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Merge pull request #569 from TomHarte/224px
Adds 'full' support for 224- and 240-line SMS modes
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commit
cba8e6814f
@ -138,7 +138,7 @@ void Base::posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_positi
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return;
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// A sprite Y of 208 means "don't scan the list any further".
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if(mode_timing_.allow_sprite_terminator && sprite_position == 208) {
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if(mode_timing_.allow_sprite_terminator && sprite_position == mode_timing_.sprite_terminator) {
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buffer.sprites_stopped = true;
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return;
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}
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@ -191,12 +191,28 @@ void TMS9918::run_for(const HalfCycles cycles) {
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// ---------------------------------------
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// Latch scrolling position, if necessary.
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// ---------------------------------------
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if(is_sega_vdp(personality_)) {
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if(write_pointer_.column < 61 && end_column >= 61) {
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if(!write_pointer_.row) {
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master_system_.latched_vertical_scroll = master_system_.vertical_scroll;
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if(master_system_.mode4_enable) {
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mode_timing_.pixel_lines = 192;
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if(mode2_enable_ && mode1_enable_) mode_timing_.pixel_lines = 224;
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if(mode2_enable_ && mode3_enable_) mode_timing_.pixel_lines = 240;
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mode_timing_.sprite_terminator = 0xd0;
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if(mode_timing_.pixel_lines != 192) {
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mode_timing_.sprite_terminator = 0xf0;
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}
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mode_timing_.first_vsync_line = (mode_timing_.total_lines + mode_timing_.pixel_lines) >> 1;
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mode_timing_.end_of_frame_interrupt_position.row = mode_timing_.pixel_lines + 1;
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}
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}
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line_buffer.latched_horizontal_scroll = master_system_.horizontal_scroll;
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}
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}
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@ -155,9 +155,10 @@ class Base {
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} end_of_frame_interrupt_position;
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int line_interrupt_position = -1;
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// Enables or disabled the recognition of 0xd0 as a sprite
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// list terminator.
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// Enables or disabled the recognition of the sprite
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// list terminator, and sets the terminator value.
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bool allow_sprite_terminator = true;
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uint8_t sprite_terminator = 0xd0;
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} mode_timing_;
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uint8_t line_interrupt_target = 0xff;
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@ -279,9 +280,6 @@ class Base {
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if(is_sega_vdp(personality_) && master_system_.mode4_enable) {
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screen_mode_ = ScreenMode::SMSMode4;
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mode_timing_.pixel_lines = 192;
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if(mode2_enable_ && mode1_enable_) mode_timing_.pixel_lines = 224;
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if(mode2_enable_ && mode3_enable_) mode_timing_.pixel_lines = 240;
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mode_timing_.maximum_visible_sprites = 8;
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return;
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}
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@ -646,12 +644,12 @@ class Base {
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#define sprite_fetch(sprite) {\
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line_buffer.active_sprites[sprite].x = \
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ram_[\
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sprite_attribute_table_address_ & size_t(0x3f80 | (line_buffer.active_sprites[sprite].index << 1))\
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sprite_attribute_table_address & size_t(0x3f80 | (line_buffer.active_sprites[sprite].index << 1))\
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] - (master_system_.shift_sprites_8px_left ? 8 : 0); \
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const uint8_t name = ram_[\
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sprite_attribute_table_address_ & size_t(0x3f81 | (line_buffer.active_sprites[sprite].index << 1))\
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sprite_attribute_table_address & size_t(0x3f81 | (line_buffer.active_sprites[sprite].index << 1))\
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] & (sprites_16x16_ ? ~1 : ~0);\
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const size_t graphic_location = sprite_generator_table_address_ & size_t(0x2000 | (name << 5) | (line_buffer.active_sprites[sprite].row << 2)); \
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const size_t graphic_location = sprite_generator_table_address & size_t(0x2000 | (name << 5) | (line_buffer.active_sprites[sprite].row << 2)); \
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line_buffer.active_sprites[sprite].image[0] = ram_[graphic_location]; \
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line_buffer.active_sprites[sprite].image[1] = ram_[graphic_location+1]; \
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line_buffer.active_sprites[sprite].image[2] = ram_[graphic_location+2]; \
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@ -670,8 +668,8 @@ class Base {
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#define sprite_y_read(location, sprite) \
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slot(location): \
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posit_sprite(sprite_selection_buffer, sprite, ram_[sprite_attribute_table_address_ & ((sprite) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite+1, ram_[sprite_attribute_table_address_ & ((sprite + 1) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite, ram_[sprite_attribute_table_address & ((sprite) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite+1, ram_[sprite_attribute_table_address & ((sprite + 1) | 0x3f00)], write_pointer_.row); \
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#define fetch_tile_name(column, row_info) {\
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const size_t scrolled_column = (column - horizontal_offset) & 0x1f;\
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@ -717,20 +715,27 @@ class Base {
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LineBuffer &sprite_selection_buffer = line_buffers_[(write_pointer_.row + 1) % mode_timing_.total_lines];
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const int horizontal_offset = (write_pointer_.row >= 16 || !master_system_.horizontal_scroll_lock) ? (line_buffer.latched_horizontal_scroll >> 3) : 0;
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// Limit address bits in use if this is a SMS2 mode.
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const bool is_tall_mode = mode_timing_.pixel_lines != 192;
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const size_t pattern_name_address = pattern_name_address_ | (is_tall_mode ? 0xc00 : 0);
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const size_t pattern_name_offset = is_tall_mode ? 0x100 : 0;
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const size_t sprite_attribute_table_address = sprite_attribute_table_address_ | (is_tall_mode ? 0x80 : 0);
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const size_t sprite_generator_table_address = sprite_generator_table_address_ | (is_tall_mode ? 0x1800 : 0);
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// Determine row info for the screen both (i) if vertical scrolling is applied; and (ii) if it isn't.
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// The programmer can opt out of applying vertical scrolling to the right-hand portion of the display.
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const int scrolled_row = (write_pointer_.row + master_system_.latched_vertical_scroll) % 224;
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const int scrolled_row = (write_pointer_.row + master_system_.latched_vertical_scroll) % (is_tall_mode ? 256 : 224);
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struct RowInfo {
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size_t pattern_address_base;
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size_t sub_row[2];
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};
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const RowInfo scrolled_row_info = {
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pattern_name_address_ & static_cast<size_t>(((scrolled_row & ~7) << 3) | 0x3800),
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pattern_name_address & size_t(((scrolled_row & ~7) << 3) | 0x3800) - pattern_name_offset,
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{static_cast<size_t>((scrolled_row & 7) << 2), 28 ^ static_cast<size_t>((scrolled_row & 7) << 2)}
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};
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RowInfo row_info;
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if(master_system_.vertical_scroll_lock) {
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row_info.pattern_address_base = pattern_name_address_ & static_cast<size_t>(((write_pointer_.row & ~7) << 3) | 0x3800);
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row_info.pattern_address_base = pattern_name_address & size_t(((write_pointer_.row & ~7) << 3) | 0x3800) - pattern_name_offset;
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row_info.sub_row[0] = size_t((write_pointer_.row & 7) << 2);
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row_info.sub_row[1] = 28 ^ size_t((write_pointer_.row & 7) << 2);
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} else row_info = scrolled_row_info;
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