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Commutes Sleeper to ClockingHint::Source, making state more granular.

This commit is contained in:
Thomas Harte
2018-05-27 23:17:06 -04:00
parent 6220ccb5d3
commit db8d8d8404
21 changed files with 190 additions and 158 deletions

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//
// ClockingHintSource.h
// Clock Signal
//
// Created by Thomas Harte on 20/08/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#ifndef ClockingHintSource_hpp
#define ClockingHintSource_hpp
namespace ClockingHint {
enum class Preference {
/// The component doesn't currently require a clock signal.
None,
/// The component can be clocked only immediate prior to (explicit) accesses.
JustInTime,
/// The component require real-time clocking.
RealTime
};
class Source;
struct Observer {
/// Called to inform an observer that the component @c component has changed its clocking requirements.
virtual void set_component_prefers_clocking(Source *component, Preference clocking) = 0;
};
/*!
An clocking hint source is any component that can provide hints as to the type of
clocking required for accurate emulation. A disk controller is an archetypal example.
Types of clocking are:
- none:
a component that acts and reacts to direct contact but does not have a state that autonomously evolves.
E.g. a ROM, RAM, or some kinds of disk controller when not in the process of performing a command.
- just-in-time:
a component that has an evolving state but can receive clock updates only immediately before a
direct contact. This is possibly the most common kind of component.
- real-time:
a component that needs to be clocked in 'real time' (i.e. in terms of the emulated machine). For example
so that it can announce an interrupt at the proper moment, because it is monitoring some aspect of
the machine rather than waiting to be called upon, or because there's some other non-obvious relationship
at play.
A clocking hint source can signal changes in preferred clocking to an observer.
This is intended to allow for performance improvements to machines with components that can be messaged selectively.
The observer callout is virtual so the intended use case is that a machine holds a component that might go through
periods of different clocking requirements.
Transitions should be sufficiently infrequent that a virtual call to announce them costs little enough that
the saved or deferred ::run_fors add up to a substantial amount.
The hint provided is just that: a hint. Owners may perform ::run_for at a greater frequency.
*/
class Source {
public:
/// Registers @c observer as the new clocking observer.
void set_clocking_hint_observer(Observer *observer) {
observer_ = observer;
update_clocking_observer();
}
/// @returns the current preferred clocking strategy.
virtual Preference preferred_clocking() = 0;
private:
Observer *observer_ = nullptr;
protected:
/*!
Provided for subclasses; call this whenever the clocking preference might have changed.
This will notify the observer if there is one.
*/
void update_clocking_observer() {
if(!observer_) return;
observer_->set_component_prefers_clocking(this, preferred_clocking());
}
};
}
#endif /* ClockingHintSource_h */

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//
// Sleeper.h
// Clock Signal
//
// Created by Thomas Harte on 20/08/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#ifndef Sleeper_hpp
#define Sleeper_hpp
/*!
A sleeper is any component that sometimes requires a clock but at other times is 'asleep', i.e. is not doing
any clock-derived work, so needn't receive a clock. A disk controller is an archetypal example.
A sleeper will signal sleeps and wakes to an observer.
This is intended to allow for performance improvements to machines with components that can sleep. The observer
callout is virtual so the intended use case is that a machine holds a component that might sleep. Its transitions
into and out of sleep are sufficiently infrequent that a virtual call to announce them costs sufficiently little that
the saved ::run_fors add up to a substantial amount.
By convention, sleeper components must be willing to accept ::run_for even after announcing sleep. It's a hint,
not a command.
*/
class Sleeper {
public:
Sleeper() : sleep_observer_(nullptr) {}
class SleepObserver {
public:
/// Called to inform an observer that the component @c component has either gone to sleep or become awake.
virtual void set_component_is_sleeping(Sleeper *component, bool is_sleeping) = 0;
};
/// Registers @c observer as the new sleep observer;
void set_sleep_observer(SleepObserver *observer) {
sleep_observer_ = observer;
}
/// @returns @c true if the component is currently sleeping; @c false otherwise.
virtual bool is_sleeping() = 0;
protected:
/// Provided for subclasses; send sleep announcements to the sleep_observer_.
SleepObserver *sleep_observer_;
/*!
Provided for subclasses; call this whenever is_sleeping might have changed, and the observer will be notified,
if one exists.
@c is_sleeping will be called only if there is an observer.
*/
void update_sleep_observer() {
if(!sleep_observer_) return;
sleep_observer_->set_component_is_sleeping(this, is_sleeping());
}
};
#endif /* Sleeper_h */