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Eliminate DMAState
; it sounds like VSTOP solves this problem.
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830704b4a9
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@ -21,6 +21,8 @@
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using namespace Amiga;
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// TODO: I don't think the nonsense below, which was intended to allow a typed enum but also
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// clean combination, really works. Rethink.
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namespace {
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template <typename EnumT, EnumT... T> struct Mask {
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@ -34,6 +36,18 @@ template <typename EnumT, EnumT F, EnumT... T> struct Mask<EnumT, F, T...> {
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template <InterruptFlag... Flags> struct InterruptMask: Mask<InterruptFlag, Flags...> {};
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template <DMAFlag... Flags> struct DMAMask: Mask<DMAFlag, Flags...> {};
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constexpr uint16_t AudioFlags[] = {
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DMAMask<DMAFlag::AudioChannel0, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel1, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel2, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel3, DMAFlag::AllBelow>::value,
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};
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constexpr auto BlitterFlag = DMAMask<DMAFlag::Blitter, DMAFlag::AllBelow>::value;
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constexpr auto BitplaneFlag = DMAMask<DMAFlag::Bitplane, DMAFlag::AllBelow>::value;
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constexpr auto CopperFlag = DMAMask<DMAFlag::Copper, DMAFlag::AllBelow>::value;
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constexpr auto DiskFlag = DMAMask<DMAFlag::Disk, DMAFlag::AllBelow>::value;
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constexpr auto SpritesFlag = DMAMask<DMAFlag::Sprites, DMAFlag::AllBelow>::value;
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}
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#define DMA_CONSTRUCT *this, reinterpret_cast<uint16_t *>(map.chip_ram.data()), map.chip_ram.size() >> 1
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@ -488,17 +502,6 @@ void Chipset::flush_output() {
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/// @returns @c true if this was a CPU slot; @c false otherwise.
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template <int cycle, bool stop_if_cpu> bool Chipset::perform_cycle() {
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constexpr uint16_t AudioFlags[] = {
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DMAMask<DMAFlag::AudioChannel0, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel1, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel2, DMAFlag::AllBelow>::value,
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DMAMask<DMAFlag::AudioChannel3, DMAFlag::AllBelow>::value,
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};
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constexpr auto BlitterFlag = DMAMask<DMAFlag::Blitter, DMAFlag::AllBelow>::value;
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constexpr auto BitplaneFlag = DMAMask<DMAFlag::Bitplane, DMAFlag::AllBelow>::value;
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constexpr auto CopperFlag = DMAMask<DMAFlag::Copper, DMAFlag::AllBelow>::value;
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constexpr auto DiskFlag = DMAMask<DMAFlag::Disk, DMAFlag::AllBelow>::value;
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constexpr auto SpritesFlag = DMAMask<DMAFlag::Sprites, DMAFlag::AllBelow>::value;
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// Update state as to whether bitplane fetching should happen now.
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//
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@ -611,7 +614,7 @@ template <int cycle, bool stop_if_cpu> bool Chipset::perform_cycle() {
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constexpr auto sprite_id = (cycle - 0x16) >> 2;
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static_assert(sprite_id >= 0 && sprite_id < std::tuple_size<decltype(sprites_)>::value);
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if(sprites_[sprite_id].advance_dma((~cycle&2) >> 1)) {
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if(sprites_[sprite_id].advance_dma((~cycle&2) >> 1, y_)) {
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return false;
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}
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}
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@ -741,10 +744,6 @@ template <bool stop_on_cpu> Chipset::Changes Chipset::run(HalfCycles length) {
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is_long_field_ ^= interlace_;
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}
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for(auto &sprite: sprites_) {
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sprite.advance_line(y_, y_ == vertical_blank_height_);
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}
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fetch_vertical_ |= y_ == display_window_start_[1];
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fetch_vertical_ &= y_ != display_window_stop_[1];
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}
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@ -45,7 +45,6 @@ void Sprite::set_stop_and_control(uint16_t value) {
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// Disarm the sprite, but expect graphics next from DMA.
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visible = false;
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dma_state_ = DMAState::FetchImage;
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}
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void Sprite::set_image_data(int slot, uint16_t value) {
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@ -53,36 +52,32 @@ void Sprite::set_image_data(int slot, uint16_t value) {
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visible |= slot == 0;
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}
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void Sprite::advance_line(int y, bool is_end_of_blank) {
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if(dma_state_ == DMAState::FetchImage && y == v_start_) {
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visible = true;
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}
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if(is_end_of_blank || y == v_stop_) {
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dma_state_ = DMAState::FetchControl;
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}
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}
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bool Sprite::advance_dma(int offset) {
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bool Sprite::advance_dma(int offset, int y) {
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assert(offset == 0 || offset == 1);
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// Determine which word would be fetched, if DMA occurs.
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// A bit of a cheat.
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const uint16_t next_word = ram_[pointer_[0] & ram_mask_];
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// Put the fetched word somewhere appropriate and update the DMA state.
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switch(dma_state_) {
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case DMAState::FetchControl:
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if(offset) {
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set_stop_and_control(next_word);
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} else {
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set_start_position(next_word);
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}
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break;
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// "When the vertical position of the beam counter is equal to the VSTOP
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// value in the sprite control words, the next two words fetched from the
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// sprite data structure are written into the sprite control registers
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// instead of being sent to the color registers"
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if(y == v_stop_) {
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if(offset) {
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// Second control word: stop position (mostly).
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set_stop_and_control(next_word);
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} else {
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// First control word: start position.
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set_start_position(next_word);
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}
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} else {
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visible |= y == v_start_;
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if(!visible) return false;
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case DMAState::FetchImage:
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if(!visible) return false;
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set_image_data(1 - offset, next_word);
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break;
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// Write colour word 1, then colour word 0; 0 is the word that 'arms'
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// the sprite (i.e. makes it visible).
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set_image_data(1 - offset, next_word);
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}
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// Acknowledge the fetch.
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@ -23,8 +23,7 @@ class Sprite: public DMADevice<1> {
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void set_stop_and_control(uint16_t value);
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void set_image_data(int slot, uint16_t value);
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void advance_line(int y, bool is_end_of_blank);
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bool advance_dma(int offset);
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bool advance_dma(int offset, int y);
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uint16_t data[2]{};
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bool attached = false;
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@ -33,11 +32,6 @@ class Sprite: public DMADevice<1> {
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private:
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uint16_t v_start_ = 0, v_stop_ = 0;
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enum class DMAState {
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FetchControl,
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FetchImage
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} dma_state_ = DMAState::FetchControl;
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};
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class TwoSpriteShifter {
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