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Implements multitarget joysticks.
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@ -10,11 +10,65 @@
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using namespace Analyser::Dynamic;
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namespace {
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class MultiJoystick: public Inputs::Joystick {
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public:
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MultiJoystick(std::vector<JoystickMachine::Machine *> &machines, std::size_t index) {
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for(const auto &machine: machines) {
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const auto &joysticks = machine->get_joysticks();
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if(joysticks.size() >= index) {
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joysticks_.push_back(joysticks[index].get());
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}
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}
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}
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std::vector<DigitalInput> get_inputs() override {
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std::vector<DigitalInput> inputs;
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for(const auto &joystick: joysticks_) {
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std::vector<DigitalInput> joystick_inputs = joystick->get_inputs();
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for(const auto &input: joystick_inputs) {
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if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
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inputs.push_back(input);
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}
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}
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}
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return inputs;
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}
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void set_digital_input(const DigitalInput &digital_input, bool is_active) override {
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for(const auto &joystick: joysticks_) {
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joystick->set_digital_input(digital_input, is_active);
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}
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}
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void reset_all_inputs() override {
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for(const auto &joystick: joysticks_) {
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joystick->reset_all_inputs();
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}
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}
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private:
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std::vector<Inputs::Joystick *> joysticks_;
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};
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}
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MultiJoystickMachine::MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) {
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std::size_t total_joysticks = 0;
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std::vector<JoystickMachine::Machine *> joystick_machines;
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for(const auto &machine: machines) {
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JoystickMachine::Machine *joystick_machine = machine->joystick_machine();
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if(joystick_machine) machines_.push_back(joystick_machine);
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if(joystick_machine) {
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joystick_machines.push_back(joystick_machine);
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total_joysticks = std::max(total_joysticks, joystick_machine->get_joysticks().size());
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}
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}
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for(std::size_t index = 0; index < total_joysticks; ++index) {
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joysticks_.emplace_back(new MultiJoystick(joystick_machines, index));
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}
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}
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std::vector<std::unique_ptr<Inputs::Joystick>> &MultiJoystickMachine::get_joysticks() {
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@ -31,7 +31,6 @@ class MultiJoystickMachine: public JoystickMachine::Machine {
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std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() override;
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private:
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std::vector<JoystickMachine::Machine *> machines_;
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std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
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};
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