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Adds a further sanity check.
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@ -58,13 +58,18 @@ uint8_t *BufferingScanTarget::begin_data(size_t required_length, size_t required
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end_x = aligned_start_x + uint16_t(1 + required_length);
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}
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// Check whether that steps over the read pointer.
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// Check whether that steps over the read pointer; if so then the final address will be closer
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// to the write pointer than the old.
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const auto end_address = TextureAddress(end_x, output_y);
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const auto read_pointers = read_pointers_.load(std::memory_order::memory_order_relaxed);
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const auto end_distance = TextureSub(end_address, read_pointers.write_area);
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const auto previous_distance = TextureSub(write_pointers_.write_area, read_pointers.write_area);
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// Perform a quick sanity check.
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assert(end_distance >= 0);
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assert(previous_distance >= 0);
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// If allocating this would somehow make the write pointer back away from the read pointer,
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// there must not be enough space left.
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if(end_distance < previous_distance) {
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