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Explained what this recently factored-out class does, and removed code from the header.
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@ -93,3 +93,45 @@ void TapePlayer::process_next_event()
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process_input_pulse(_current_pulse);
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get_next_pulse();
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}
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#pragma mark - Binary Player
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BinaryTapePlayer::BinaryTapePlayer(unsigned int input_clock_rate) :
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TapePlayer(input_clock_rate), _motor_is_running(false)
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{}
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void BinaryTapePlayer::set_motor_control(bool enabled)
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{
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_motor_is_running = enabled;
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}
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void BinaryTapePlayer::set_tape_output(bool set)
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{
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// TODO
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}
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bool BinaryTapePlayer::get_input()
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{
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return _input_level;
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}
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void BinaryTapePlayer::run_for_cycles(int number_of_cycles)
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{
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if(_motor_is_running) TapePlayer::run_for_cycles(number_of_cycles);
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}
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void BinaryTapePlayer::set_delegate(Delegate *delegate)
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{
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_delegate = delegate;
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}
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void BinaryTapePlayer::process_input_pulse(Storage::Tape::Tape::Pulse pulse)
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{
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bool new_input_level = pulse.type == Tape::Pulse::Low;
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if(_input_level != new_input_level)
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{
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_input_level = new_input_level;
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if(_delegate) _delegate->tape_did_change_input(this);
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}
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}
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@ -94,39 +94,32 @@ class TapePlayer: public TimedEventLoop {
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Tape::Pulse _current_pulse;
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};
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/*!
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A specific subclass of the tape player for machines that sample such as to report only either a
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high or a low current input level.
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Such machines can use @c get_input() to get the current level of the input.
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They can also provide a delegate to be notified upon any change in the input level.
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*/
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class BinaryTapePlayer: public TapePlayer {
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public:
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BinaryTapePlayer(unsigned int input_clock_rate) : TapePlayer(input_clock_rate), _motor_is_running(false) {}
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void set_motor_control(bool enabled) { _motor_is_running = enabled; }
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void set_tape_output(bool set) {} // TODO
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inline bool get_input() { return _input_level; }
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BinaryTapePlayer(unsigned int input_clock_rate);
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void set_motor_control(bool enabled);
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void set_tape_output(bool set);
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bool get_input();
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void run_for_cycles(int number_of_cycles) {
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if(_motor_is_running) {
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TapePlayer::run_for_cycles(number_of_cycles);
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}
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}
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void run_for_cycles(int number_of_cycles);
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class Delegate {
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public:
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virtual void tape_did_change_input(BinaryTapePlayer *tape_player) = 0;
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};
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void set_delegate(Delegate *delegate)
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{
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_delegate = delegate;
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}
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void set_delegate(Delegate *delegate);
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private:
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Delegate *_delegate;
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virtual void process_input_pulse(Storage::Tape::Tape::Pulse pulse)
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{
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bool new_input_level = pulse.type == Tape::Pulse::Low;
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if(_input_level != new_input_level)
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{
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_input_level = new_input_level;
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if(_delegate) _delegate->tape_did_change_input(this);
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}
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}
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virtual void process_input_pulse(Storage::Tape::Tape::Pulse pulse);
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bool _input_level;
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bool _motor_is_running;
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};
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