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Introduces RealTimeActor
, providing the same interface as JustInTimeActor
.
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@ -76,6 +76,48 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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bool is_flushed_ = true;
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};
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/*!
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A RealTimeActor presents the same interface as a JustInTimeActor but doesn't defer work.
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Time added will be performed immediately.
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Its primary purpose is to allow consumers to remain flexible in their scheduling.
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*/
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template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = HalfCycles, class TargetTimeScale = LocalTimeScale> class RealTimeActor {
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public:
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template<typename... Args> RealTimeActor(Args&&... args) : object_(std::forward<Args>(args)...) {}
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forceinline void operator += (const LocalTimeScale &rhs) {
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if constexpr (multiplier == 1 && divider == 1) {
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object_.run_for(TargetTimeScale(rhs));
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return;
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}
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if constexpr (multiplier == 1) {
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accumulated_time_ += rhs;
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} else {
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accumulated_time_ += rhs * multiplier;
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}
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if constexpr (divider == 1) {
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const auto duration = accumulated_time_.template flush<TargetTimeScale>();
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object_.run_for(duration);
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} else {
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const auto duration = accumulated_time_.template divide<TargetTimeScale>(LocalTimeScale(divider));
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if(duration > TargetTimeScale(0))
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object_.run_for(duration);
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}
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}
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forceinline T *operator->() { return &object_; }
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forceinline const T *operator->() const { return &object_; }
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forceinline T *last_valid() { return &object_; }
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forceinline void flush() {}
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private:
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T object_;
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LocalTimeScale accumulated_time_;
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};
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/*!
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A AsyncJustInTimeActor acts like a JustInTimeActor but additionally contains an AsyncTaskQueue.
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Any time the amount of accumulated time crosses a threshold provided at construction time,
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