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Removes redundant enumeration.

This commit is contained in:
Thomas Harte
2019-01-13 23:07:50 -05:00
parent 7aec5be61a
commit bb03d2f2ad
4 changed files with 9 additions and 11 deletions
+4 -4
View File
@@ -282,8 +282,8 @@ void ScanTarget::setup_pipeline() {
output_shader_ = conversion_shader(modals_.input_data_type, modals_.display_type, modals_.composite_colour_space);
glBindVertexArray(line_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, line_buffer_name_);
enable_vertex_attributes(ShaderType::Line, *output_shader_);
set_uniforms(ShaderType::Line, *output_shader_);
enable_vertex_attributes(ShaderType::Conversion, *output_shader_);
set_uniforms(ShaderType::Conversion, *output_shader_);
output_shader_->set_uniform("origin", modals_.visible_area.origin.x, modals_.visible_area.origin.y);
output_shader_->set_uniform("size", modals_.visible_area.size.width, modals_.visible_area.size.height);
output_shader_->set_uniform("textureName", GLint(UnprocessedLineBufferTextureUnit - GL_TEXTURE0));
@@ -292,8 +292,8 @@ void ScanTarget::setup_pipeline() {
input_shader_ = composition_shader(modals_.input_data_type);
glBindVertexArray(scan_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
enable_vertex_attributes(ShaderType::InputScan, *input_shader_);
set_uniforms(ShaderType::InputScan, *input_shader_);
enable_vertex_attributes(ShaderType::Composition, *input_shader_);
set_uniforms(ShaderType::Composition, *input_shader_);
input_shader_->set_uniform("textureName", GLint(SourceDataTextureUnit - GL_TEXTURE0));
}