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Add documentation, formal begin function.
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@ -17,25 +17,72 @@
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namespace Amiga {
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/*!
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Statefully provides the next access the Blitter should make.
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TODO: determine the actual logic here, rather than
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relying on tables.
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*/
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class BlitterSequencer {
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public:
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enum class Channel {
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Write, C, B, A, None
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/// Tells the caller to calculate and load a new piece of output
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/// into the output pipeline if any new inputs have been provided
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/// if any inputs are enabled then a two-stage output pipeline applies:
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/// if anything is already in the pipeline then it should now be written.
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/// Then the new value should be placed into the pipeline ready for the
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/// next write slot.
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///
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/// If the pipeline is empty, this acts the same as @c None, indicating
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/// an unused DMA slot.
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Write,
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/// The caller should read from channel C.
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C,
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/// The caller should read from channel B.
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B,
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/// The caller should read from channel A.
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A,
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/// Indicates an unused DMA slot.
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None
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};
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/// Sets the current control value, which indicates which
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/// channels are enabled.
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void set_control(int control) {
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control_ = control;
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index_ = 0;
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}
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/// Indicates that blitting should conclude after this step, i.e.
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/// whatever is being fetched now is part of the final set of input data;
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/// this is safe to call following a fetch request on any channel.
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void complete() {
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complete_ = true;
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phase_ =
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(control_ == 0x9 || control_ == 0xb || control_ == 0xd) ?
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Phase::PauseAndComplete : Phase::Complete;
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}
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/// Begins a blit operation.
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void begin() {
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phase_ = Phase::Ongoing;
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index_ = 0;
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}
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/// Provides the next channel to fetch from, or that a write is required.
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Channel next() {
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if(complete_ && !index_) {
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// TODO: this isn't quite right; some patterns leave a gap before
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// the final write, some don't. Figure this out.
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return Channel::Write;
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switch(phase_) {
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default: break;
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case Phase::Complete:
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if(!index_) return Channel::Write;
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break;
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case Phase::PauseAndComplete:
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if(!index_) {
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phase_ = Phase::Complete;
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return Channel::None;
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}
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break;
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}
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Channel next = Channel::None;
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@ -86,8 +133,10 @@ class BlitterSequencer {
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}
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int control_ = 0;
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int index_ = 0;
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bool complete_ = false;
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size_t index_ = 0;
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enum class Phase {
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Ongoing, PauseAndComplete, Complete
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} phase_ = Phase::Complete;
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};
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class Blitter: public DMADevice<4, 4> {
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@ -297,6 +297,7 @@ using WriteVector = std::vector<std::pair<uint32_t, uint16_t>>;
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for(int c = 0; c < 16; c++) {
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Amiga::BlitterSequencer sequencer;
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sequencer.set_control(c);
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sequencer.begin();
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int counts[4]{};
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const int writes = 2;
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