|
||||
template <Personality personality>
|
||||
void Base<personality>::draw_tms_character(int start, int end) {
|
||||
LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
|
||||
|
||||
// Paint the background tiles.
|
||||
const int pixels_left = end - start;
|
||||
if(screen_mode_ == ScreenMode::MultiColour) {
|
||||
if(this->screen_mode_ == ScreenMode::MultiColour) {
|
||||
for(int c = start; c < end; ++c) {
|
||||
pixel_target_[c] = palette[
|
||||
(line_buffer.patterns[c >> 3][0] >> (((c & 4)^4))) & 15
|
||||
@ -916,7 +923,8 @@ void Base::draw_tms_character(int start, int end) {
|
||||
}
|
||||
}
|
||||
|
||||
void Base::draw_tms_text(int start, int end) {
|
||||
template <Personality personality>
|
||||
void Base<personality>::draw_tms_text(int start, int end) {
|
||||
LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
|
||||
const uint32_t colours[2] = { palette[background_colour_], palette[text_colour_] };
|
||||
|
||||
@ -940,7 +948,8 @@ void Base::draw_tms_text(int start, int end) {
|
||||
}
|
||||
}
|
||||
|
||||
void Base::draw_sms(int start, int end, uint32_t cram_dot) {
|
||||
template <Personality personality>
|
||||
void Base<personality>::draw_sms(int start, int end, uint32_t cram_dot) {
|
||||
LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
|
||||
int colour_buffer[256];
|
||||
|
||||
|
@ -29,6 +29,13 @@ enum Personality {
|
||||
MDVDP,
|
||||
};
|
||||
|
||||
enum class TVStandard {
|
||||
/*! i.e. 50Hz output at around 312.5 lines/field */
|
||||
PAL,
|
||||
/*! i.e. 60Hz output at around 262.5 lines/field */
|
||||
NTSC
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,7 +55,7 @@ namespace TMS {
|
||||
These chips have only one non-on-demand interaction with the outside world: an interrupt line.
|
||||
See get_time_until_interrupt and get_interrupt_line for asynchronous operation options.
|
||||
*/
|
||||
template <Personality personality> class TMS9918: public Base {
|
||||
template <Personality personality> class TMS9918: public Base<personality> {
|
||||
public:
|
||||
/*!
|
||||
Constructs an instance of the drive controller that behaves according to personality @c p.
|
||||
|
@ -36,14 +36,91 @@ constexpr size_t memory_size(Personality p) {
|
||||
}
|
||||
}
|
||||
|
||||
enum class TVStandard {
|
||||
/*! i.e. 50Hz output at around 312.5 lines/field */
|
||||
PAL,
|
||||
/*! i.e. 60Hz output at around 262.5 lines/field */
|
||||
NTSC
|
||||
// The screen mode is a necessary predecessor to picking the line mode,
|
||||
// which is the thing latched per line.
|
||||
enum class ScreenMode {
|
||||
Blank,
|
||||
Text,
|
||||
MultiColour,
|
||||
ColouredText,
|
||||
Graphics,
|
||||
SMSMode4
|
||||
};
|
||||
|
||||
class Base {
|
||||
enum class LineMode {
|
||||
Text,
|
||||
Character,
|
||||
Refresh,
|
||||
SMS
|
||||
};
|
||||
|
||||
enum class MemoryAccess {
|
||||
Read, Write, None
|
||||
};
|
||||
|
||||
// Temporary buffers collect a representation of each line prior to pixel serialisation.
|
||||
struct LineBuffer {
|
||||
// The line mode describes the proper timing diagram for this line.
|
||||
LineMode line_mode = LineMode::Text;
|
||||
|
||||
// Holds the horizontal scroll position to apply to this line;
|
||||
// of those VDPs currently implemented, affects the Master System only.
|
||||
uint8_t latched_horizontal_scroll = 0;
|
||||
|
||||
// The names array holds pattern names, as an offset into memory, and
|
||||
// potentially flags also.
|
||||
struct {
|
||||
size_t offset = 0;
|
||||
uint8_t flags = 0;
|
||||
} names[40];
|
||||
|
||||
// The patterns array holds tile patterns, corresponding 1:1 with names.
|
||||
// Four bytes per pattern is the maximum required by any
|
||||
// currently-implemented VDP.
|
||||
uint8_t patterns[40][4];
|
||||
|
||||
/*
|
||||
Horizontal layout (on a 342-cycle clock):
|
||||
|
||||
15 cycles right border
|
||||
58 cycles blanking & sync
|
||||
13 cycles left border
|
||||
|
||||
... i.e. to cycle 86, then:
|
||||
|
||||
border up to first_pixel_output_column;
|
||||
pixels up to next_border_column;
|
||||
border up to the end.
|
||||
|
||||
e.g. standard 256-pixel modes will want to set
|
||||
first_pixel_output_column = 86, next_border_column = 342.
|
||||
*/
|
||||
int first_pixel_output_column = 94;
|
||||
int next_border_column = 334;
|
||||
|
||||
// An active sprite is one that has been selected for composition onto
|
||||
// this line.
|
||||
struct ActiveSprite {
|
||||
int index = 0; // The original in-table index of this sprite.
|
||||
int row = 0; // The row of the sprite that should be drawn.
|
||||
int x = 0; // The sprite's x position on screen.
|
||||
|
||||
uint8_t image[4]; // Up to four bytes of image information.
|
||||
int shift_position = 0; // An offset representing how much of the image information has already been drawn.
|
||||
} active_sprites[8];
|
||||
|
||||
int active_sprite_slot = 0; // A pointer to the slot into which a new active sprite will be deposited, if required.
