mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-23 03:32:32 +00:00
Added the four-cycle playfield output latency and ensured you can't get smaller-than-usual pixels by rapid register value changing.
This commit is contained in:
parent
a477499724
commit
dcb7584060
@ -391,6 +391,11 @@ void TIA::output_for_cycles(int number_of_cycles)
|
|||||||
memset(collision_buffer_, 0, sizeof(collision_buffer_));
|
memset(collision_buffer_, 0, sizeof(collision_buffer_));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// accumulate an OR'dversion of the output into the collision buffer
|
||||||
|
draw_playfield(output_cursor, horizontal_counter_);
|
||||||
|
|
||||||
|
// convert to television signals
|
||||||
|
|
||||||
#define Period(function, target) \
|
#define Period(function, target) \
|
||||||
if(output_cursor < target) \
|
if(output_cursor < target) \
|
||||||
{ \
|
{ \
|
||||||
@ -446,9 +451,6 @@ void TIA::output_for_cycles(int number_of_cycles)
|
|||||||
pixel_target_ = crt_->allocate_write_area(160);
|
pixel_target_ = crt_->allocate_write_area(160);
|
||||||
}
|
}
|
||||||
|
|
||||||
// accumulate an OR'dversion of the output into the collision buffer
|
|
||||||
draw_playfield(output_cursor, horizontal_counter_);
|
|
||||||
|
|
||||||
// convert that into pixels
|
// convert that into pixels
|
||||||
if(pixel_target_) output_pixels(output_cursor, horizontal_counter_);
|
if(pixel_target_) output_pixels(output_cursor, horizontal_counter_);
|
||||||
|
|
||||||
@ -527,15 +529,28 @@ void TIA::output_line()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma mark - Background and playfield
|
#pragma mark - Playfield output
|
||||||
|
|
||||||
void TIA::draw_playfield(int start, int end)
|
void TIA::draw_playfield(int start, int end)
|
||||||
{
|
{
|
||||||
int position = start;
|
// don't do anything if this window ends too early
|
||||||
while(position < end)
|
if(end < first_pixel_cycle - 4) return;
|
||||||
|
|
||||||
|
// look at what needs to be output four cycles into the future, to model playfield output latency
|
||||||
|
start += 4;
|
||||||
|
end += 4;
|
||||||
|
|
||||||
|
// clip to drawable bounds
|
||||||
|
start = std::max(start, first_pixel_cycle);
|
||||||
|
end = std::min(end, 228);
|
||||||
|
|
||||||
|
// proceed along four-pixel boundaries, plotting four pixels at a time
|
||||||
|
int aligned_position = (start + 3)&~3;
|
||||||
|
while(aligned_position < end)
|
||||||
{
|
{
|
||||||
int offset = (position - first_pixel_cycle) >> 2;
|
int offset = (aligned_position - first_pixel_cycle) >> 2;
|
||||||
collision_buffer_[position - first_pixel_cycle] |= (background_[(offset/20)&background_half_mask_] >> (offset%20))&1;
|
uint32_t value = ((background_[(offset/20)&background_half_mask_] >> (offset%20))&1) * 0x01010101;
|
||||||
position++;
|
*(uint32_t *)&collision_buffer_[aligned_position - first_pixel_cycle] |= value;
|
||||||
|
aligned_position += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user