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Disallows smaller buffer use for 'sharp' displays and tightens sampling window.
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@@ -238,6 +238,12 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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void set_sampling_window(int output_Width, int output_height, Shader &target);
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std::string sampling_function() const;
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/*!
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@returns true if the current display type is a 'soft' one, i.e. one in which
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contrast tends to be low, such as a composite colour display.
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*/
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bool is_soft_display_type();
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};
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}
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