|
||||
bool sprites_stopped = false; // A special TMS feature is that a sentinel value can be used to prevent any further sprites
|
||||
// being evaluated for display. This flag determines whether the sentinel has yet been reached.
|
||||
|
||||
void reset_sprite_collection();
|
||||
};
|
||||
|
||||
struct LineBufferPointer {
|
||||
int row, column;
|
||||
};
|
||||
|
||||
template <Personality personality> class Base {
|
||||
public:
|
||||
static uint32_t palette_pack(uint8_t r, uint8_t g, uint8_t b) {
|
||||
uint32_t result = 0;
|
||||
@ -93,9 +170,7 @@ class Base {
|
||||
// Holds the state of the DRAM/CRAM-access mechanism.
|
||||
uint16_t ram_pointer_ = 0;
|
||||
uint8_t read_ahead_buffer_ = 0;
|
||||
enum class MemoryAccess {
|
||||
Read, Write, None
|
||||
} queued_access_ = MemoryAccess::None;
|
||||
MemoryAccess queued_access_ = MemoryAccess::None;
|
||||
int cycles_until_access_ = 0;
|
||||
int minimum_access_column_ = 0;
|
||||
int vram_access_delay() {
|
||||
@ -186,81 +261,8 @@ class Base {
|
||||
bool enable_line_interrupts_ = false;
|
||||
bool line_interrupt_pending_ = false;
|
||||
|
||||
// The screen mode is a necessary predecessor to picking the line mode,
|
||||
// which is the thing latched per line.
|
||||
enum class ScreenMode {
|
||||
Blank,
|
||||
Text,
|
||||
MultiColour,
|
||||
ColouredText,
|
||||
Graphics,
|
||||
SMSMode4
|
||||
} screen_mode_;
|
||||
|
||||
enum class LineMode {
|
||||
Text,
|
||||
Character,
|
||||
Refresh,
|
||||
SMS
|
||||
};
|
||||
|
||||
// Temporary buffers collect a representation of this line prior to pixel serialisation.
|
||||
struct LineBuffer {
|
||||
// The line mode describes the proper timing diagram for this line.
|
||||
LineMode line_mode = LineMode::Text;
|
||||
|
||||
// Holds the horizontal scroll position to apply to this line;
|
||||
// of those VDPs currently implemented, affects the Master System only.
|
||||
uint8_t latched_horizontal_scroll = 0;
|
||||
|
||||
// The names array holds pattern names, as an offset into memory, and
|
||||
// potentially flags also.
|
||||
struct {
|
||||
size_t offset = 0;
|
||||
uint8_t flags = 0;
|
||||
} names[40];
|
||||
|
||||
// The patterns array holds tile patterns, corresponding 1:1 with names.
|
||||
// Four bytes per pattern is the maximum required by any
|
||||
// currently-implemented VDP.
|
||||
uint8_t patterns[40][4];
|
||||
|
||||
/*
|
||||
Horizontal layout (on a 342-cycle clock):
|
||||
|
||||
15 cycles right border
|
||||
58 cycles blanking & sync
|
||||
13 cycles left border
|
||||
|
||||
... i.e. to cycle 86, then:
|
||||
|
||||
border up to first_pixel_output_column;
|
||||
pixels up to next_border_column;
|
||||
border up to the end.
|
||||
|
||||
e.g. standard 256-pixel modes will want to set
|
||||
first_pixel_output_column = 86, next_border_column = 342.
|
||||
*/
|
||||
int first_pixel_output_column = 94;
|
||||
int next_border_column = 334;
|
||||
|
||||
// An active sprite is one that has been selected for composition onto
|
||||
// this line.
|
||||
struct ActiveSprite {
|
||||
int index = 0; // The original in-table index of this sprite.
|
||||
int row = 0; // The row of the sprite that should be drawn.
|
||||
int x = 0; // The sprite's x position on screen.
|
||||
|
||||
uint8_t image[4]; // Up to four bytes of image information.
|
||||
int shift_position = 0; // An offset representing how much of the image information has already been drawn.
|
||||
} active_sprites[8];
|
||||
|
||||
int active_sprite_slot = 0; // A pointer to the slot into which a new active sprite will be deposited, if required.
|
||||
bool sprites_stopped = false; // A special TMS feature is that a sentinel value can be used to prevent any further sprites
|
||||
// being evaluated for display. This flag determines whether the sentinel has yet been reached.
|
||||
|
||||
void reset_sprite_collection();
|
||||
} line_buffers_[313];
|
||||
ScreenMode screen_mode_;
|
||||
LineBuffer line_buffers_[313];
|
||||
void posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_y, int screen_row);
|
||||
|
||||
// There is a delay between reading into the line buffer and outputting from there to the screen. That delay
|
||||
@ -268,9 +270,7 @@ class Base {
|
||||
// to update sprites and tiles, but writing time affects when the palette is used and when the collision flag
|
||||
// may end up being set. So the two processes are slightly decoupled. The end of reading one line may overlap
|
||||
// with the beginning of writing the next, hence the two separate line buffers.
|
||||
struct LineBufferPointer {
|
||||
int row, column;
|
||||
} read_pointer_, write_pointer_;
|
||||
LineBufferPointer read_pointer_, write_pointer_;
|
||||
|
||||
// The SMS VDP has a programmer-set colour palette, with a dedicated patch of RAM. But the RAM is only exactly
|
||||
// fast enough for the pixel clock. So when the programmer writes to it, that causes a one-pixel glitch; there
|
||||
|
Loading…
Reference in New Issue
Block a user