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Implements multitarget joysticks.

This commit is contained in:
Thomas Harte 2018-03-22 11:07:52 -04:00
parent 29921bfa8d
commit bae38497bb
2 changed files with 55 additions and 2 deletions

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@ -10,11 +10,65 @@
using namespace Analyser::Dynamic;
namespace {
class MultiJoystick: public Inputs::Joystick {
public:
MultiJoystick(std::vector<JoystickMachine::Machine *> &machines, std::size_t index) {
for(const auto &machine: machines) {
const auto &joysticks = machine->get_joysticks();
if(joysticks.size() >= index) {
joysticks_.push_back(joysticks[index].get());
}
}
}
std::vector<DigitalInput> get_inputs() override {
std::vector<DigitalInput> inputs;
for(const auto &joystick: joysticks_) {
std::vector<DigitalInput> joystick_inputs = joystick->get_inputs();
for(const auto &input: joystick_inputs) {
if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
inputs.push_back(input);
}
}
}
return inputs;
}
void set_digital_input(const DigitalInput &digital_input, bool is_active) override {
for(const auto &joystick: joysticks_) {
joystick->set_digital_input(digital_input, is_active);
}
}
void reset_all_inputs() override {
for(const auto &joystick: joysticks_) {
joystick->reset_all_inputs();
}
}
private:
std::vector<Inputs::Joystick *> joysticks_;
};
}
MultiJoystickMachine::MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) {
std::size_t total_joysticks = 0;
std::vector<JoystickMachine::Machine *> joystick_machines;
for(const auto &machine: machines) {
JoystickMachine::Machine *joystick_machine = machine->joystick_machine();
if(joystick_machine) machines_.push_back(joystick_machine);
if(joystick_machine) {
joystick_machines.push_back(joystick_machine);
total_joysticks = std::max(total_joysticks, joystick_machine->get_joysticks().size());
}
}
for(std::size_t index = 0; index < total_joysticks; ++index) {
joysticks_.emplace_back(new MultiJoystick(joystick_machines, index));
}
}
std::vector<std::unique_ptr<Inputs::Joystick>> &MultiJoystickMachine::get_joysticks() {

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@ -31,7 +31,6 @@ class MultiJoystickMachine: public JoystickMachine::Machine {
std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() override;
private:
std::vector<JoystickMachine::Machine *> machines_;
std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
};