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Makes bad first attempt at a Bresenham inner loop.
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@ -143,10 +143,35 @@ bool Blitter::advance() {
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int error = int(pointer_[0]) * line_sign_;
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while(height_--) {
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ram_[pointer_[3] & ram_mask_] = 0x8000 >> shifts_[0];
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// Assumed for now: quadrant 0.
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// plot(x, y)
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c_ = ram_[pointer_[3] & ram_mask_];
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ram_[pointer_[3] & ram_mask_] =
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apply_minterm<uint16_t>(
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a_ >> shifts_[0],
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0xffff, // TODO: b_ & (0x8000 >> shifts_[1]) but not that.
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c_, minterms_);
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shifts_[1] = (shifts_[1] + 1) & 15;
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// Assumed for now: direction 0.
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pointer_[3] += modulos_[2];
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if(error > 0) {
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++shifts_[0];
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if(shifts_[0] == 16) {
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shifts_[0] = 0;
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++pointer_[3];
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}
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error -= modulos_[0] - modulos_[1];
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}
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error += modulos_[1];
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// plot(x, y)
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// if error > 0 {
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// ++y
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// error -= 2*dx
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// }
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// d += 2*dy
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}
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// ram_[pointer_[3] & ram_mask_] = 0xffff;
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} else {
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