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Elucidate a magic constant, add an extra constexpr.
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@ -756,13 +756,12 @@ bool TMS9918<personality>::get_interrupt_line() const {
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}
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// TODO: [potentially] remove Master System timing assumptions in latch and get_latched below.
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template <Personality personality>
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uint8_t TMS9918<personality>::get_latched_horizontal_counter() const {
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template <Personality personality>uint8_t TMS9918<personality>::get_latched_horizontal_counter() const {
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// Translate from internal numbering, which puts pixel output
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// in the final 256 pixels of 342, to the public numbering,
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// which makes the 256 pixels the first 256 spots, but starts
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// which counts the 256 pixels as items 0–255, starts
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// counting at -48, and returns only the top 8 bits of the number.
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int public_counter = this->latched_column_ - 86;
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int public_counter = this->latched_column_ - (342 - 256);
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if(public_counter < -46) public_counter += 342;
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return uint8_t(public_counter >> 1);
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}
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@ -349,37 +349,39 @@ template <Personality personality> struct Base {
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default: return;
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case MemoryAccess::Write:
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if(master_system_.cram_is_selected) {
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// Adjust the palette. In a Master System blue has a slightly different
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// scale; cf. https://www.retrorgb.com/sega-master-system-non-linear-blue-channel-findings.html
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constexpr uint8_t rg_scale[] = {0, 85, 170, 255};
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constexpr uint8_t b_scale[] = {0, 104, 170, 255};
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master_system_.colour_ram[ram_pointer_ & 0x1f] = palette_pack(
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rg_scale[(read_ahead_buffer_ >> 0) & 3],
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rg_scale[(read_ahead_buffer_ >> 2) & 3],
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b_scale[(read_ahead_buffer_ >> 4) & 3]
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);
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if constexpr (is_sega_vdp(personality)) {
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if(master_system_.cram_is_selected) {
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// Adjust the palette. In a Master System blue has a slightly different
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// scale; cf. https://www.retrorgb.com/sega-master-system-non-linear-blue-channel-findings.html
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constexpr uint8_t rg_scale[] = {0, 85, 170, 255};
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constexpr uint8_t b_scale[] = {0, 104, 170, 255};
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master_system_.colour_ram[ram_pointer_ & 0x1f] = palette_pack(
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rg_scale[(read_ahead_buffer_ >> 0) & 3],
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rg_scale[(read_ahead_buffer_ >> 2) & 3],
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b_scale[(read_ahead_buffer_ >> 4) & 3]
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);
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// Schedule a CRAM dot; this is scheduled for wherever it should appear
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// on screen. So it's wherever the output stream would be now. Which
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// is output_lag cycles ago from the point of view of the input stream.
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CRAMDot &dot = upcoming_cram_dots_.emplace_back();
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dot.location.column = write_pointer_.column - output_lag;
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dot.location.row = write_pointer_.row;
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// Schedule a CRAM dot; this is scheduled for wherever it should appear
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// on screen. So it's wherever the output stream would be now. Which
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// is output_lag cycles ago from the point of view of the input stream.
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CRAMDot &dot = upcoming_cram_dots_.emplace_back();
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dot.location.column = write_pointer_.column - output_lag;
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dot.location.row = write_pointer_.row;
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// Handle before this row conditionally; then handle after (or, more realistically,
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// exactly at the end of) naturally.
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if(dot.location.column < 0) {
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--dot.location.row;
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dot.location.column += 342;
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// Handle before this row conditionally; then handle after (or, more realistically,
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// exactly at the end of) naturally.
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if(dot.location.column < 0) {
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--dot.location.row;
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dot.location.column += 342;
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}
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dot.location.row += dot.location.column / 342;
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dot.location.column %= 342;
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dot.value = master_system_.colour_ram[ram_pointer_ & 0x1f];
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break;
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}
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dot.location.row += dot.location.column / 342;
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dot.location.column %= 342;
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dot.value = master_system_.colour_ram[ram_pointer_ & 0x1f];
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} else {
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ram_[ram_pointer_ & 16383] = read_ahead_buffer_;
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}
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ram_[ram_pointer_ & 16383] = read_ahead_buffer_;
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break;
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case MemoryAccess::Read:
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read_ahead_buffer_ = ram_[ram_pointer_ & 16383];
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