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https://github.com/TomHarte/CLK.git
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Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
Hopefully forever to vanish permanent audio loss?
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@ -117,7 +117,6 @@ static void audioOutputCallback(
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kCFRunLoopCommonModes,
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kCFRunLoopCommonModes,
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0,
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0,
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&_audioQueue)) {
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&_audioQueue)) {
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AudioQueueStart(_audioQueue, NULL);
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}
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}
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}
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}
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@ -175,6 +174,10 @@ static void audioOutputCallback(
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AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL);
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AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL);
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[_storedBuffersLock unlock];
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[_storedBuffersLock unlock];
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// 'Start' the queue. This is documented to be a no-op if the queue is already started,
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// and it's better to defer starting it until at least some data is available.
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AudioQueueStart(_audioQueue, NULL);
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}
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}
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#pragma mark - Sampling Rate getters
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#pragma mark - Sampling Rate getters
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