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Moves output setup to after the machine has been configured as its target.
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@ -174,10 +174,6 @@ int main(int argc, char *argv[]) {
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
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machine->crt_machine()->setup_output(4.0 / 3.0);
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machine->crt_machine()->get_crt()->set_output_gamma(2.2f);
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// For vanilla SDL purposes, assume system ROMs can be found in one of:
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//
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@ -206,6 +202,10 @@ int main(int argc, char *argv[]) {
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machine->configuration_target()->configure_as_target(targets.front());
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// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
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machine->crt_machine()->setup_output(4.0 / 3.0);
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machine->crt_machine()->get_crt()->set_output_gamma(2.2f);
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// For now, lie about audio output intentions.
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auto speaker = machine->crt_machine()->get_speaker();
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if(speaker) {
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