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Adds a full image gallery, trying to hit every supported system.
... that isn't already pictured, that is.
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README.md
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README.md
@ -72,7 +72,12 @@ A corollary of emulating the continuous nature CRT, not merely performing end-of
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Cycle-accurate emulation for the supported target machines is fairly trite; this emulator seeks to follow that precedent. All emulation logic is written in C++ for explicit control over costs but, where a conflict arises, the presumption is towards clarity and simplicity of code. This emulator is willing to spend the processing resources available on modern hardware.
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## Additional Screenshots
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|[Apple IIe Prince of Persia](READMEImages/AppleIIPrinceOfPersia.png)|[Apple Macintosh MusicWorks](READMEImages/MusicWorks.png)
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|[Atari ST Stung Car Racer](READMEImages/STStuntCarRacer.png)|[Amstrad CPC Chase HQ](READMEImages/CPCChaseHQ.png)
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|[Acorn Electron Chuckie Egg](READMEImages/ElectronChuckieEgg.png)|[ColecoVision Galaxian](READMEImages/ColecoVisionGalaxian.png)
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|[ZX81 3D Monster Maze](READMEImages/ZX81MonsterMaze.png)|[ZX80 Kong](READMEImages/ZX80Kong.png)
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|[SG1000 Chack'n'Pop](READMEImages/SGChackNPop.png)|[Atari 2600 Solaris](READMEImages/Atari2600Solaris.png)
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|[Vic-20 Gridrunner](READMEImages/Vic20Gridrunner.png)|[VIC-20 BASIC](READMEImages/Vic20BASIC.png)
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<img src="READMEImages/AppleIIPrinceOfPersia.png" height=400 alt="Apple IIe Prince of Persia">
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<img src="READMEImages/MusicWorks.png" height=400 alt="Apple Macintosh MusicWorks">
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<img src="READMEImages/STStuntCarRacer.png" height=400 alt="Atari ST Stunt Car Racer">
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[macOS Version](READMEImages/MultipleSystems.png)
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READMEImages/ZX80Kong.png
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READMEImages/ZX81MonsterMaze.png
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