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Reintroduces less-filtered black and white video where there's no colour burst.

This commit is contained in:
Thomas Harte
2019-01-16 22:22:29 -05:00
parent ef0dbc2a41
commit d593796dae
2 changed files with 11 additions and 3 deletions
+2 -2
View File
@@ -14,10 +14,10 @@ using namespace Outputs::Display::OpenGL;
namespace {
/// The texture unit from which to source input data.
constexpr GLenum SourceDataTextureUnit = GL_TEXTURE1;
constexpr GLenum SourceDataTextureUnit = GL_TEXTURE0;
/// The texture unit which contains raw line-by-line composite, S-Video or RGB data.
constexpr GLenum UnprocessedLineBufferTextureUnit = GL_TEXTURE3;
constexpr GLenum UnprocessedLineBufferTextureUnit = GL_TEXTURE1;
/// The texture unit that contains the current display.
constexpr GLenum AccumulationTextureUnit = GL_TEXTURE2;