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https://github.com/TomHarte/CLK.git
synced 2026-04-20 10:17:05 +00:00
Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
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@@ -16,6 +16,10 @@ namespace {
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constexpr int WriteAreaWidth = 2048;
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constexpr int WriteAreaHeight = 2048;
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constexpr int CompositeLineBufferWidth = 2048;
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constexpr int CompositeLineBufferHeight = 2048;
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constexpr int CompositeLineBufferTextureUnit = 0;
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#define TextureAddress(x, y) (((y) << 11) | (x))
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#define TextureAddressGetY(v) uint16_t((v) >> 11)
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#define TextureAddressGetX(v) uint16_t((v) & 0x7ff)
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@@ -43,7 +47,9 @@ const GLenum formatForDepth(std::size_t depth) {
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}
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ScanTarget::ScanTarget() {
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ScanTarget::ScanTarget() :
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composite_line_texture_(CompositeLineBufferWidth, CompositeLineBufferHeight, CompositeLineBufferTextureUnit, GL_LINEAR) {
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// Allocate space for the scans.
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glGenBuffers(1, &scan_buffer_name_);
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glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
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@@ -56,14 +62,13 @@ ScanTarget::ScanTarget() {
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// write straight into it.
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glGenTextures(1, &write_area_texture_name_);
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glGenVertexArrays(1, &vertex_array_);
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glGenVertexArrays(1, &scan_vertex_array_);
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}
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ScanTarget::~ScanTarget() {
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// Release scan space.
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glDeleteBuffers(1, &scan_buffer_name_);
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glDeleteTextures(1, &write_area_texture_name_);
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glDeleteVertexArrays(1, &vertex_array_);
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glDeleteVertexArrays(1, &scan_vertex_array_);
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}
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void ScanTarget::set_modals(Modals modals) {
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@@ -174,6 +179,9 @@ void ScanTarget::submit() {
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allocation_has_failed_ = false;
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}
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void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
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}
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void ScanTarget::draw() {
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// Grab the current read and submit pointers.
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const auto submit_pointers = submit_pointers_.load();
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