mirror of
https://github.com/TomHarte/CLK.git
synced 2026-04-19 19:16:34 +00:00
Removes redundant enumeration.
This commit is contained in:
@@ -282,8 +282,8 @@ void ScanTarget::setup_pipeline() {
|
||||
output_shader_ = conversion_shader(modals_.input_data_type, modals_.display_type, modals_.composite_colour_space);
|
||||
glBindVertexArray(line_vertex_array_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, line_buffer_name_);
|
||||
enable_vertex_attributes(ShaderType::Line, *output_shader_);
|
||||
set_uniforms(ShaderType::Line, *output_shader_);
|
||||
enable_vertex_attributes(ShaderType::Conversion, *output_shader_);
|
||||
set_uniforms(ShaderType::Conversion, *output_shader_);
|
||||
output_shader_->set_uniform("origin", modals_.visible_area.origin.x, modals_.visible_area.origin.y);
|
||||
output_shader_->set_uniform("size", modals_.visible_area.size.width, modals_.visible_area.size.height);
|
||||
output_shader_->set_uniform("textureName", GLint(UnprocessedLineBufferTextureUnit - GL_TEXTURE0));
|
||||
@@ -292,8 +292,8 @@ void ScanTarget::setup_pipeline() {
|
||||
input_shader_ = composition_shader(modals_.input_data_type);
|
||||
glBindVertexArray(scan_vertex_array_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
|
||||
enable_vertex_attributes(ShaderType::InputScan, *input_shader_);
|
||||
set_uniforms(ShaderType::InputScan, *input_shader_);
|
||||
enable_vertex_attributes(ShaderType::Composition, *input_shader_);
|
||||
set_uniforms(ShaderType::Composition, *input_shader_);
|
||||
input_shader_->set_uniform("textureName", GLint(SourceDataTextureUnit - GL_TEXTURE0));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user