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https://github.com/TomHarte/CLK.git
synced 2024-12-27 16:31:31 +00:00
Switched to a very large number of buffers, and resolved stupid attempt to reassign a reference.
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@ -193,11 +193,13 @@ void TMS9918::run_for(const HalfCycles cycles) {
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int read_cycles_pool = int_cycles;
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while(write_cycles_pool || read_cycles_pool) {
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LineBufferPointer backup = read_pointer_;
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if(write_cycles_pool) {
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// Determine how much writing to do.
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const int write_cycles = std::min(342 - write_pointer_.column, write_cycles_pool);
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const int end_column = write_pointer_.column + write_cycles;
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LineBuffer &line_buffer = line_buffers_[0];//write_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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@ -217,7 +219,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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// Perform memory accesses.
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// ------------------------
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#define fetch(function) \
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if(final_window < 171) { \
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if(final_window != 171) { \
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function<true>(first_window, final_window);\
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} else {\
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function<false>(first_window, final_window);\
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@ -282,43 +284,47 @@ void TMS9918::run_for(const HalfCycles cycles) {
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if(write_pointer_.column == 342) {
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write_pointer_.column = 0;
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write_pointer_.row = (write_pointer_.row + 1) % mode_timing_.total_lines;
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line_buffer = line_buffers_[0];//write_pointer_.row & 1];
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LineBuffer &next_line_buffer = line_buffers_[write_pointer_.row];
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// Establish the output mode for the next line.
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set_current_screen_mode();
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// Based on the output mode, pick a line mode.
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line_buffer.first_pixel_output_column = 86;
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line_buffer.next_border_column = 342;
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next_line_buffer.first_pixel_output_column = 86;
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next_line_buffer.next_border_column = 342;
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mode_timing_.maximum_visible_sprites = 4;
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switch(screen_mode_) {
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case ScreenMode::Text:
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line_buffer.line_mode = LineMode::Text;
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line_buffer.first_pixel_output_column = 94;
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line_buffer.next_border_column = 334;
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next_line_buffer.line_mode = LineMode::Text;
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next_line_buffer.first_pixel_output_column = 94;
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next_line_buffer.next_border_column = 334;
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break;
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case ScreenMode::SMSMode4:
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line_buffer.line_mode = LineMode::SMS;
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next_line_buffer.line_mode = LineMode::SMS;
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mode_timing_.maximum_visible_sprites = 8;
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break;
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default:
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line_buffer.line_mode = LineMode::Character;
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next_line_buffer.line_mode = LineMode::Character;
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break;
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}
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if(
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(screen_mode_ == ScreenMode::Blank) ||
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(write_pointer_.row >= mode_timing_.pixel_lines && write_pointer_.row != mode_timing_.total_lines-1))
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line_buffer.line_mode = LineMode::Refresh;
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next_line_buffer.line_mode = LineMode::Refresh;
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}
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}
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assert(backup.row == read_pointer_.row && backup.column == read_pointer_.column);
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backup = write_pointer_;
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if(read_cycles_pool) {
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// Determine how much time has passed in the remainder of this line, and proceed.
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const int read_cycles = std::min(342 - read_pointer_.column, read_cycles_pool);
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const int end_column = read_pointer_.column + read_cycles;
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LineBuffer &line_buffer = line_buffers_[0];//read_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
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@ -425,6 +431,8 @@ void TMS9918::run_for(const HalfCycles cycles) {
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read_pointer_.row = (read_pointer_.row + 1) % mode_timing_.total_lines;
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}
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}
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assert(backup.row == write_pointer_.row && backup.column == write_pointer_.column);
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}
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}
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@ -820,7 +828,7 @@ void Base::draw_tms_character(int start, int end) {
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}
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void Base::draw_tms_text(int start, int end) {
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LineBuffer &line_buffer = line_buffers_[0];//read_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
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const uint32_t colours[2] = { palette[background_colour_], palette[text_colour_] };
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const int shift = start % 6;
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@ -844,7 +852,7 @@ void Base::draw_tms_text(int start, int end) {
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}
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void Base::draw_sms(int start, int end) {
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LineBuffer &line_buffer = line_buffers_[0];//read_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
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int colour_buffer[256];
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/*
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@ -925,7 +933,7 @@ void Base::draw_sms(int start, int end) {
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if(line_buffer.active_sprite_slot) {
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int sprite_buffer[256];
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int sprite_collision = 0;
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memset(&sprite_buffer[start], 0, size_t(end - start)*sizeof(int));
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memset(&sprite_buffer[start], 0, size_t(end - start)*sizeof(sprite_buffer[0]));
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// Draw all sprites into the sprite buffer.
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for(int index = line_buffer.active_sprite_slot - 1; index >= 0; --index) {
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@ -212,8 +212,8 @@ class Base {
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e.g. standard 256-pixel modes will want to set
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first_pixel_output_column = 86, next_border_column = 342.
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*/
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int first_pixel_output_column;
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int next_border_column;
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int first_pixel_output_column = 94;
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int next_border_column = 334;
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// An active sprite is one that has been selected for composition onto
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// this line.
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@ -231,7 +231,7 @@ class Base {
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// being evaluated for display. This flag determines whether the sentinel has yet been reached.
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void reset_sprite_collection();
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} line_buffers_[2];
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} line_buffers_[313];
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void posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_y, int screen_row);
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// There is a delay between reading into the line buffer and outputting from there to the screen. That delay
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@ -455,7 +455,7 @@ class Base {
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fetch_columns_4(location, column); \
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fetch_columns_4(location+12, column+4);
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LineBuffer &line_buffer = line_buffers_[0];//write_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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const size_t row_base = pattern_name_address_ & (0x3c00 | static_cast<size_t>(write_pointer_.row >> 3) * 40);
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const size_t row_offset = pattern_generator_table_address_ & (0x3800 | (write_pointer_.row & 7));
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@ -538,7 +538,7 @@ class Base {
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slot(location+14): \
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slot(location+15): fetch_tile(column+3)
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LineBuffer &line_buffer = line_buffers_[0];//write_pointer_.row & 1];
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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const size_t row_base = pattern_name_address_ + static_cast<size_t>((write_pointer_.row << 2)&~31);
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size_t pattern_base = pattern_generator_table_address_;
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@ -683,7 +683,7 @@ class Base {
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slot(location+15): fetch_tile(column+3)
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// Determine the coarse horizontal scrolling offset; this isn't applied on the first two lines if the programmer has requested it.
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LineBuffer &line_buffer = line_buffers_[0];//write_pointer_ .row & 1];
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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const int horizontal_offset = (write_pointer_.row >= 16 || !master_system_.horizontal_scroll_lock) ? (line_buffer.latched_horizontal_scroll >> 3) : 0;
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// Determine row info for the screen both (i) if vertical scrolling is applied; and (ii) if it isn't.
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