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Took a first stab at high-res support.
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@ -109,9 +109,11 @@ int Machine::perform_machine_cycle(const CPU::Z80::PartialMachineCycle &cycle) {
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}
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if(latched_video_byte_) {
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size_t char_address = (size_t)((address & 0xff00) | ((latched_video_byte_ & 0x3f) << 3) | line_counter_);
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if(char_address < ram_base_) {
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uint8_t mask = (latched_video_byte_ & 0x80) ? 0x00 : 0xff;
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if(char_address < ram_base_) {
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latched_video_byte_ = rom_[char_address & rom_mask_] ^ mask;
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} else {
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latched_video_byte_ = ram_[address & ram_mask_] ^ mask;
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}
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video_->output_byte(latched_video_byte_);
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@ -68,13 +68,14 @@
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Release"
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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enableAddressSanitizer = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "NO">
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<BuildableProductRunnable
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