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Adds a workaround to display the ROM import banner even from File -> Open... .
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@ -56,7 +56,16 @@ class MachineDocument:
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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super.windowControllerDidLoadNib(aController)
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aController.window?.contentAspectRatio = self.aspectRatio()
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aController.window?.contentAspectRatio = self.aspectRatio()
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setupMachineOutput()
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if self.machine != nil {
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setupMachineOutput()
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} else {
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// This is somewhat of a desperate workaround; just having loaded the Nib doesn't
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// mean that the window is visible yet, but presenting the ROM import sheet before
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// the window is visible will result in it being free floating.
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .milliseconds(500)) {
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self.configureAs(self.selectedMachine!)
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}
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}
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}
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}
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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@ -340,6 +349,11 @@ class MachineDocument:
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@IBOutlet var romReceiverView: CSROMReceiverView?
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@IBOutlet var romReceiverView: CSROMReceiverView?
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private var romRequestBaseText = ""
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private var romRequestBaseText = ""
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func requestRoms() {
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func requestRoms() {
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// Don't act yet if there's no window controller yet.
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if self.windowControllers.count == 0 {
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return
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}
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// Load the ROM requester dialogue.
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// Load the ROM requester dialogue.
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Bundle.main.loadNibNamed("ROMRequester", owner: self, topLevelObjects: nil)
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Bundle.main.loadNibNamed("ROMRequester", owner: self, topLevelObjects: nil)
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self.romReceiverView!.delegate = self
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self.romReceiverView!.delegate = self
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